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Olympic Class Mod Pack v.1.0

OCMPv.1.0.rar —

Description

This Olympic Class Mod Pack will not overwrite any Olympic Class model or the USS Pasture_Olympic Class v.1.0 model by Clnique.

The Olympic Class is a Military Hospital ship that doubles as a Colony transport, Medical research vessel, Medical supply ship and First responder rescue vessel. The ship is armed with 75 Photon and Quantum torpedoes each.

The Olympic Class is outfitted with Auto-targeting phasers, Ablative Armour, Reflective and Regenerative shielding. These are defensive weapons, installed to ensure the survival of the wounded.

I've equipped the Olympic Class with FTech upgrades being balanced with the Galaxy Charts v.2's RDF feature.

In theory, races such as the Klingons, Romulans, Cardassians, the Dominion and the Breen, will attack non-combatant ships as a means of demoralization and psychological warfare. The Olympic Class can support a Crew Compliment of 350, Maximum capacity 1350.

** This Olympic Class is NOT a God ship, but the added tactical features, will augment your Quickbattle scenarios.**

As for the hardpoints, they are a variation of the original base by Clnique. Each of the sister ships will be unique, its power configuration; think of it as each ship's chief engineer tweaking their ships in the field. This little "wild card" will show in Quickbattle; So, out of 22 variations, I'm sure you will find a favorite. ;-)

This pack was made to compliment; DS9FX Xtended, Galaxy Charts v.2.0 and Quickbattle Autostart |QBA v.0.91

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README

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Olympic Class Mod Pack v.1.0
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Modding Date: 10/04/2012, 10/05/2012, 06/03/2013, 06/13/2013, 05/28/16
Original Model & Hardpoint Author: CInqnic\Clperkins
Modding Tool: Adobe Photoshop CS6
Olympic Class Registries, Scripting, Hardpoints, Modpack Assembly: Blackrook32

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Mod Description:
======================================
This Olympic Class Mod Pack will not overwrite any Olympic Class model or the USS Pasture_Olympic Class v.1.0 model by Clnique.
The Olympic Class is a Military Hospital ship that doubles as a Colony transport, Medical research vessel, Medical supply ship and First responder rescue vessel. The ship is armed with 75 Photon and Quantum torpedoes each.
The Olympic Class is outfitted with Auto-targeting phasers, Ablative Armour, Reflective and Regenerative shielding. These are defensive weapons, installed to ensure the survival of the wounded.
I've equipped the Olympic Class with FTech upgrades being balanced with the Galaxy Charts v.2's RDF feature. 
In theory, races such as the Klingons, Romulans, Cardassians, the Dominion and the Breen, will attack non-combatant ships as a means of demoralization and psychological warfare. The Olympic Class can support a Crew Compliment of 350, Maximum capacity 1350.
** This Olympic Class is NOT a God ship, but the added tactical features, will augment your Quickbattle scenarios.** 
As for the hardpoints, they are a variation of the original base by Clnique. Each of the sister ships will be unique, its power configuration; think of it as each ship's chief engineer tweaking their ships in the field. This little "wild card" will show in Quickbattle; So, out of 22 variations, I'm sure you will find a favorite. ;-)

This pack was made to compliment; DS9FX Xtended, Galaxy Charts v.2.0 and Quickbattle Autostart |QBA v.0.91

Olympic Class Torpedo/Phaser Specifications:
====================================================================
2 Torpedo Choices (varied for each sister ship)
* Canon Phaser Pre-Charge Arc(s) *
* Phaser Array adaptability to damage *
* (FTech) Augmented Tactical Compatibility *

Canon Hardpoints and Subsystems
Ventral Phaser Banks (2)
Dorsal Phaser Banks (2)
Ventral Phaser Strip (2)
Dorsal Phaser Strip (5)
Forward Torpedo Launchers (2)
Aft Torpedo Launchers (2)
Tractor Beams (1) Fore (1) Aft
Improved Firing Arcs
Improved Phaser Alignments (Phaser Bank Glide FX)

* Running Lights compatible with NanoFX v.2.0 (Beta)
* Shuttle Launching .py scripts included for each of the Olympic Class Fleet
* Regenerative Shielding, Reflective Shielding, Auto-Targeting Phaser ((FTech Only))

