Repair Destroyed Systems

This is a very interesting mod from sfc3fan- Repair Destroyed Systems. This is BC's first credited system. When your ship survives a near fa...

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This is a very interesting mod from sfc3fan- Repair Destroyed Systems. This is BC's first credited system. When your ship survives a near fatal senario. You could be without a warp core or warp engines. This modification will allot points to the player, repairing the damaged sub systems. When you activate this mod, you will get Admiral Liu on the Main viewscreen, telling you a repair ship is on the way. A repair ship will warp to your location and beam over the parts you need to repair the destroyed subsystems. Each sub system is alloted so many repair points per ship.

This Beta mod is a promising addition to any BC install.

Definately worth having a look at. . . .

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Download 'repair_destroyed_systems_beta_edition.rar' (5.22MB)

Readme
README:
=========

Author: sfc3fan

09 Beta 1 (Most bugs fixed and ready to go)

This is My first Script And is also the first from The New Frontier Project.

This script will allow you to repair certain destroyed systems with out the aid of a drydock.
On The Engineering panel there are several bottons each boton controls a specific subsystem
When the system has been destroyed you click the button and the system starts to be repaired.

The only system which can be repaired are:

Warp Core - Requires 10 parts to Repair
Shield Generators - Requires 5 parts to Repair
Warp Engines - Requires 20 parts to Repair
Sensor Array - Requires 10 parts to Repair
Impulse Engines - Requires 10 parts to Repair

A Repair to each system will deplete your ship's suppy of spare parts. For this version
You can change the number of spare parts you have by editing the Parts Available in the RepairSystem.py file:

It should look like this:

AvailableParts = 60
                     ^^
                 Change this number

DO NOT Change this number below 20 or you wil be unable to repair certain systems.

Requirements:
<------------------->
-QBautostart Extention 0.8 or higher.

Author:
<--------->
Rob Archer / SFC3FAN <rob_ArcherSTA@Hotmail.com>


Install:
<-------->
To install simply copy the scripts file into your BC Root Directory.

Usually c://program Files/Activision/Bridge Commander


Thx to:
<-------->

Lost_Jedi and the BCSTNG Scripters For Assistance.

Note:
<------>
Note: There is a Bug i'm sure if it is with This mod or another mod, Wen you exit Quickbattle to star a new game
You must Close the game you were just playing or else the Game will crash when you look at Brex's menu, I think this has
something to do with resetting the Spare Parts Count, It should be fixed in latter Releases.

Note 2: There is an extra botton on the Engineering Panel Which is called "Destroyed Systems Test"
This botton was used in the Early stages of this mod to destroy te systems so they could them be repaired.
The Button Still Works So Feel Free To use it.

Future Features:
<--------------------->

A New Option To The transporter Which will allow the Transport of spare parts from Enemy Ships and derilect Ships.
A New Replicator System to Replace a Limited Supply Of Parts.

Specilist parts for Specific Components:

Warp Core - Requires 2 Matter/Antimatter Reactors
Sensor Array -  requires 4 Bio Neural gel Packs / Isolinier chips
Impulse Engines Requires 10 Warp Coils
Shield Generator - Requires 6 Energy Emitter Pads

Future Systems:

Main Computer Core
Transporter
Replicators
Life Support


Updates:
<----------->
Beta 1:

Added a whole sequence for calling a transport ship with replacement parts.
Made the  Transport Ship Invincible To Protect against enemy attack.
Updated and improved the code removing alot of clutter.




License:
<----------->

"THIS MATERAL IS NOT MADE OR SUPPORTED BY ACTIVISION."

LIMITATION ON DAMAGES. IN NO EVENT WILL ACTIVISION BE LIABLE FOR SPECIAL,
INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESION, USE OR
MALFUNCTION OF THE PROGRAM OR PROGRAM UTILITIES, INCLUDING DAMAGES TO 
PROPERTY, LOSS OF GOD WILL, COMPUTER FAILURE OR MALFUNCTION AND, TO THE
EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURIES, EVEN IF ACTIVISION
HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.

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Rob Archer


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Registered 15th October 2005

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