This is my second model, but first released, the SR-1 Normandy from Mass Effect. Model is in 3DS format, at 3093 poly's. Already scaled (To what I believe is reasonably accurate) at 115 metres. Please read the readme within regarding it's use.
SSV Normandy SR-1 Model: USS Prime Info: ------------------- (From Completemasseffect.com) The SSV Normandy is an experimental ship that is commanded by Captain Anderson and later by Commander Shepard. The designation of this three-deck ship "SR-1 stands for Stealth Reconnaissance type ship, hull number one". The Citadel Council helped fund the project that created the Normandy. The Normandy has a flight crew of roughly 25 with a complement of roughly 10 marines. The Normandy is a prototype "deep scout" frigate, developed by the Systems Alliance with the assistance of the Citadel Council. It is optimized for solo reconnaissance missions deep within unstable regions, using state-of-the-art stealth technology. Stealth For centuries, it was assumed that starship stealth was impossible. The heat generated by routine shipboard operations is easily detectable against the absolute-zero background temperature of space. The Normandy, however, is able to temporarily "store" this heat in lithium heat sinks deep within the hull. Combined with refrigeration of the exterior hull, the ship can travel undetected for hours, or drift passively for days of covert observation. This is not without risk. The stored heat must eventually be radiated, or it will build up to levels capable of cooking the crew alive. Tantalus drive Another component of the stealth system is the Normandy’s revolutionary Tantalus drive, a mass effect core twice the standard size. The Tantalus drive generates mass concentrations that the Normandy "falls into", allowing it to move without the use of heat-emitting thrusters. The heat sink and Tantalus drive systems allow the Normandy to loiter undetected in an enemy system to monitor traffic, or drop infiltration teams on enemy worlds. Should the Normandy’s design prove useful in field tests, it is expected that a follow-up class incorporating "lessons learned" will be produced. Technical Details ------------------ *3093 Poly's *115.35 metre's long. Other notes: ------------------ I'm releasing this as is because there is a number of things I cannot accomplish with what I currently have. However, I would appreciate it if somebody does set it up for Hardpointing, if I could be contacted regarding this (As I wouldn't mind seeing how the HP goes and/or revising it's setup before release. Contact details are at the bottom of the readme. Other than that, I only ask that this file be packaged with the model at all times, and that credit for the model goes to me. --I however do not wish that this model be ported to any game other than BC, without my permission. This applies to kitbashing too.-- Copyrights and Distribution Permissions ----------------------------------------------- --------- THIS MODEL(S) IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY Activision TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Bridge Commander, Star Trek: Deep Space Nine, Star Trek: The Next generation, Star Trek: Voyager (and various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sounds from the productions. Mass Effect is copyright BioWare, as are the characters, related images, and sounds from the productions. Contact: USS Prime - email@example.com Or send a message on BCC to USS Prime
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