* Olympic Class Fleet Registries:
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MK I Prototype Medical EFR
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U.S.S. Acesco * NCC-72042
U.S.S. Christine Chapel * NCC-82008
U.S.S. Clara Barton * NCC-51861
U.S.S. Hippocrates * NCC-370-A
U.S.S. Hope * NCC-57321
U.S.S. Jonas Salk * NCC-81995
U.S.S. Marie Curie * NCC-78013
U.S.S. Olympic * NCC-57361
U.S.S. Pasteur * NCC-58925
U.S.S. Phlox * NCC-72152
U.S.S. Tristan Adams * NCC-58170

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MK II Prototype Medical EVC
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U.S.S. Angitia * NCC-82138
U.S.S. Charles Drew * NCC-71950
U.S.S. Elisabeth Blackwell * NCC-71821
U.S.S. Frederick Banting * NCC-71941
U.S.S. Katherine Polaski * NCC-83114
U.S.S. Leonard McCoy * NCC-61999
U.S.S. M'Benga * NCC-54123
U.S.S. Nightingale * NCC-60805
U.S.S. Noble * NCC-55012
U.S.S. Pierre Curie * NCC-78012
U.S.S. Roger Korby * NCC-71966

75 Type I Photon Torpedoes
75 Type I Quantum Torpedoes
* Warp Speed
Cruising Speed: 7.5
Maximum Warp: 9.5

* Crew Compliment
Officers & Crew: 360
Maximum Capacity: 1360

FTech Enhancements:
==============================================================
* Reflector Shielding (aka Corbonite Shields): Reflector shielding will send torpedoes back where they came and pulse weapons flying. But reflecting puts a mild strain on your shields. Which is 10% of the damage done by the torpedo or pulse weapon.
* Auto Targeting: This gives any ship a decisive advantage in Quickbattle. 100% Accuracy. Also the auto-targeting is set for a 6 to 1 ratio hit, on enemy sub-systems; in order of importance.
* Regenerative Shielding: The shields regenerate 100% faster (as calibrated for this pack). This also depends on the energy reserves of said ship, while in combat. This does NOT a god ship make; it prevents a shield vector from completely collapsing, from a direct sustained bombardment.
* Torpedo Compliment: As stated, the Fleet has a choice of three as a base. But not all ships  follow the standard guidelines. So those are the 'easter eggs'! :) You will need to install Elminster's Common Weapon pack v.3.6
* Stand Alone Ships: Basically, the "OCMP" labeled on all the ship scripts, prevents the scripts  from overriding anyone elses works. As mentioned in the mod descriptions.
* High Resolution Textures: These are .tga or targas; If you are running Bridge Commander on an medium or low setting? The textures will NOT show up in game.
* NO NanoFX Running Lights: Though I love the mod, I've always gotten complaints after a mod release, most common; My Ship has "Squares" . So, I just didn't add them to this pack. Though, if your not using NanoFX?  Really, your are missing out, just saying....

Manual Installation:
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1. Unzip all files.
2. Open your Bridge Commander folder directory.
3. Copy and paste the OCMPv.1.0's data\scripts\sfx folders into the Bridge Commander main directory .
4. If prompted to overwrite any files? Select "Yes".
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Modding Notes:
===================================================================
This Modification has been tested with BC Patch v.1.1, DS9FX Xtended, Galaxy Charts v.2, NanoFX2b, GravityFX, Bridge Core Plugin (Gold), EF2 Bridge Crew v.1.0, BCS-TNG: The Beginning, QBAutostart v.9.1 & WalkFX.
* Torpedo Compliment: As stated, the Fleet have a choice of two as a base; but not all ships follow the standard guidelines, so those are the 'easter eggs'! :-)
* You will need to install Elminster's Common Weapon Pack v.3.6
https://www.dropbox.com/sh/2iqjkr7vml29t2q/AAAUWMW_AieBLxz6gYqnrPERa/Modifications/Weapons_Mod/elminsters_common_weapons_packv3.rar?dl=0

===================================================================
Modding Credits:
===================================================================
* Original USS Pasture_Olympic Class v.1.0 : CInqnic\Clperkins
* Model Regestries/Hardpoint Variants/Conversion Pack Scripting/Packaging: BlackRook32

