USS Atlantic Re-Hardpoint

Always loved the excalibur, and SaBer_Fett's set of Excaliburs just about made my day when it was released, but I always felt the ships were...

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Always loved the excalibur, and SaBer_Fett's set of Excaliburs just about made my day when it was released, but I always felt the ships were a little underpowered for something so monsterous. With some re-skinning and extreme modifications to the hardpoints, it's now armed to the teeth with 19 high capacity phaser arrays, 10 pulse-quantum launchers and three standard quantum-torpedo tubes. The shields are enhanced too, and I've changed the configuration to a dual-shield generator setup, whereby if one gets destroyed, the other keeps on going. The hull's been massively fortified too, so if you've a low-end PC, you might get a pretty nasty framerate after this thing gets a few holes in it. It'll just keep taking damage far longer than the original, so a that mere 200 foot gash in the hull'll just skip your mind. It's a bit faster too, as I always figuredwith that much impulse engine wumph it should be able to outrun a Miranda class. There are four nacelles,one above and below where the original was set, so to be as canon as possible, and the ship's mass properties have been sorted out so you don't launch into a 70 million kph spin every time a bugship goes all kamakazi.

Oh, one other thing, I used blue phasers for the ship, but I know how much that annoys all you ultra-canon chaps, so there's an extra hardpoint with the orange ones just for you in the "ORANGE" folder.

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Download 'atlanticguns.rar' (6.73MB)

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Readme
Title: USS Atlantic Re-Hardpoint
Filename: Atlanticguns
Version: 1.0
Date: 10/6/08
Author: Undertone
Contact: Mail@Stanbennett.co.uk


DESCRIPTION -

Always loved the excalibur, and SaBer_Fett's set of Excaliburs just about made my day when it was released, 
but I always felt the ships were a little underpowered for something so monsterous. With some re-skinning
and extreme modifications to the hardpoints, it's now armed to the teeth with 19 high capacity phaser arrays,
10 pulse-quantum launchers and three standard quantum-torpedo tubes. The shields are enhanced too, and I've
changed the configuration to a dual-shield generator setup, whereby if one gets destroyed, the other keeps
on going. 
The hull's been massively fortified too, so if you've a low-end PC, you might get a pretty nasty 
framerate after this thing gets a few holes in it. It'll just keep taking damage far longer than the original,
so a that mere 200 foot gash in the hull'll just skip your mind. It's a bit faster too, as I always figured
with that much impulse engine wumph it should be able to outrun a Miranda class. There are four nacelles,
one above and below where the original was set, so to be as canon as possible, and the ship's mass properties 
have been sorted out so you don't launch into a 70 million kph spin every time a bugship goes kamakazi.

Oh, one other thing, I used blue phasers for the ship, but I know how much that annoys all you ultra-canon
chaps, so there's an extra hardpoint with the orange ones just for you in the "ORANGE" folder.

INSTALLATION -

YOU MUST HAVE SaBer_Fett's SET OF EXCALIBURS FOR THIS TO WORK. IT ONLY OVERRIDES THE ATLANTIC, SO YOU'VE
STILL GOT THE OTHER TWO TO MESS AROUND WITH.

HERE IT IS - http://bridgecommander.filefront.com/file/A_set_of_Excaliburs;83418

After this, just extract the contents of the AtlanticGuns folder in your archive archive to your 
Bridge Commander directory, and you're done!
If you want canon orange phasers rather than my blue ones, overwrite SBexcaliburatlantic.py in your
bridge commanderscriptsshipshardpoints with the one found under the "ORANGE" directory in the archive.

COPYRIGHTS:

THIS MODEL(S) IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY Activision
TM & (C) INTERPLAY & PARAMOUNT PICTURES.

Copyright notices:

Star Trek, Bridge Commander, Star Trek: Deep Space Nine, Star Trek: The Next
generation, Star Trek: Voyager (and various logo devices used in them) are
copyright Paramount Pictures, as are the characters, related images, and sounds
from the productions.

