This is quite a good looking tricobalt torpedo and its torpedo thats hard to duplicate in BC. It does a little more damage than I think necessary. In perspective, a standard quantum does 800 damage but this torpedo does 2000 making it more than twice as powerful. That being said, its slower and not as maneuverable which seems accurate with subspace weapons.
I'm still not sure why Voyager was carrying subspace weapons that have been banned throughout the Federation but canon is canon and these torps should definetly be included on any Intrepid leaving spacedock.
Note - Some slight knowledge of using the MPE or editing hardpoints is as always a requirement when adding torpedoes
Hi there! Thanks for downloading my Tricobalt torpedoes! Ok,what were the the reasons I made them? Boredom and bad other Tricobalt Torpedoes,that allready have been done. I think you have SDK,so heres a little instruction to add them: Go to Bridge Commander and copy the scripts folder in int,if it asks you to overwright say YES,now go to ModelPropertyEditor and add this -Tricobalt- to the Torpedoes.Save and your done! Credits: Me for making it Paramount for the idea Paramount for the Voyager Paramount for Bridge Commander Activision for Bridge Commander Totally Games for Bridge Commander BCfiles for the torpedo modding tutorial =) Thx to all, JamesTiberiusKirk PS:Add this to your mod if you want so!
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