Saber Class

This is a port from SFC3. Like most of these ports the mesh is a little bland, and as a result the ship looks a little too smooth. There...

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File Description

This is a port from SFC3.

Like most of these ports the mesh is a little bland, and as a result the ship looks a little too smooth. There is also a problem with glows, which don't seem to work.

In game this ship is pretty much useless by itself, and should be used in packs.

The phasers burst are a little short, and she is a liitle short in the torpedo department. The ship handles well though, and is fun to fly.

If you want a sabre in your fleet then this ship is for you.

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Readme
Title		: Federation Saber Class
Filename	: SaberClass.zip
Version		: 1.0
Date		: 21/1/2003 (UK Date)
Author		: Michael Pellington (aka The Pelican)
Email		: pelican@pwfe.com
URL		: http://www.pwfe.com (e-fed)

Credits:
--------

Model: Taldren - Converted from SF3
Hardpoint: The Pelican

Description
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I converted this from SF3 and then created a brand new Hardpoint file for it. It looks very good, although it does lack firepower, it's the equal of a Klingon Bird of Prey(B'rel class), and a touch stronger than a Jem'Hadar Warship(Bugship).

I intend to release a "refit" Saber Class very soon, which will feature Pulse Phasers, and will be much tougher all round. This is pretty close to a canon Saber Class. My refit version is theoretical.

Notes
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Unfortunately, I'm no modeller, I can do straight conversions from SF3 quite easily, but at the moment, I can't edit the models themselves, I just don't have the skills yet.

The High/Medium/Low settings only change the texture detail, not the model detail, sorry.


Installation Instructions
--------------------------

WARNING 1: - YOU MUST HAVE THE LATEST FOUNDATION INSTALLED TO RUN THIS MOD PACK!!!!!

1: Unzip the file to your desktop

2: Open the zip file and select the four folders (BC-Mod Packager, data, scripts, sfx)

3: Copy and Paste them into the main Bridge Commander Directory. (Where you will find the stbc executable)

4: Use the BC-Mod Packager Program to install the TGL file. (If you do not keep the program in your STBC directory, then you need to move the files to the appropriate directory first)

5: ALL DONE!!!

Note: You do not need to use the BC-Mod Packager program to install the ships, It should already do it for you, if it fails, then use the program to install the ships.

Use of this Mod
---------------

If you wish to use the files included in this mod to create your own mods, then you are free to do so. You are also free to publically release the files on the condition that you include a credit towards the original creator, me. You do not have to ask permission to release a personal modification of this mod.

Errors & Problems
-----------------

If you have any problems using this mod, then contact me at the e-mail address listed above. If the problem is slowdown with your graphics, then you need to tone down your graphics settings, the ships in this mod tend to flood the area with torpedoes and phasers, so it will get pretty chaotic, and not all systems will be able to handle it.

Disclaimer
----------

This mod was scanned for viruses and fully tested on Bridge Commander v1.1 before it was released. I take no responsibility for any damage this mod may cause to your system before, during, or after it has been installed.

Copyright and Distribution Permissions
--------------------------------------
THIS MODEL(S) IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY Activision
 TM & (C) INTERPLAY & PARAMOUNT PICTURES.

Copyright notices: 

Star Trek, Bridge Commander, Star Trek: Deep Space Nine, Star Trek: The Next Generation,
Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures,
as are the characters, related images, and sound from the productions. 

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The Pelican


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Registered 17th November 2002

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