Tactical Display Editor

The lasted TDE fully spoorts drag and drop phaser icons, pulse icons, torpedo indicators and lock indicators. I place allled the icons for w...

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The lasted TDE fully spoorts drag and drop phaser icons, pulse icons, torpedo indicators and lock indicators. I place allled the icons for weapons on my merchamntman, consisting of 7 phaserbanks and a torpedo tube in about 5 minutes. Mkae sure you fallow the insutrctions carefully. It may also be wise to delete the other TDE if you have the earlier version. This one does not support damage icon indicators as of yet.

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Download 'tde_v1.zip' (508KB)

Readme
Tactical Display Editor version 01 readme
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Written by MARK ALLEN
check
www11.brinkster.com/markalle
for any updates, and other info.

any bugs/comments/requests to
mark_p_allen85@hotmail.com





##############################################
OVERVIEW:
This is a gui for editing the weapons display in the tactical view of Star Trek: bridge commander. Install by running the setup.exe in this zip. the program will install under start menu->games

when you load an input file, TDE will check for an icon of the same name as the hardpoint (eg the sovereign image would be "sovereign.bmp"). This autoload will only recognise bitmap (bmp) files. If an icon fails to load, simply hit the "change icon" button and load one from the selector. this image must be in bmp/gif/pcx format to be loaded.

##############################################
QUICK GUIDE:
install setup.exe
copy hardpoint into tde directory
run "TDE decompile.exe"
run TDE, edit icons
run "TDE recompile.exe"
move hardpoint back to BC directory

more detailed explanation follows:


##############################################
general USAGE:
Copy the hardpoint file for the ship you wish to edit into the TDE directory (windows/Tactical Display Editor). and run the program "TDE decompile.exe" that will have been installed in the directory. the program will just ask for the name of the hardpoint to be decompiled (without the ".py" on the end, so type "galor" not "galor.py")

to save time finding the directory TDE is running from, the lowest box on the TDE display shows the directory it's running from, just copy that into a shortcut (right click on the desktop -> new -> shortcut)

This should create a file called TDEinput.tde.

now run the tactical display editor itself, and click on the button "load input file" this may take a second or two to fully load, if you have a very large number of icons. Edit the display to your liking (explained more accurately later).

now save to tde file and close the program

the changes you made will have been saved back to the TDEinput.tde, run the TDE recompile.exe. You will need to ensure the hardpoint is not read only. all the scripts from the BCsdk are read only, even some from the ME are given a read only status. This program will run and print a lot of code as it goes, ignore it, just wait for it to finish and hit any key.

You're done, get playing :)


###############################################
TDE editor usage:

When you start the program you will need to load your icon from disk. it is a good idea to keep the icon in the TDE directory (windows/Tactical Display Editor) as for now you will need to load the icon again every time you run the prorgam. or you can overwrite the sovereign.bmp that is already there. There is no support for TGA's as reading them is a nightmare. So your image must be in the form of BMP/Pcx/Gif or one of the others listed in the open dialog, under the icon itself. Don't worry about icon size, it is automatically scaled on loading.

once the file has been loaded you will see a list of the weapon icons down the left hand side, clicking on these (or using the up/down arrows) will scroll through the list.

the data boxes in the centre of the screen represent the information on the current weapon.

ARC ICON INFO
Icon type:	which type of green arc used
Position:	two boxes, the X/Y co-ordinates for the icon

INDICATOR ICON INFO
Icon type	which grey arc is used
position:	X/Y coords

weapon type:	self explanatory, this a read only boxe and serves no purpose to the user (simply used behind the scenes)

the icons on the right hand side are all buttons used to set the current icon. Clicking on these will set the image for the current icon/arc. The view/hide buttons below are still functional, but really just a relic, don't worry about them.

to edit your icon:
select it
if you wish to use keyboard shortcuts, hit edit icon.
changin any of the values on screen will update the current icon, if you've enabled the keyboard shortcuts, you can also use:

-arrow keys move the arc icon in the relevant direction, hold down for faster movement.

-holding shift+ pressing arrow keys will move the indicator icon in the same way.

(these are disabled normally, as if you use them while you still have the list of the left selected, you will change your selection). also you can use:

-left clicking on a green arc will pick it up, left click again to drop,

-right click will pick up/drop indicators

for the pick/drop method you must have the system you are trying to move highlighted in the left list


have fun, I hope this program helps you :D





TODO:

compatibility with the damage display, as well as the weapons
adding custom icons
cleaning up the interface a little

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Mark Allen


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Registered 8th June 2002

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