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Sovereign SX (Remastered Version) v2_3

1711713572-Sovereign SX (Remastered Version) v2_3.zip

Description

This mod contains the Sovereign S X Mod, ready to serve in your BC Remastered v1.2 fleet!

This mod has been updated per the notes below:

Updated 2024-03-03 by MSR1701 with the following changes:

- Updated Projectile Script for compatibility with REv1.2

- Plugin updated to load ship under "Future Ships"

No other changes were effected to the model, textures and scripts on this update.

I can be reached on Discord @ MSR1701 at the REP server @ https://discord.gg/TTGyDyYY6T

To Install:

Copy the folders for the version you wish to install (KM or Remastered Version) into the root install folder of your game install (the folders "Data," "Scripts," and/or "SFX" (the latter may not always be in a given mod). Then run the game, and your ships should load in QuickBattle!

This program is not made or supported by Activision. You may distribute this program freely as long as the original archive is distributed and no part of it, including this document, is modified or missing.

Star Trek, Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager and related properties are Registered Trademarks of Paramount Pictures registered in the United States Patent and Trademark Office.

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README

$$$$$$$$$$$ CREDITS $$$$$$$$$$$$             7-16-2004           
                                           MRJOHN
-----------------------------------------------------------------------------------------------------------
 Model : >,  NXFighter> MRJOHN /Sovereign Johnny B Good ,P81 ,Mackie http://www.the-tcs.net/index.php
port___> MRJOHN

Sovereign Yacht v1.2 : Model,Tex,by Dante,(( conversion by Admiral_Ames 

SCRIPTS OR HARDPOINTS : MRJOHN

TEX or TGA and  : p81 ,  MRJOHN .   PAINT SHOP PRO 7

SFX:  Bridge COMMANDER/A1 and A2 ,SFC3

WEAPONS    : MRJOHN
======================================
CARRIER: EVAN LIGHT REDO   BY MRJOHN   

A1:K DEUS   re do by MRJOHN
------------------------------------------------------------------------------------------------------------------
ok you will need ATP1,or 2,3 (if you have the NanoFx_2.0 Beta in your Bridge Commander  ,check off your ATP 1,2 OR 3(( you need the ATP for the weapons)) and launching Framework 051102b new technology (by,Sleight42)and Sim Rex



 ___________________________PACK BY:MRJOHN________________________________________________________________________
MARS SHIPYARDS PROJECT((((((CLASSIFIED))))))))

 MR.JOHN
---------------------------------------------------------------------------------------
data
data/icons/ships
    /models/ships
    /textures/tectical

_______________________________________    
scripts/ships/hardpoints
       /ship
       /custom/ships
       /tactical/projectiles
       /custom/carriers
                    /autoload
__________________
sfx/weapons





Updated 2024-03-03 by MSR1701 with the following changes:
- Updated Projectile Script for compatibility with REv1.2
- Plugin updated to load ship under "Future Ships"
No other changes were effected to the model, textures and scripts on this update.
I can be reached on Discord @ MSR1701 at the REP server @ https://discord.gg/TTGyDyYY6T

To Install:
Copy the folders for the version you wish to install (KM or Remastered Version) into the root install folder of your game install (the folders "Data," "Scripts," and/or "SFX" (the latter may not always be in a given mod).  Then run the game, and your ships should load in QuickBattle!


This program is not made or supported by Activision. You may distribute this program freely as long as the original archive is distributed and no part of it, including this document, is modified or missing.

Star Trek, Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager and related properties are Registered Trademarks of Paramount Pictures registered in the United States Patent and Trademark Office.

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