Transport Tribbles

Ever wanted to have Tribbles in BC?? Well nows your chance thx to the BCS: TNG team.

Here is what they have to say :D ...

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Ever wanted to have Tribbles in BC?? Well nows your chance thx to the BCS: TNG team.

Here is what they have to say :D Well this is BCS: TNG's Xmass present to all of you. What does it do you ask?!

Well you can transport tribbles onboard an enemy ship and have the enemy ship deal with the tribbles for a certain amount of time. Enemy ship will just sit there for a few moments. You can also release them onboard your ship.

Be aware however that the chance of success is 50% so if you hear another transport sound after you transported them onto an enemy ship. That can mean only one thing, enemy transported them back to you. Check your bridge then!

Also you will hear sounds of tribbles in the background and Saffi will scream when she sees them.

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Download 'transport_tribbles.rar' (2.03MB)

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==================================================
=	     Transport Tribbles v0.1.3           =	 	
=	          by BCS: TNG                    =
==================================================	


___________
DESCRIPTION
___________

Well this is BCS: TNG's Xmass present to all of you. What does it do you ask?!

Well you can transport tribbles onboard an enemy ship and have the enemy
ship deal with the tribbles for a certain amount of time. Enemy ship will just
sit there for a few moments. You can also release them onboard your ship.

Be aware however that the chance of success is 50% so if you hear another transport 
sound after you transported them onto an enemy ship. That can mean only one thing,
enemy transported them back to you. Check your bridge then!

Also you will hear sounds of tribbles in the background and Saffi will scream when 
she sees them.

You can modify some certain things around the mod. So if you want to modify the mod 
a bit, personalize it. This is what you do; you go to 'scripts/Custom/Qbautostart' 
folder and locate a file named 'TransportTribbles.py' open it up with a notepad 
and you'll find something like this:

###############################################################################
#
# SOME STUFF YOU GAMERS MIGHT WANT TO PLAY WITH!
#
###############################################################################
# Okay I now do stuff as l_j does, allow the gamer to modify some
# certain values so here you go gamers, do what you want with those
# lines!
#
#
# A short explanation. There are 2 options:
#
# 1. "TribbleEffect" how long the tribbles will be onboard an enemy ship
# until they get rid of them somehow. 
#
# 2. "TransportDelayTime" this value determines how long you'll have to wait
# for the tribbles to scatter around an enemy ship :)
#
#
# THIS IS THE STUFF YOU MIGHT WANT TO MODIFY!

TribbleEffect = 80 <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< you can modify this
TransportDelayTime = 10 <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< and this

#
#
#
# Below this point DO NOT MODIFY ANYTHING UNLESS YOU KNOW WHAT YOU ARE DOING!
# But remember to ask for permission ;)
###############################################################################

Everything is explained under notes 1. and 2. 

Merry Xmass and happy new year from BCS: TNG.

Enjoy!

_________________________
INSTALLATION INSTRUCTIONS
_________________________

1. Run the installer and it will do the job for you.

2. Activate the mutator

3. Run a QB or QBR game 

4. Enjoy! 

____________
REQUIREMENTS
____________

QBautostart (0.9.1 recommended)


________
GLITCHES 
________

None that we know of 

Tested in Bridge Commander v1.1


_______
CREDITS
_______

BCS: TNG for this script

Meteorafallen for giving us the idea

Defiant for QBautostart


__________
LEGAL INFO
__________

This mod is not made or supported by Activision. You may distribute this mod freely 
as long as the original archive is distributed and no part of it, including this 
document, is modified or missing.

Star Trek, Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager 
and related properties are Registered Trademarks of Paramount Pictures registered 
in the United States Patent and Trademark Office.

We do not take any responsibility for any kind of damage this does to your computer. 
Use it at your own risk.

PERMISSION ISSUES: Ask before modifying and give us Credits. 
It's just polite!


_______________
ADDITIONAL INFO
_______________

Recently a newbish scripter stole our code and claimed it as his. We know our code
and will haunt anyone who tries to do the same again. Just give us Credits and ask 
for permission, we don't ask much.


___________
COMING SOON
___________

BCS: TNG is proud to announce a script pack called BCS: The Begining which contains
a lot of updates to our current mods. 

New Emergency Repair, new Intensive Scan, new Tractor Beam Settings, new Advanced Core 
Options, Targetable Plasma Streams and many more...

____________
CONTACT INFO
____________

Go to http://bcscripterstng.forumsplace.com/ for support, questions, comments, etc. The home of BCS:TNG!

Check the progress on BCS: TB there also ;)

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Registered 7th October 2005

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