TNG Ships Realistic Balanced Hardpoints

Here is a rebalanced TNG ships hardpoint pack for your enjoyment. Cheers!

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Here is a rebalanced TNG ships hardpoint pack for your enjoyment. Cheers!

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TNG Ships Realistic Balanced Hardpoints (v1.2)

These are balanced hardpoints for all offical TNG ships (and a few un-official).
I used my TNG Balanced hardpoints and tweaked them again untill i was satisfied. Then i reduced the Hull and subsystem value of all ships by 3/4. 



Note: Front shields are allmost allways twice as strong as other
ft - front torpedos,  rt - rear torpedos

SOVEREIGN - has 7500 shields, 4500 hull, phaser damage 350, can carry 120 quantums, 6(3) ft, 4(29 rt. stronger reactor

GALAXY - 6000 shields, 4250 hull, phaser damage 300, can carry more photons, stronger reactor, 6(4) ft, 4(2) rt

NEBULA - now a strike cruiser, 4750 shields, 3250 hull, 8(4) ft, 4(2) rt, phasers do 250 damage

AKIRA - 5000 shields, 3250 hull, 300 phaser damage, 4 ft, 4 rt.

WARBIRD - 5400 shields, 4600 hull, 260 disruptor damage, cannons do 200 (main does more), 4(1) ft, 2(1) rt - It's now a real powerfull meance. It can take out a Soveregn, but still can be beaten with a Galaxy

VORCHA (elminster's re-balance) - 4600 (front 26000), 4500 hull, distruptor 600(main), others 180, cannons 300(main), others 160, 4(1) ft, 4(1)rt - really powerfull forward weaponry
 
AMBASSADOR - 4100 shields, 3000 hull, 200 phaser damage, increased reactor, stronger subsystems, 6(2) ft, 4(2) rt

FED. STARBASE - 25000 shields(20 recharge), 8 phasers, 350 damage, 65000 hull

FED. OUTPOST - 15000 shields, 20000 hull, 300 phaser damage

SPACE FACILITY - 14000 shields(15 recharge), 20000 hull

KLINGON IMPERIAL STARBASE - 16000 shields, 46000 hull, 300 disruptor damage, 100 cannon damage, 6 torpedo tubes

ROMULAN OUTPOST - 15000 shields, 32000 hull, 200-260 disruptor damage, 200 cannon damage, 4 torpedo tubes 

GALAXY-X - 25000 shields, 50 recharge, 6500 hull, phasers do 500 damage, main canoon 15000(VERY slow re-charge), 7(5)ft, 4(2) rt, CLOAK FIX     

INTREPID - 4250 shields, 2250 hull, 250 phaser damage, 6(4) ft, 4(2) rt

BIRD OF PREY - 2600(2800) shields, 1700 hull, disruptor cannons do 260 damage, 2(1) ft

STEAMRUNNER - 4000 shields, 3000 hull, 275 phaser damage, 8(4) ft, 4(2)rt

SABER - 3000 shields, 2000 hull, 250 phaser damage (main 300), 2(1) ft, 1 rt

DEFIANT - 4500 shields, 2750 hull, 275 phaser damage, 150 pulse phaser damage, 3(3) ft, 2 rt

SHADOW - 4400 shields, 3500 hull, 240 disruptor damage (400 main), 100 disruptor cannon damage, 2 ft, 2(1) rt

RAPTOR - 4000 shields, 3000 hull, 200 disruptor damage, 100 disruptor cannon damage, 4(2) ft, 2(1) rt

VALDORE - 6000 shields, 5250 hull, 300 disruptor cannon, 600 adv. disruptor damage, 6(1) ft, 4(19 rt

NOVA - 3400 shields, 2000 hull, 200 phaser damage, 4 ft, 2 rt

NORWAY - 3800 shields, 2500 hull, 300 forward phaser, 250 pulse phaser damage, 3(1) ft, 2 rt

NEGHVAR - 5400 shields, 6000 hull, 300 disruptor damage, 400 disruptor cannon, 4 ft, 3 rt

ACHILLES(USS Lennox) - 5000 shields, 4200 hull, 350 phaser damage, 100 pulse phaser damage, 8(4) ft, 4 rt

PERRAGRINE - 1000 shields, 600 hull, 150 phaser damage, 75 disruptor cannon damage

