Sovereign Nemesis Refit

This mod is a Sovereign Nemesis Refit for Rick Knox's Sovereign. This has a few modifications made from the original Sovereign Nemesi...

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This mod is a Sovereign Nemesis Refit for Rick Knox's Sovereign. This has a few modifications made from the original Sovereign Nemesis Refit (1.0). Here is a list of the Upgrades made from The Original Sovereign Nemesis Refit.

Main Changes From Version 1.0:

- Almost all phasers have been reduced in power. - The fire time of phasers has been lightly increased. - Added Multivectral shields (you may need the Advanced Technology pack1). - Ablative Armour resistance reduced. - Shields recharge rate reduced. - Rear torpedo launchers as in "Nemesis" (see the attached official picture for more details.) - Some other changes to try to balance it a bit more.

As stated in the Read Me.

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Readme
Sovereign Nemesis Refit ( version 1.5 )

FIRST OF ANYTHING ELSE I WANTED TO SAY TO ALL THE PEOPLE WHO TOLD ME THAT 21 PHASER BANKS WERE
TOO MUCH TO GIVE A LOOK TO THE ATTACHED VIDEO (encoded with DivX 5.0.3) :)


Credits

1) Me, Roberto Giordano a.k.a. Sov3ReiGN a.k.a. [SFC]R. Giordano for
   the hardpoints upgrades,adds and other modifications.
2) Rick Knox, this upgrade his for his great model.
3) Cpt 2xtreme for his GREAT Quantum Torpedo Replacement.


***REQUIREMENTS***

ONLY Rick Knox's sovereign (available on www.bcfiles.com)




Main Changes from version 1.0:

- Almost all phasers have been reduced in power.
- The fire time of phasers has been lightly increased.
- Added Multivectral shields (you may need the Advanced Tecnology pack1).
- Ablative Armour resistence reduced.
- Shields recharge rate reduced.
- Rear torpedo lunchers as in "Nemesis" (see the attached official picture for more details.)
- Some other changes to try to balance it a bit more. 


Description  (version 1.0) :
I wanted to have a more canon Sovereign so most advanced and with the weapons we see in "Nemesis".
I added:
- An Ablative Armour (working with the "Advanced Tecnoligies Pack1") so u have to take down 
  this before damaging the ship.
- Different Phaser Strips using the textures already present on the Knox's model + 2 extra 
  after phaser strips.
- A pulse weapon system to fire quantum torpedoes from the turret, using the Cpt 2xtreme quantum
  torpedo replacement which is very cool.
- 2 torpedoes lunchers located behind the saucer.

Main changes:
- The phaser beams have now a more Nemesis-like color, sounds and fire-time.
- Some systems have been lightly upgraded including shields and engines.

 
Install (1.0 and 1.5)

1) Unzip files into a temp. directory.

2) Cut and paste files into your Bridge Commander folder*...in case asked, overwrite existing files.
   Oh and make a backup of them (just in case ;) )

3) Play...

---------------------
known bugs

none for now...plz inform me in case u find some...

tested in Bridge Commander 1.1
---------------------  
  
In case u have suggestions on how to improve this upgrade plz contact me at:
robby81@infinito.it

* It should be C:/Program Files/Activision/Bridge Commander
_____________________________________________________________

New Quantum Torpedos

Credits

1) Me, Ryan Dooley a.k.a. USS_Salem
2) Cpt 2xtreme 



Description:
This is a completly new quantum torpedo. It looks more like the ones in First Contact and Nemesis. I started with the base of 
Cpt 2xtreme's "Cannon Quantum" mod. From there I re-named the mod to over right all quantum torpedos instead of creating a 
new one. From there I started from scratch creating completly new textures for the torpedoe's glow. I used the picture attached
 to the file as a transplant. I acctualy used that picture to do make it. 



Install

1) Unzip files into a temp. directory like "My Documants" or something

2) Cut and paste files into C:/Program Files/Activision/Bridge Commander

---------------------
known bugs

---none---

tested in Bridge Commander 1.1

Enjoy

Dooley Out...

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Sov3ReiGN


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Registered 17th March 2003

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