This is an absolutely beautiful Galaxy Class ship, It comes with an acssessory pack that instructs you on how to make your own Registries and sub-menus. You need to get this ship now. Its a big file so 56K people be patient. See my screenies and judge for yourself.
SCOTCH AND SODA GALAXY CLASS FOR STAR TREK: BRIDGE COMMANDER Title : SNS Galaxy Class Filename : SNS_Galaxy_Class.zip Version : 1.25 Date : 06.16.2004 Author : J. Eldridge Davis (Scotchy) Email : email@example.com CREDITS Textures : Scotchy Mesh : Scotchy Hardpoints : Durandal Scripts : MLeoDaalder and Dasher42 DESCRIPTION This ship will replace the stock galaxy class in Star Trek: Bridge Commander. There are 3 separate models included in this pack; Galaxy standard, Galaxy venture variant, and Galaxy dominion war upgrade. Durandal has written Hardpoints for all 3 ship variants, balanced in his unified scale that preserves the feel of the movies and shows while balancing gameplay. Included are also all known canon galaxy class ship registries that will be utilized by MLeoDaalder's Skinning and Damaging Tool registry switching feature. These will install 10 separate ships in the Quick battle menu under the Galaxy Class selection under Federation Ships. A new plug-in has been written by MLeoDaalder to enable the selection of INDIVIDUAL ships by name instead of 1 ship by class and/or cluttering up the QB ship selection menu with 10 different Galaxy class ships. This plug-in is required for this ship pack to work properly and included in this installation. Also included in this pack are Durandal's custom photon torpedoes. These will not overwrite any other scripts and it is recommended that you do not modify the ship Hardpoints to use a non Durandal projectile script as this will throw off the balance of the Hardpoints pretty drastically. REQUIREMENTS · Bridge Commander V1.0 or Higher · Dasher42's Foundation Plug-in System (Included in BCMI.net) · NanoByte's NanoFx 2 BETA · MLeoDaalder's Skinning and Damaging Tool (SDT) and Submenu Mod (Included in this install) TECHNICAL DETAILS Archive File size : 13 MB Unpacked Size : 137.00 MB Mesh : 12000 Faces ("Polygons"), 8000 Vertices Textures : _glow (high) : (2) 2048 x 2048, (14) 1024 x 1024, (1) 1024 x 512, (1) 512 x 512 : _spec (high) : (2) 2048 x 2048, (14) 1024 x 1024, (1) 1024 x 512, (1) 512 x 512 : _glow (med) : (2) 1024 x 1024, (14) 512 x 512, (1) 512 x 256, (1) 256 x 256 : _spec (med) : (2) 1024 x 1024, (14) 512 x 512, (1) 512 x 256, (1) 256 x 256 : _glow (low) : (2) 512 x 512, (14) 256 x 256, (1) 256 x 128, (1) 128 x 128 KNOWN BUGS Speculars are incompatible with NanoFx 2. Slight "mesh-shimmer" effects on main phasers in low resolutions. INSTALLATION Extract GalaxySetup.exe from the SNSGalaxyBETA.zip into a temporary directory. Run the GalaxySetup.exe. When asked where you wish to install it, you should browse to your Bridge Commander root directory (i.e.: C:\Program Files\Activision\Bridge Commander\). Once the installation is finished, you should not need to run any other programs. DO NOT use BCMP to add the ships to the game, the installation has already done this for you, and adding them in BCMP will eliminate the Submenu mod. Have Fun! DISCLAIMER THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION TM & INTERPLAY & © PARAMOUNT PICTURES. Star Trek, Bridge Commander, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions. Do not distribute this file in part or in whole without this read me. Do not distribute this file in part or in whole, modified without seeking and receiving permission from the author(s). You may modify any part of this file for personal, non-profit usage. You may modify and distribute all or any part of this file so long as you have sought and received the permission of the author(s) and this read me file is included in that release. Follow these simple rules and EVERYBODY HAPPY!
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