Nova Class: USS Nova

This ship is a modified version of Lord bile's Equinox found in the 'no harpoints' section here at BC.

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File Description

This ship is a modified version of Lord bile's Equinox found in the 'no harpoints' section here at BC.

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Download 'cmdr1_ussnova_v1.zip' (3.47MB)

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Mod Name:  Nova Class:  USS Nova (V 1.0)
Mod Submitter/Developer:  Commander One
Date: May 31, 2006

Read Me:


  This ship is a modified version of  Lord bile's Equinox found in the 'no harpoints' section here at BC.   I felt this ship was way to good to sit there unused, so I gave it some hardpoints, retouched a lot of the textures and put in some new windows...then named her the frontrunner of the class:  the USS NOVA herself.  Granted I did a lot of researching to see if there was an actual registry letters for the Nova, but I did not come up with any results.  So, I went ahead and created my own., NCC-72380 which puts her right in front of the Equinox.  If anyone knows if there is an actual registry for the USS NOVA, please let me know, and I will correct it in an update.  I gave this ship both Photons and Quantums...it just made since to add a few Quantums after the Dominion War as well as shield strength, hull and phaser upgrades. (I enjoy using this ship in-game, so the upgrades were necessary to make this ship practical at best against all the Cardassian, Romulan and Kessok ships in single player.)   If you feel it is too powerful for your fleet, then all you have to do is reduce the settings yourself.   This ship is a stand alone mod and should not over right any other mods.  These are High textures only.  Hope you enjoy.

Nova Class:
USS Nova
Version 1.0


Credits:
Model and Original Textures: Lord bile
Modified Textures: Commander One
Hardpoints: Commander One
Icon:  Commander One
Conversion:  Starforce2
Screen Shots: Commander One

(There was no readme with the original model...apologies if I've left anyone out)

Bugs:

   I managed to get the phaser arrays and torpedoes to line up for the most part and also when targeting items, they're pretty much where they are supposed to be, but I have noticed and can't seem to figure out yet,  when using Nano effects,  the forward torpedoes shoot from the correct locations, but the weapon's flash is somewhat ahead of the ship.  The Aft torp flash is okay, though.  Sorry for this but I am still learning and figuring out how to hardpoint.  

Installation:  
Copy and Paste into your Bridge Commander folder.



Legal Stuff-

THIS MODEL(S) IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY Activision TM & (C) INTERPLAY & PARAMOUNT PICTURES.

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Commander One


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Registered 12th June 2003

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