SFC Marine Capture Command

This is a cool new update to the beta SFC_Marine_Capture mod. In this mod, everything is more complex and involved. You are alloted a maximu...

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This is a cool new update to the beta SFC_Marine_Capture mod. In this mod, everything is more complex and involved. You are alloted a maximum of Marines for the player ship depending on it's size.

For example the Intrepid Class has a allotted max of (44) Marines and the Galaxy Class (550). You can tranfer Marines to and from other friendly Ships and Bases. Or Draw on another ships compliment and add them to your own. If you have a disabled friendly, rescue the crew and add them to your own. You can also 'recall' your Marines. And take casualty losses.

Now Miguel is finally put to use. When you scan any enemy vessel, you will get complete and comprehensive information in the science console. And on time damage specs for the enemy vessel. When you scan the battle arena, you will get a list of your Fleet and the ships they have targeted.

*Note: Please keep in mind that this is a 'beta' mod. Any constructive suggestions to the Author will only give us a cool 'new' Alpha in the end.

Defiantely Download Worthy!!

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SFC_Marine Capture Command (beta0.2)
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01/23/04


Author: NXDefiant

Requirements
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Engineering Extension v.0.3

BC Patch 1.1

C:\Program Files\Activision\Bridge Commander\scripts\Custom\QBautostart...

Discription
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This script mod basicly gives you the Marine Command function in the Engineer's LCARS. Like in the SFC Starfleet Command Series. Interesting changes have been made to both Engineer's and Science's LCARS control panel.

*Engineer's Control Console
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* Marine Troops: (Maximum amount allotted by ship size)
* Away Team: (Send and Recall Abilities)
* Transfer Marines to and from other friendly ships or bases
* Deployment: Ex: Intrepid Class (Max: 44) Marines/ Galaxy Class (Max: 550) Marines. The Player can deploy thier entire contengent, of Away Teams up to five at a time to specific subsystems to be taken. To lead too capture or destruction of the target.

* Science Control Console
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The Science Officer will now give you more detailed information on any enemy ship scans. Tactical readings on the console will include...

*Total 'Crew Compliment'
*Ship's Name
*Critical Hull Stats
*Shield Stats
*Weapons Stats (Overall)
Information on Scan Area (Your Fleet and the Enemy ships they have target locks on)

*Note: Keep in mind that this is a 'beta' release. The final version will be coming soon.

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NxDefiant


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Registered 10th September 2003

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