This is an idea I haven't thought of before. Basically its a bunch of hardpoints where subsystems have been sorted in order as well as given the same names to allow for easy alteration. So basically every ship has the hull first, shield generator second etc. They also have the same names so every shield generator is called the shield generator.
Look in the readme for a list of ships its compatible with.
The projectiles folder seems to contain a lot of weapons that aren't needed for this mod however (borg torpedoes, etc.)
This package include an update for my last packages. (but you can use it without the other ones, too) All shiphardpoints are standardized, so changes are easisier. (for all people, who want make own shiphardpoints) So that it becomes not too unclear, this pack contains only important ship classes. The other ships from hardpointpack22 came later, because I need lot of time for the changes/testings and I don't use the other ships at the moment. All ships and projectiles are compatible with Shuttle Launching and advanced technologie pack and engineer extension. All federation ships can launch shuttles, if you have the launching mod and carrier-files for these ships. Changes: Some ship have new subsystems and weapons. I have modified the damage display icons and weapon display icons for more overview. All power per second are adjusted uniformly after strenght/charge rate of subsystem. (for example: more shield charge rate, more power per second) All warpcores adjusted after amount of all power per seconds of all subsystems. (for example: if impulse 150; warp 20; weapons 500 and shield 100, then is the warpcore poweroutput between 800 and 850, so you can use all system at 100-110% with only the warpcore If you need more power (110-125%) you must use the main battery or auxiliary power.) All ship subsystems are sorted and standardized. (for easier alterations, for all modders) The order of subsystems are (Some ships can deviate slightly) Hull Shieldsystem Sensor Array Power Plant/Warpcore Impuls Engines Warp Engines Engineering Cloaking Device Bridge (for all ships with Bridge subsystem in original configuration) Ship Torpedoes Puls Weapons Phasers/Beams Tractors Shuttle Bay Probe Launcher Viewscreen FirstPersonCamera Bridge (for all ships with new Bridge subsystem) all other subsystems, for example all new subsystem, are at the end of hardpointfile list Requirements: official Star Trek Bridge Commander Patch 1.1 Foundation Plugin 20020530 or higher all texture files from ships in the list This update-Pack include following ships: warbird vorcha venture class valdore type9 (shuttle) steamrunner class sovereign class shuttle saber class marquis raider prometheus class norway class neghvar nebula class kessoklight kessokheavy keldon intrepid class hideki galor galaxyx class galaxy class fighter (Peragrine) drenet (Romulan Scout) deltaflyer defiant class danube class (MkII) cardhybrid bugship (Dominion Attack Ship) breen birdofprey ambassador class akira class Installation Make first a copy of the scripts folder. If you don't have a Foundation Plugin, install a Foundation Plugin. Then install the ships in the list. (all ships are available at bcfiles.com) Copy these files and folders in Bridge Commander. Important!!! Some ships from bcfiles.com can have other file names and folder names in "data\models\ships\" as in "scripts\ships\ship.py" declared. If a ship doesn't work you should change the file and folder names in the "scripts\ships\ship.py" script. Here an instruction at an example for all people who don't know how what I mean: 1.For example your Breen ship doesn't work, then open Bridge Commander\scripts\ships\Breen.py and search "data/Models/Ships/Breen/Breen.nif". (use the notepad.exe or other text editor) 2.Then you search in "Bridge Commander\data\models\" the breen ship folder (for example "breen\"). 3.Then open "Bridge Commander\data\models\ships\breen\" and search all .nif files: "breen.nif", "breenhigh.nif" and so on. 4.For example there is a "breenhigh.nif" but no "breen.nif", then change the line "data/Models/Ships/Breen/Breen.nif" in the Bridge Commander\scripts\ships\Breen.py to "data/Models/Ships/breen/breenhigh.nif" and test it. You should change the ships step by step, if you don't want crash the game. If a ship doesn't want to work or the game crash then delete all! corresponding files and send me a message. If you want use all torpedoes from hardpoints open "quickbattle\quickbattle.py", search string 'if (iType >= 3):' (it must not be a 3 there!) and replace with 'if (iType >= 5):' Credits me (Markus Göpfert) I thank for the original files: Harry A. Sneaker 98 Erik Novales Evan Birkby Morpheus (www.zorgspace0001.com) Gateway Scriptings Cleeve (www.STARYARDS.com) Zorg Totally Games and all other who I forget in this list Sorry for my bad english (I use L%H Power Translator Pro 7.0) If you want an information or you have a suggestion for improvement: firstname.lastname@example.org (If you speek german, please write the mail in german)
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