Tractor Beam Settings

New Tactical menu. The settings are: 1. Normal Tractor Mode - or default one that's comes in the game 2. Tow Mode - this mode actually dra...

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New Tactical menu. The settings are: 1. Normal Tractor Mode - or default one that's comes in the game 2. Tow Mode - this mode actually drags the ship. 3. Repulse Mode - It pushes the enemy away from you. 4. Pull Mode - it pulls the enemy close to you.

IMPORTANT: This mod will not work right unless you edit your ships hardpoints to increase tractor beam strenght to 400, at least.

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Download 'tractor_beam_settings.zip' (411KB)

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		==================================================
		=	  Tractor Beam Settings v0.1.2	 	 =
		=	        by USS Sovereign		 =
		==================================================	


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DESCRIPTION
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* A simple mod that changes Tractor Modes. There are four of them.
Everything depends on the MaxDamage of the tractor beam properties.
I tested it on two ships so far; one with 80 MaxDamage setting and one with
500 MaxDamage setting the results were noticable. I suggest setting Tractor 
Beams MaxDamage to about 400 to get noticable results. It's up to you.

* THE SETTINGS ARE:
1. Normal Tractor Mode, or default one that's comes in the game
2. Tow Mode, this mode actually drags the ship, it doesn't matter
how fast you go. Well from my tests I concluded this. Also it depends on your 
tractor beams MaxDamage.
3. Push Mode or Repulse Mode. It pushes the enemy away from you. Also
everything depends on the MaxDamage of your tractor beams.
4. Pull Mode it pulls the enemy close to you, it's like Repulse Mode only
in opposite direction. It's directed at you. Also it depends on tractor
beams MaxDamage.


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INSTALLATION INSTRUCTIONS
_________________________

* Follow the folder structure and copy files into their correct directory or just simply 
copy & paste 'scripts' folder into your BC directory. It is just easier that way.


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REQUIREMENTS
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* QBautostart (0.9.1 recommended)


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GLITCHES 
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* None that I know of (This is not a bug but if you have low tractor beams MaxDamage,
then you won't notice any effects of the mod).

* Tested in Bridge Commander v1.1


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CREDITS
_______

* To Me, USS Sovereign.

* Defiant for QBautostart.

* Thanks to Defiant for making it work in MultiPlayer (Added MultiPlayer support).
I'm honored with your interest in this mod :)

* Thanks to all the nice people at BCU for their kind words.


__________
LEGAL INFO
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* This mod is not made or supported by Activision. You may distribute this mod freely 
as long as the original archive is distributed and no part of it, including this 
document, is modified or missing.

* Star Trek, Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager 
and related properties are Registered Trademarks of Paramount Pictures registered 
in the United States Patent and Trademark Office.

* I do not take any responsibility for any kind of damage this does to your computer. 
Use it at your own risk.

* PERMISSION ISSUES (For all my mods): Ask before modifying and give me Credits. 
It's just polite!


_______________
ADDITIONAL INFO
_______________

* Recently I've got somewhat newbish e-mails with questions how do I do this,
can you send me this. I'll only respond at technically directed questions about my
mods. You have forums for questions like that. 


____________
CONTACT INFO
____________

* uss882000@yahoo.co.uk 

* If any problems come up, contact me and I will try to do my best by helping you.

* You can also find me in BCU Forums under the name of USS Soverign.

ENJOY!!! And may the Force be with you :-)

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USS Soveriegn


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Registered 22nd November 2002

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