Quick Battle Plus is an upgrade to the conventional quick battle included in Bridge Commander Remastered. It install as a custom mission and allows you to setup more dynamic skirmishes by using features such as assignable AI, commandable allies, and fall back Nav points.
Have ships retreat, fallback for emergency repairs, join the battle in waves, and count toward your win total when retreating or disabled.
Quick Battle Plus 1.0 Quick Battle Plus is an upgrade to the conventional quick battle included in Bridge Commander Remastered. It install as a custom mission and allows you to setup more dynamic skirmishes by using features such as assignable AI, commandable allies, and fall back Nav points. Have ships retreat, fallback for emergency repairs, join the battle in waves, and count toward your win total when retreating or disabled. How it works Simply select your ship, assign an AI from the menu, then added it to friendly or enemy ships. See the featured AIs document for a break down of what each AI does. While in battle command allies (see known issues for caveats) from the bail menu just as you would during story mode. In a jam? Select one of the 4 fall back Nav points and intercept it. This will behave as “in system warp” allowing you to move away at increased speed, without the inclusion of a 3rd party plugin. Requirements: Star Trek Bridge Commander, which can be purchased for download presently here: https://www.gog.com/en/game/star_trek_bridge_commander Bridge Commander Remastered 1.2 found here https://www.nexusmods.com/startrekbridgecommmander/mods/4012 or here https://www.gamefront.com/games/bridge-commander/file/bridge-commander-remastered, or here https://www.moddb.com/games/star-trek-bridge-commander/downloads/bridge-commander-remastered Ships or other mods: None. This uses assets stock in Remastered 1.2. In order to see custom missions in Bridge Commander, the Custom Missions menu must be present. The easiest way to see this, is to run Bridge Commander with the -TestMode switch. "stbc -TestMode." For more information, see the Bridge Commander SDK. Installation Simply copy the scripts, and data folders to your Bridge Commander Remastered root directory. You'll need to launch BCRe in test mode to see the custom missions menu. I've included a batch file to do this. See the “optionals” folder for main menu replacements that will show custom missions or replace conventional quick battle if your desire. Credits Thank you to Vonfrank, for your excellent work on Bridge Commander Remastered. BCre quick battle is the base from which QBPlus was built. Also thanks to Dasher42 for his foundation. The foundation plugin system is used by Quick Battle Plus to build ship lists. Thanks to the BC rep and chill discord community for their support, test and feedback for all mod projects. Included main menu replacements use a query adapted from the Kobyashimaru supermod main menu to avoid plugin folders generating errors when clicked on. Bridge Commander Development Team. Code examples studied, modified, and used, from the Bridge Commander SDK: https://www.gamefront.com/games/bridge-commander/file/bridge-commander-sdk Known issues Cloaking is disabled on some AIs due to it causing crashes The CloakAndDagger AI may become unstable in extended fights. When the player cloaks, they may lose the ability to command ships. Commanding ships will over ride some AI functions. It's recommended that you assign a standard AI (Low-Medium) if you intend to issue orders to an ally. Starbases will produce an error if sent orders. In a future release I will remove them from commandable ships. In the meantime, it's recommended you don't issue orders to star bases. Fleeing and disabled ships count toward your win total, however if you destroy a ship that's already been disabled it will count twice toward your wins, and eventually prematurely trigger the winning dialog. If you severely damage or destroy the sensor array on a “fall back ship, it won't return on time, or ever. Optionals The optionals folder includes main menu replacements and additional AIs for advanced players. Swap out your main menu to have the custom mission menus always displayed or replace standard quick battle with plus. To add your own custom AI or use one of the optionals, simply save it as one of the “Custom” AIs in the QBPlus root folder, then select the corresponding “Playercustom” AI button (there are 3 in total.) Note that for every custom AI there is both a friendly and enemy AI. Your not obligated to replace both. Note a future release will likely include some of the bonus AIs standard in the list.