Well this is another SFC3 Port, this time done by The Pelican.
The ship is straight from the game no alterations as the read me says. However the HP is quite nice, but very powerful. It took out P81's Sovereign very easily with little damage. Also the ship is a little light on its feet for such a huge ship
I'd download this Neg’Var if you want a ship, which won't stress your PC.
Title : Klingon Negh'Var Filename : KlingonNeghvar.zip Version : 1.1 Date : 21/1/2003 (UK Date) Author : Michael Pellington (aka The Pelican) Email : firstname.lastname@example.org URL : http://www.pwfe.com (e-fed) Credits: -------- Model: Taldren - Converted from SF3 Hardpoint: The Pelican Description ----------- I converted this from SF3 and then created a brand new Hardpoint file for it. It has 18 Disruptor Beams and 3 Heavy Disruptor Cannons. It also features Triple Fire Torpedo Tubes. (it defaults to Triple Fire, but you can switch to single fire if you wish) I stole something from SF3 as well, this ship features the Klingon's newest weapon, the Polaron Torpedo, which is slightly more powerful than the Federation's Quantum Torpedo. This ship can defeat a Sovereign Class, not easily of course. In terms of the overall balance of things, this is somewhere between the Defiant & Sovereign. Notes ----- Unfortunately, I'm no modeller, I can do straight conversions from SF3 quite easily, but at the moment, I can't edit the models themselves, I just don't have the skills yet. The High/Medium/Low settings only change the texture detail, not the model detail, sorry. Installation Instructions -------------------------- WARNING: - YOU MUST HAVE THE LATEST FOUNDATION INSTALLED TO RUN THIS MOD PACK!!!!! NOTE:- This Mod does not overwrite any existing mods, none that I know of anyway. If you were unfortunate enough to download version 1.0 (I got it removed as soon as I could), then I apologise for all the errors, it was my first conversion. 1: Unzip the file to your desktop 2: Open the zip file and select the four folders (BC-Mod Packager, data, scripts, sfx) 3: Copy and Paste them into the main Bridge Commander Directory. (Where you will find the stbc executable) 4: Use the BC-Mod Packager Program to install the TGL file. (If you do not keep the program in your STBC directory, then you need to move the files to the appropriate directory first) 5: ALL DONE!!! Note: You do not need to use the BC-Mod Packager program to install the ships, It should already do it for you, if it fails, then use the program to install the ships. Use of this Mod --------------- If you wish to use the files included in this mod to create your own mods, then you are free to do so. You are also free to publically release the files on the condition that you include a credit towards the original creator, me. You do not have to ask permission to release a personal modification of this mod. Errors & Problems ----------------- If you have any problems using this mod, then contact me at the e-mail address listed above. If the problem is slowdown with your graphics, then you need to tone down your graphics settings, the ships in this mod tend to flood the area with torpedoes and phasers, so it will get pretty chaotic, and not all systems will be able to handle it. Disclaimer ---------- This mod was scanned for viruses and fully tested on Bridge Commander v1.1 before it was released. I take no responsibility for any damage this mod may cause to your system before, during, or after it has been installed. Copyright and Distribution Permissions -------------------------------------- THIS MODEL(S) IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY Activision TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Bridge Commander, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions.
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