Redge dwellers intercept

Allows for manual control over intercept speed.

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Allows for manual control over intercept speed.

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Download 'ridgedwellers_intercept.zip' (110KB)

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This is Dasher42's New and improved Intercept. Improved by RidgeDweller. This new intercept is much smoother and also adds a power drain by the engines. This drain is 2.2 times normal, so careful on longer journeys.
Tatic: I reduce to yellow alert when engaging intercept so to save power, but if an enemy is close enough you can still fire weapons so you decide whats best.  This does have the manual intercept also. The manual intercept has to be activated in game each time you play. You first must intercept anything far enough away to cause the ship to overspeed. Then you have it. for the remander of the game, although in multiplayer I would guess each time you get destroyed, when you restart you'll have to reintercept something to have manual intercept again.

OK here's how it works Dasher42's Intercept has been tamed down a bit, it is much smoother.
In a Galaxy X I got:
	Top speed of 1,670,000 Km/H at 100% engine power. All speeds here are at 100% power. 
	Manual Intercept 41,768 Km/H
	Impulse 8        9,282 Km/H
Impulse 8? yes Impuse 8, now the keys 1-8 are your lower impuse speeds, and 9 is manual intercept. You'll find that even before you activate the manual intercept that the keys and center mouse wheel still act this way. Just on a lower scale. You must intercept anything far enough away to make your ship goto high speed each time you play.once you do you have manual intercept
Also with this you can now target Suns to Intercept and also the Suns are now in the orbit planet list and you can orbit the suns. In any system that has them. 
Thanks to Dasher42 for all his work in the modding community. And for the Foundation AI structure.  
Thanks to jwatts_jr  for showing how to target suns in one of his threads on BCN. This lead to the discovery on how to orbit the sun. And for his work finding the syntax for the "Set" methods in the Foundation AI.
The rest of this mod is Mine. RidgeDweller's.


Install:
	Just unzip into whatever Bridge Commander main folder you have. i.e.   C:\Program Files\Activision\Bridge Commander
	Then once you start the game, goto Configure, Controlls and press Defualt. Then resetup the rest of the keys the way you had them. (this only has to be done once!!!)
	 And then the manual intercept has to be activated in game each time you play. You first must intercept anything far enough away to cause the ship to overspeed. Then you have it. for the remander of the game, or untill you die. 
Works in single player, quick battle and MPMP 1.4c

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Ridgedweller


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Registered 6th July 2003

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