TYPE 6 SHUTTLE - 500 shields, 200 hull, 100 phaser damage

DAUNTLESS - 6500 shields, 450 phaser damage, 3(1) ft, 3(1) rt

DRENET - 2800 shields, 1600 hull, 200 disruptor damage, 100 disruptor cannon damage, 1 ft, 1 rt

HUTET - 18000 shields, 380 compressor damage (1400 main), 5 ft, 4(2) rt, 24000 hull

MARAUDER - 4800 shields, 4500 hull, 420 plasma emitter damage, 300 phaser damage

K'VORT -  4400 shields, 4000 hull, 260 disruptor damage, 400 disruptor cannon damage, 4(2) ft, 2(1) rt

KERCHAN - 9600 shields, 5250 hull, 400 disruptor cannon damage (660 main disruptor), 9(3) ft, 4(1) rt

TAMARIAN DEFENDER - 5700 shields, 3500 hull, 300 phaser damage, 4(2) ft, 14000 hull

DOMINION BC - 5200 shields, 4000 hull, 300 polaron beam damage, 200 cannon damage

GALOR - 3200 shields, 2600 hull, 260 compressor damage(300 main), 3(1) ft

KELDORN - 4600 shields, 4600 hull, 300 compressor damage(400 main), 4(1) ft, 1 rt, 14000 hull

CARD. HYBRID - 4800 shields, 3000 hull, 300 compressor damage(600 main), 1000 cannon damage, 2 ft, 1 rt

CARD STARBASE - 24000 shields, 40000 hull, 300 beam damage, 200 cannon damage(30 max damage distance)

CARD OUTPOST - 12000 shields, 26000 hull, 200 beam damage, 200 cannon damage

CARD STATION - 10000 shields, 24000 hull, 200 beam damage, 100 cannon damage

BREEN BB - 4000 shields, 6000 hull, 200 cannon damage, 1000 polaron beam damage,4(2) ft

**NOTE: All Cardassian ships have a weaker Warp Core! Make use of this weakness! 


BORG SPHERE - 16000 hull, very fast repair, up to 600 beam damage, 6 torpedo tubes

BORG CUBE - 20000 shields(30), 10000 hull, up to 800 beam damage, 200 borg pulser damage, 2 torpedo tubes

TACTICAL CUBE - 46000 shields, 24000 hull, up to 700 beam damage, 6 torpedo tubes

......... 
**NOTE: Some of my friends had trouble with borg ships(game chrashes when you start combat with a borg vessel). 


PROJECTILES:

Photon torpdeo damage - 550 or 600
Qunatum torpedo damage - 950 or 100  
Plasma torpedo - 1000


HARDPOINTS FOR:

P81's: - Akira, Ambassador, Soverign, K'Vort, Intrepid, Defiant
RedDragon: - Stemrunner, Nova
LongIsland26: - Romulan outpost, Klingon Imperial Starbase, Starbase 329
Darkdrone: - Bloodwing, Shadow(RSP), Raptor(RCR2)
Anduril:  - Kerchan
Zorg/Morpheus:- Achilles, Peragrine, Huttet, Breen BB
Rick Knoxs: - Galaxy-X(v1.0), Dauntless
Pelican: - Sabre
Cpt 2xtreme: - Borg Tactical Cube, Valdore
Holoworks and Starforce Productions and Redragon: - Shuttle Type 6
Demano: - Norway
Sci-Fi DereamYards: - DYSphere

Don't know who made them : -Dominion BC, Tamarian Defender, Borg Cube, BC Neghvar, Drenet (or Talon)       

ALLSO: Stock Cardassian ships & bases




***NOTE: Elminsters - Warbird upgreade, Akira upgreade, BOP upgreade, VorCha upgreade recommended
  (allso Enhanced cardassians pack & Exeters Galaxy&Nebula upgreade, USS Salem's Fed.Starbase upgreade - for textures)




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INSTRUCTIONS:

1. Backup your old .py files found in the BC/Scripts/Ships/Hardpoints folder
2. Unzip the .py files you want into that folder.
3. Copy projectiles files you want to BC/Scripts/Tactical/Projectiles
4. Have fun!

For TGL files:
1. Copy files to your BC-ModPackager folder ( c:/BC-ModPackager/Ship Tgl)
2. Run BC-ModPackager, go to game tools, update tgl.

Have fun.

BY TrashMan

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Trashman


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Registered 9th January 2003

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