This ship has little know about it, as it was only seen briefly in startrek fiirst contact. This is deemons armada 2 version with "ship interiors" visable through the windows in the giant, open shuttle bay. 1111 poly.
GET THE PATCH!!!
Credits: Model and texture=deemon (do not modify!) Scripting-markallen, sneaker--> (for the screw ups :D) and (our savior) executioner of dreamyards for the final fixes so we can fianly get this thing out of drydock... Pulse sound-who knows, the ship kinda just picked it up along they way, I dunno where it came from. sound scripts for modpacker-executioner of dreamayrds Beta-testing-myself ------------------------------------------------------------ Weapons load: 1 phaserbank, ventral, bow area. 2 pulse cannons, located in the bow. 3 torpedo tubes (1 bow, 2 aft) Photons fore and aft tractor beams. Targetable shuttlebay. Do to the wide variety of modpackers in use, instructions for install vary. I recommend you get the modpacker 4.0 from bcfiles.com. There is a link in the description for a visual tutorial on it's use. This will be required for a working pulse sound. There is a shuttlebay hardpoint if you wish to use sleight's shuttle launch script on this. Voodoo users-if the ship appears white infame, switch the texture with the one in the low res folder. Tested for balance against echo zero's victory class (not the DW-victory refit) and 3 FTB gem hadar bugships. The victory battle could go either way, but superior manuvarability will keep you on it's tail where it can't shoot back :D. As for the bugs, I always loose my shield generator just as I destroy the second bugship, but I can usualy survive the 3rd with no shields at all and still kill him. I can beat a nine of nine galor with this also. Haven't tried a keldon.
There are no comments yet. Be the first!