** Special Thanks to the following Modders **
=========================================
* CInqnic\Clperkins for the USS Pasture_Olympic Class v.1.0
 * Federation Torpedoes from DKealt's Torpedo Pack v.2.0 by DKealt (Unmodified)
* MLeo for FTech- ((Finally got around to using it, lol)) :-P

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Copyrights and Permissions:
===============================================================
THIS MOD OR MODEL(S) ARE NOT MADE, SUPPORTED OR DISTRIBUTED BY Activision TM, INTERPLAY (C), OR PARAMOUNT PICTURES.
Star Trek, Star Trek: Bridge Commander, Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager, Star Trek: Enterprise and all related sounds and images from the various productions are the sole copyright of Paramount Pictures. No infringement is intended. This is a "Freeware" Mod and it's content NOT to be sold or distributed for sale in ANY shape, form or manner. I'm NOT making a profit off of this, NEITHER SHOULD YOU!!
Please "Ask" for permission if you plan to host this Mod other than it's place of Download origin. The Author(s) reserve the Right of "Final Approval" of any Public Release of this Mod. The Author(s) are not responsible for any damage occurred while or during the installation of this mod. Or for the loss of any data on your PC.
* * USE AT YOUR OWN RISK * *
Give Credit where credit is due. . . It's only Polite.
===============================================================
* * Mod Projects W.I.P.* * (BlackElm Productions)
===============================================================
* New Orleans Class Mod Pack v.2.0
* Steamrunner Class Mod Pack v.1.0 (w/ Custom Bridge Retexture)
* Nebula Class Mod Pack v.1.1 (Generational Tech)
* Excalibur Class Mod Pack v.1.0 (Slipstream Enhanced)
* Akula Class Mod Pack v.1.0 (MK I and MK II Variants)
* Bridge Commander: Generations v.1.0
===============================================================
Thanks to the BC Community for your support with past projects....
Just install in the game, start it up and Rock On!!
BlackRook32

JimmyB76

5 years ago

my cat's name is Sam!  :)

KC MARTIN

5 years ago

Greetings since you guies did Awsome job with AGTS Medical ship which about to add to my collection by the way but Can anyone Please e Create  I would like to play Sig Singleplayer mode and Quickbattle Simulation as Galaxy Class Dreadnought Valient with that Galaxy Class Dreadnought is Equiptpt with Heavy number 1000 rounds Quantums and 500rounds Tricolbt devices the phaser Lance Primary and Secoundary Reggeentive shields cloaking device. I have AGT Uniforms installed and Can you Please name in honor of USS Discovery NCC-1031 Galaxy Dreadnought Valient in QuickBattle Simulation mode  after her sister ship USS Discovery NCC-1031 Crossfeild Class starshipsee different name but SP Mode the name and regNumber is same as game designers wanted.only SP Quick battle Mode USS Discovery NCC-1031 Galaxy Dreadnought Valient can anyone please help create this ship for me I would be very Greatful  I have no knowage of moding game I thank you for your time Please let me know when she is ready for maiden voyage. keppup the good and and I thank you for anyone can assit me in this project.SPGalaxyDreadnought would a lot more powerful and a lot more more interesting laying as Galaxy Dreadnought Valient and until you get transferred USS Sovereign I will installing enached version of the sovereign I just hope adaved mentments for single player as well. .Thank your for time and I hope anyone can help with this Project I would very greatful I don't how how to make  or do moding to games if its all possible can my Science Officer looklike Adam Lambert when he won Anerican idol I thank you again LIVE LONG AND PROPSER AND MAY THE FORCE BE WITH YOU ALWAYS,KC MARTIN ([email protected]) PS: Can You Please E-mail me the files thanks so much have a wounderful holiday and this will be will be like birthday gift for me Because my Birthday is on july 8 .. 

Blackrook32

5 years ago

@ KC MARTIN : Thanks for the compliment, but as a rule- I don't take requests. nono.gif


But, if you want to learn about modifying Bridge Commander, please feel free to make a thread in the Gamefront forum, and join the BCC community here. Star Trek: Bridge Commander Central

cya.gif

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