This will allow you to launch one or more Torpedos independent from the ships Torpedosystem. (as long as you type something else in the plugin scripts under /Scripts/Custom/QBautostart/SpecialWeaponPlugins)
Author - in future add a Link to the files you require, some folks can have problems, with the Search function
Readme to the Torpedolauncher / Special Weapon After the latest release of ships with Special Weapons seen in both Star Trek: Armada parts I felt there was a lack of a simple script which allows you to start a "Special Torpedo" like the CRP WITHOUT the (great!) loop stuff. After a lot of try and failure with the CRP scripts by USS Frontier (you see I'am a noop in scripting) I managed to get this to work. I also added the possibility to launch several Projectiles at once (with a 1/3 second delay) to get it as close to the Cardassian Brinok of A2. Because I can't tell from where I have this ship it's not included. Included are: -the SW-script itself -two plugins (one for the keldon, allowing it to fire a real BIG torp as in A2 and one for the Brinok as example how to add the multiple launch function) -The Torpedo for the Keldon Requirements: like the original CRP, QBautostart0.9.1 Bugs: When giving the ship a Swarm/ Multiple-launching Function sometimes the reload is faster than it should be. I think this is because I just added loop to the "firetorp" part. Credits: -USS Frontier for let me using his script -The unknown Person who scriptet the yellow card torpedo in KM, which i used to create the chkeldonTorpedo. Contact: email@example.com I hope you don't need it, but if so dont expect a fast anwere. Other: Doh! Sorry for my bad english ;) The legal stuff: (Do I have to include this?) Star Trek (TM), Its subseries, and games are registered Trademarks of their Companies.
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