This mod is a Sovereign Nemesis Refit for Rick Knox's Sovereign. This has a few modifications made from the original Sovereign Nemesis Refit (1.0). Here is a list of the Upgrades made from The Original Sovereign Nemesis Refit.
Main Changes From Version 1.0:
- Almost all phasers have been reduced in power. - The fire time of phasers has been lightly increased. - Added Multivectral shields (you may need the Advanced Technology pack1). - Ablative Armour resistance reduced. - Shields recharge rate reduced. - Rear torpedo launchers as in "Nemesis" (see the attached official picture for more details.) - Some other changes to try to balance it a bit more.
As stated in the Read Me.
Sovereign Nemesis Refit ( version 1.5 ) FIRST OF ANYTHING ELSE I WANTED TO SAY TO ALL THE PEOPLE WHO TOLD ME THAT 21 PHASER BANKS WERE TOO MUCH TO GIVE A LOOK TO THE ATTACHED VIDEO (encoded with DivX 5.0.3) :) Credits 1) Me, Roberto Giordano a.k.a. Sov3ReiGN a.k.a. [SFC]R. Giordano for the hardpoints upgrades,adds and other modifications. 2) Rick Knox, this upgrade his for his great model. 3) Cpt 2xtreme for his GREAT Quantum Torpedo Replacement. ***REQUIREMENTS*** ONLY Rick Knox's sovereign (available on www.bcfiles.com) Main Changes from version 1.0: - Almost all phasers have been reduced in power. - The fire time of phasers has been lightly increased. - Added Multivectral shields (you may need the Advanced Tecnology pack1). - Ablative Armour resistence reduced. - Shields recharge rate reduced. - Rear torpedo lunchers as in "Nemesis" (see the attached official picture for more details.) - Some other changes to try to balance it a bit more. Description (version 1.0) : I wanted to have a more canon Sovereign so most advanced and with the weapons we see in "Nemesis". I added: - An Ablative Armour (working with the "Advanced Tecnoligies Pack1") so u have to take down this before damaging the ship. - Different Phaser Strips using the textures already present on the Knox's model + 2 extra after phaser strips. - A pulse weapon system to fire quantum torpedoes from the turret, using the Cpt 2xtreme quantum torpedo replacement which is very cool. - 2 torpedoes lunchers located behind the saucer. Main changes: - The phaser beams have now a more Nemesis-like color, sounds and fire-time. - Some systems have been lightly upgraded including shields and engines. Install (1.0 and 1.5) 1) Unzip files into a temp. directory. 2) Cut and paste files into your Bridge Commander folder*...in case asked, overwrite existing files. Oh and make a backup of them (just in case ;) ) 3) Play... --------------------- known bugs none for now...plz inform me in case u find some... tested in Bridge Commander 1.1 --------------------- In case u have suggestions on how to improve this upgrade plz contact me at: firstname.lastname@example.org * It should be C:/Program Files/Activision/Bridge Commander _____________________________________________________________ New Quantum Torpedos Credits 1) Me, Ryan Dooley a.k.a. USS_Salem 2) Cpt 2xtreme Description: This is a completly new quantum torpedo. It looks more like the ones in First Contact and Nemesis. I started with the base of Cpt 2xtreme's "Cannon Quantum" mod. From there I re-named the mod to over right all quantum torpedos instead of creating a new one. From there I started from scratch creating completly new textures for the torpedoe's glow. I used the picture attached to the file as a transplant. I acctualy used that picture to do make it. Install 1) Unzip files into a temp. directory like "My Documants" or something 2) Cut and paste files into C:/Program Files/Activision/Bridge Commander --------------------- known bugs ---none--- tested in Bridge Commander 1.1 Enjoy Dooley Out...
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