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Reman Katan Cruiser (Remastered Version) v2_4

1698355481-Reman Katan Cruiser (Remastered Version) v2_4.zip

Description

This mod contains the Reman Katan Cruiser, ready to stalk your BC RE v1.2!


This mod has been updated per the notes below:


Updated 2023-10-16 by MSR1701 with the following changes:

- Updated Projectile Script for compatibility with REv1.2

- Plugin created to load ship under "Romulan Ships"

No other changes were effected to the model, textures and scripts on this update.

I can be reached on Discord @ MSR1701 at the REP server @ https://discord.gg/TTGyDyYY6T


To Install:

Copy the folders for the version you wish to install (KM or Remastered Version) into the root install folder of your game install (the folders "Data," "Scripts," and/or "SFX" (the latter may not always be in a given mod). Then run the game, and your ships should load in QuickBattle!


This program is not made or supported by Activision. You may distribute this program freely as long as the original archive is distributed and no part of it, including this document, is modified or missing.

Star Trek, Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager and related properties are Registered Trademarks of Paramount Pictures registered in the United States Patent and Trademark Office.

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README

====Starforce productions BC2 Katan====

Legal
___________________________________________________________
LICENCE FOR DISTRIBUTION

This mod is the property of Nightsoft, Inc., 
patent pending, and is not to be distributed for
profit, sold, bartered, rented, or otherwise used
for personal gain without express permission from
the owner. All rights are reserved.

Permission is hereby given to all that wish to 
distribute or alter this mod, as long as the above
conditions are met and this licence is included in
the readme, and appears at the top of the document.
The mod must remain proprietory; usage is 
restricted to SFC, BCk, KA and Armada. Any other
conversions will be considered if requested. You 
must also secure permission from the original author
of the mod. If you wish to alter this mod in any 
way, we ask that you contact the original author for 
permission before you release it to the public. If
you do not follow the aformentioned conditions, you
will be considered in violation of this user 
licence agreement, and will be subject to legal 
action. Any and all subsequent alterations or 
additions to this product, or any products that 
contain this product in whole or in part are the 
property of Nightsoft. Nightsoft reserves the right
to alter this licence at any time.

Thank you and enjoy.

Raven Night
CEO
Nightsoft
_____________________________________________________________________

Credits:

Bridge commander:

Copyrights/permission rights/design ect: Raven Night
Starforce2: Conversion and HP
Weapons SFX: Collective alliance (same as the siaf, filenames do not overwrite)

Length: 320m (I have lengths between 300 and 330, not sure what the offical is)


armament:
Note: This mod is subject to update, as raven never gave me proper size specs nor weapons data, thus I am forced to improvise as he is out of touch again...
6x Medium cannons
4x Light cannons
2x dorsal mediums
2x Ventral mediums
1x Aft medium


This ship is faster and manuvers better than the larger siaf. However, it is lighter in offensive armament and in shields/hull. Most noteably, the lack of any 1500 damage heavy cannons.


======Starforce Productions Disclaimer=========
This BC Conversion contains work created by or under copyright jurisdiction of Raven Night. It was sent to Starforce Productions by Raven Night for the express purpose of BC covnersion, with the understanding that all Rights were pre-secured for this purpose by Raven Night. If you feel the work in this file has been used incorrectly, Starforce Productions expects you to contact Raven Night Privately. Anyone who attempts to use the public forums under the jurisdiction of BCfiles staff as a means to solve the issue, including but not limited to: accusations of theft or willfull abuse of items contained in this archive, Flamming, Miscredits and other readme errors, questioning permissions--- will be subject to post deletion and account suspension. Failure to abide by the above terms on other forums throughout the modding community (outside of BCfiles) will result in the offending posts/threads reported to the administator/staff of that board along with a copy of this readme. Use of inflamitory/intimidative tactics to solve your problem on public forums may also delay resolution of your problem untill which time the offensive postings are removed and an appology to the applicable forum members and staff who just had to put up with your laspe of judgement is posted in it's place.

Additionaly, any conversions, modifications, or other modding of this file for public release in BC, Legacy, or other games must be authorised in accordance with the legal disclaimer at the beginning of this readme.


Updated 2023-10-16 by MSR1701 with the following changes:
- Updated Projectile Script for compatibility with REv1.2
- Plugin created to load ship under "Romulan Ships"
No other changes were effected to the model, textures and scripts on this update.
I can be reached on Discord @ MSR1701 at the REP server @ https://discord.gg/TTGyDyYY6T

To Install:
Copy the folders for the version you wish to install (KM or Remastered Version) into the root install folder of your game install (the folders "Data," "Scripts," and/or "SFX" (the latter may not always be in a given mod).  Then run the game, and your ships should load in QuickBattle!


This program is not made or supported by Activision. You may distribute this program freely as long as the original archive is distributed and no part of it, including this document, is modified or missing.

Star Trek, Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager and related properties are Registered Trademarks of Paramount Pictures registered in the United States Patent and Trademark Office.

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