This well improve all the Rebel ships Hardpoints that were made the Dreamyards team.
Author : DG_Serendipity Email : email@example.com URL : http://www.dgfleet.com Credits ------------- model design : Sci-Fi Dreamyards textures : Sci-Fi Dreamyards mesh : Sci-Fi Dreamyards Scripts : DG_Serendipity Hardpoint Files : DG_Serendipity Build time : 3 Weeks Thanks to : Sci-Fi Dreamyards and Exectutor_DE for letting me use their great models! mod specs ----------- mod : Yes break : yes LODs : yes Illumination : yes Wav : yes Description of the Modification ------------------------------- You are probably wondering why I would tinker with anything that Sci-Fi Dreamyards would put out. Truthfully, I did not like the way the models flew, fired, or worked. Not to put down the hard work done by the DY team, but I just didn't like it. So I set out to redo them myself. These and all my other Hardpoint packs are based around pulse weapon laser projectiles. The DY ships used phasers with laser texures, which did look better, but gameplay just did not work like it should, in my opinion. :) Alliance Fighters were designed to be tough and take on superior numbers. Shields and Hyperdrive are standard on almost all Alliance fighters, which makes them excellent in the Hit-and-Fade role. My hardpoint packs use three different class of lasers: blasters (red and green), lasers (red and green), and turbolasers (green only, and a heavy turbolaser class). This HP pack uses the Red Blaster, the Red Laser, and the Ion Low. The Red Blaster is short ranged, but travels alot faster than a regular laser, but does less damage. It also doesn't do as much damage as the Green Blaster. The Red Laser has a longer range than the Green Laser, but doesn't do as much damage. Ion Cannons are suppost to disable ship systems, so I have set them low damage and a high blast radius, which does damage to almost all systems on a ship, depending on the size and power of the ion blast. Ion Cannon's travel slow, but have slightly longer ranges than a laser blast. This mod includes the following ships: A-Wing - An excellent dogfighter and anti-starfighter craft. Great manuverability and good speed, but weak hull and weak shields. Armed with two blaster cannons (with 120 degrees vertical firing arc) and two concussion missile launchers. B-Wing - A newer, more powerful Alliance bomber, made by a insectoid race called the Verpine. Good speed and medium manuverability. Great hull and great shields. Armed with 3 Laser cannons, two Ion Cannons, and two warhead launchers. Standard loadout: 6 Concussion Missiles, 10 Proton Torpedos, and 6 Heavy Rockets. X-Wing - An Alliance space-superiority fighter. Well balanced and tougher than most fighters. Good speed and good manuverability. Good shields and Good hull strenght. Armed with 4 laser cannons and two proton torpedo launchers. Y-Wing - An older Alliance Fighter-Bomber. Medium speed and medium manuverability. above-average hull and shield strength. Armed with Two laser cannons, two Ion cannons mounted on a turret, and two warehead launchers. Standard loadout: 4 Concussion Missiles, 8 Proton Torpeos, and 4 Heavy rockets. Technical Details ----------------- Tested in Bridge Commander 1.1 Known Bugs ---------- The Laser projectiles appear to emit from behind the ships when traveling at high speeds. Steps to install ---------------- Use the BCMOD installer. Copyright and Distribution Permissions -------------------------------------- THIS MODEL(S) IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY Activision TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Bridge Commander, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Please do not modify this file or the included texture with out seeking the authors permission. it is just polite.
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