The Pulsar was an experimental Starfleet prototype for a science vessel to replace the ageing fleet of Oberth class ships. The Pulsar was eventually shelved in favour of the Nova class although in all trials it performed somewhat better. Eventually the design made it's way to Starfleet and after some changes was released as a light cruiser.
* The ship uses ablative armour from ATP 1 or 2, but it's not necessary for it to work, the hull only will be weaker without it.
***** CL Pulsar class - U.S.S. Pulsar ***** ***** Credits ***** Design : J.Grey (JGreyUK@AOL.com) Model & Textures : Daniel Clarke (email@example.com) Convertion, glows, speculars & Hardpoint : Zambie Zan (firstname.lastname@example.org) ***** Stats ***** Length: 150m Maximum Impulse: 8 Maneuverability Rating: 0.45/0.5 Mass: 200 Hull Rating: 9k Shield Rating: 9k Armaments: 12 Type IX phaser arrays (4f/1dp/1ds/1vp/1vs/2da/2va) 1 Forward Quantum turret (2 shots) 1 Aft stardard photon launcher (2 shots) ***** To Install This Mod ***** 1. Unrar the file into a temporary folder and copy the "data", "scripts" and "sfx" folders into your BC directory. ***** Requirements ***** - ATP v1.0 or 2.0 (only required if you want the ablative armour to work) ***** U.S.S. Pulsar Background Info ***** Class: Light Cruiser (CL) The Pulsar was an experimental Starfleet prototype for a science vessel to replace the ageing fleet of Oberth class ships. The Pulsar was eventually shelved in favour of the Nova class although in all trials it performed somewhat better. The heart-shaped hull had two booms that contained the warp field coils and two separate warp-cores fed from a central anti-matter generator plant. The idea behind this was double redundancy for long periods of warp travel. It takes a great deal more power to achieve warp speed than it does to maintain it so it would be possible to deactivate a core and feed both nacelles from the active one for brief periods to service and extend the longevity of the system. The ship was quite compact with only four habitable decks and a large shuttlebay beneath the bridge so internal space was at a premium. Much of the design was borrowed from the more militaristic front-line vessels with large deflector armour plating and a compact forward deflector dish in the nose and a full phaser array with a single forwards and rear torpedo tube. **************************************************** Copyright and Distribution Permissions -------------------------------------- THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Star Fleet Command, Bridge Commander, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. LEGAL STUFF: This file is not supported or affiliated with Interplay Productions. We will not be held accountable for any damage done to your computer by use of these files or techniques. USE AT YOUR OWN RISK! This file is freeware. It is not to be sold. Copyrights User-created missions contain source-code that is the property of Interplay Productions and Quicksilver Software. In addition, Star Trek is a property of Paramount Pictures. Star Fleet Battles is the property of ADB, Inc. You may not sell user-created missions commercially. You should respect the rights of the property owners. Missions created based on Star Fleet Battles material must be marked "Based on copyrighted material by ADB, Inc." in the documentation or mission briefing. ADB also requests that these missions not be placed on "out of network" SFB web-sites.
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