(slow) Cliperkins Atlantis Rehardpoint Fix

This file is the same as my normal atlantis rehardpoint but it is slower designed for it atlantis is AI controled. If AI controls the old...

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This file is the same as my normal atlantis rehardpoint but it is slower designed for it atlantis is AI controled. If AI controls the old fast version it will run away and the battle will just be a chase.

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Download '51atlantishpslow.zip' (5KB)

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Rehardpoint of Cliperkins Atlantis Model


The hardpoint puts drone launchers in the right places, increases shield power and increases the strength of systems to simulate the "shield blocks everything until it fails" feature of Atlantis.
It DOESNT speed up the engine by a massive amount because the AI can take advantage of it and just run making battle boring. Use this if you like having Atlantis controlled by AI.
Shield color is also fixed and drone firing rates too.

Installation - Put Atlantis.py file in scripts/ships/hardpoints folder and delete the Atlantis.pyc file.

Mod by Sman789

Credits go entirely to cliperkins for the fantastic Atlantis model.

Requirements -

Cliperkins atlantis - http://bridgecommander.filefront.com/file/SGAAtlantis;87004

And patch (optional) - http://bridgecommander.filefront.com/file/Wraith_Hive_Ship_amp_Atlantis_Fix;87385


I also recommend that you edit the scripts/tactical/projectiles/drones.py script (both of them) to stop drones penetrating Atlantis's shield. The file if fairly self-explanatory but I didn't post an overwrite file just in case some of you have modifications to it already that you want to keep. Don't forget to delete the .pyc file when making this change.

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Sman789


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Registered 16th July 2008

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