Supremus Class



Here is the Federation Supremus Class, a highly detailed and well made vessel. This ship is a long range exploration vessel, a powerful starship from a period at least 10 years after the events of Star Trek Nemesis. This ship can easily take on most TNG Vessel such as Cruisers or destroyers with ease, however this may struggle against more powerful vessels such as the Sovereign, Prometheus or Romulan Warbirds and similar.

This ship is armed with numerous phaser arrays and 4 Photon Torpedo Tubes (2 Forward and 2 Aft) that can either fire 3 (forward) or 2 (aft) torpedoes a time each. While testing this ship, the Supremus managed to destroy an Intrepid Class and a Defiant Class with minor - moderate damage to its outer hull. Unlike most other vessels this ship also has a multipurpose capability (Role Play only) similar to that of the Nebula with its Pods.



Title		: Supremus Class
Filename	: Supremus.zip
Version		: 1.0
Date		: 3/01/06
Author		: DJ Curtis
Contact		: PM at Bridge Commander Universe
Requirements	: NanoFX 2.0B, Durandal's quantum and photon torpedoes, BC 1.1 patch


Long range explorer.  For more conjectural details, see the design principles below.

Model Design	: DJ Curtis
Textures	: DJ Curtis 
Mesh		: DJ Curtis
Icon		: DJ Curtis, Transperency correction by Darkthunder
Beta testers	: Adonis, Darkthunder, LC Amaral, Nebula
Hardpoints      : DJ Curtis (Durandal's excellent HP for LC's Ambassador was used as a very helpful guide.)
Weapons         : Durandal
Other           : Dasher42, Sneaker98, and everyone else invloved in the structures used to make BC moddable.

Special Thanks
	Adonis--------> Worked on the original texture set made for the unused Supremus mesh.  Provided
	                tons of important input on this ship in a ton of MSN conversations.
        LC Amaral-----> Provided me with a load of essential know how during the later stages of
                        Supremus' development, especially in the area of glows.  LC's previous work has
	                also provided for solid foundations for me to learn how to mod.
        Darkthunder---> Helped greatly with the converersion of Supremus when Milkshape was putting
                        this project on hold.  Look for a fantastic design from DT in BC in Spring.
        Cube----------> Offered to HP the unused Supremus mesh.
        and Elminster

Technical Details
Polycount        : 6465 polygons
Textures         : 1024 x 1024  High
                 : 512 x 512    Med
                 : 256 x 256    Low
		 : There are no specular maps at this time for all you people that actually have good graphics
                   cards, but sit tight, you have not been forgotten.

Known Bugs
None so far.  Please contact me at BCU if something comes up.

Steps to install

1. Extract to your BC directory

Copyright and Distribution Permissions

Copyright notices: 

Star Trek, Bridge Commander, Star Trek: Deep Space Nine, Star Trek: The Next Generation,
Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures,
as are the characters, related images, and sound from the productions. 

Do not distribute modified versions of these files without attaining permission from the 
author.  This includes mesh changes, textures, HP's, conversions, and any other modifications.
To request permission, please contact me via PM at BCU.

Design Principles
1. Modern late 2380's design built for long range exploration duties with limited support.
2. Full multimission capability.
3. Unlike many new Starfleet designs, which feature radically more advanced technology, Supremus utilizes the best of 24th
   century design and technology, delivering a highly effective vessel, built to be extremely durable and simple to operate
   and repair in the field.
4. Supremus is packed with scientific technology, and space is at a premium.  As a result, there is only enough room for one
   impulse engine, and one shuttlebay.  Many of these non redundant systems are armoured, and built to operate even after
   suffering extensive damage.

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