This is a Great Prometheus model. Though the textures are simple and lacking somewhat in fine detail, they are still of good quality. This is an old model by Lord Bile, and his texturing skills have vastly improved since he made this. Keep an eye out for his new model, which he will begin making soon :)
IMO, this mod (the scripting) could have been done a bit better: Ingame, this ship performs fairly well, though it seems to be a loose in turning, a bit too touchy even for a ship around the size of voyager. The ship also takes hull damage way to easily, and it's shields are a bit on the weak side. Even a keldon can disable some systems. Though the shields do recharge fairly fast. For those of you who have never seen this ship in Voyager, it is supposed to have ablative hull armor and double layer regenerative shielding. I believe that was stated right on the show.
However, the placement of the phaser acrs was exactly right, according to the textures. I've not noticed any missplaced hardpoints. Well done!
Ship Name: USS Prometheus Ship Class: F-CL Race: Federation Author: -L B- Date: 11/25/01 Contact info: Lord_Bile@hotmail.com Model Credits: Model - L B - Textures by - L B - bc version :darkdrone bc weapons :Laurelin Model made/edited using: Paint Shop Pro 7.02, 3d Studio Max R3, Taldren's .mod plugin Credit Request: If u wish to change or alter this model in any way from its current form, please contact the origional author/authors for there permission, and please give credit for there work. Thanks. Are these following files/modifications included? Model brks (exploding model)-yes Textured-yes Hardpoints/damgae points-yes Ship (mod) file-yes SFC II illumination maps-yes Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. 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