CREDITS -

SaBer_Fett for the excellent textures/speculars and various other tweaks, and LC for the original epic, 
if a bit blue, ship.

Here's the original readme from Mr.SaBer_Fett, which handily includes Mr.LC's for the original-original file.

---------------------------------------------------------------------------------

Title: The USS Atlantic (NCC-94893), USS Excalibur Refit (NCC-90000) and USS Pacific (NCC-94894)
Excalibur class star ships with specular
Filename: sbexcaliburs.rar
Version: 1.0
Date: 27/9/07 (UK) 9/27/07 (US)
Author: SaBrE (SB)
Contact: Try PMing me at Bridge Commander Central first (Username: SaBrE)
and if I dont reply in a day or two try dodgymadman(AT)yahoo(DOT)co(DOT)uk

////////////////////////////////////////////////////////////////////////////////////////////////

Description:

This is the first released Excalibur modification with WORKING specular textures. All previous versions
had incorrect pathways, even if the specular textures were included.

I created this mod because the Excalibur is my favourite ship and I wanted to create my own take on it.
Whilst Bridge Commander handicapped my wants with its limitations a little when it came to the
hardpoint, I think I got this ship how I want it or as close to it as possible, hope you enjoy using it.
I have improved the ships phaser arcs, firing strings and added some side-mounted pulse-phasers on two
of the varaints (they are huge ships) as well as new photons & quantums.

If you have any performance issues then try lowering your settings. If it still stutters then its
probably your PC being too old. If you want half the size of the textures and you may gain some performance.
When lowering your settings, remember if you choose anything other than -high- texture quality there isn't
a folder named -Medium- or -Low- in -data/models/ships/Excalibur Atlantic- so you should copy all the
textures in the -High- folder to a -Medium- or -Low- folder depending on what setting you choose.

Unfortunately, for the speculates to work correctly for all variants of this ship, I needed to include three
sets of textures, and so making a large file size. If people ask I may release the variants separately
at a later date.

////////////////////////////////////////////////////////////////////////////////////////////////

Requirements:
Its a safe bet to have all these before you try my mod:

NanoFX2.0B, Mleos Skinning and damaging tool (SDT), Mleos submenu mod, NanoFX2.0B,
Elminsters Common Weapons Pack v.3.0, BC 1.1 patch.

////////////////////////////////////////////////////////////////////////////////////////////////

Credits:

Copyrights:

THIS MODEL(S) IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY Activision
TM & (C) INTERPLAY & PARAMOUNT PICTURES.

Copyright notices:

Star Trek, Bridge Commander, Star Trek: Deep Space Nine, Star Trek: The Next
generation, Star Trek: Voyager (and various logo devices used in them) are
copyright Paramount Pictures, as are the characters, related images, and sounds
from the productions.

I thanks anyone who worked on LCs original DYExcalibur- excellent work.
Here are LCs original DYExcalibur credits:

------------------------------------

Credits
-------------
Model design : Steven Davis
Textures : Cpt. LC Amaral
Mesh : Cpt. LC Amaral
Porting : Cpt. LC Amaral
HP : Durandal
Packing : Jeedai Joe!
Beta Testing : DYs

Thanks to: All the people that helped this to come out.

------------------------------------

Also a big thanks to everyone who worked on the Darkfallen Shipyards Excalibur Pack.
Here are the original credits for that:

------------------------------------

Credits:

DY Excalibur
By: Legacy (LC)

Weapons and Sounds
By: Collective Alliance and Zambie Zan

Hardpoints
By: Meteorafallen (me), The Half Monte, Darkthorne, and Modderman

Scripting
By: USS Sovereign, The Half Monte, and Modderman

Additional textures
By: NeoArchNova

And To My Beta Testers who I couldn't have done this without them (cuz they found all the bugs lol)

Mark
9thDawg
SFHQ
Darkthunder
The Half Monte
USS Sovereign
NeoArchNova

------------------------------------

Personal credits...

AlexRaptor - I used a modified version of his quantum torpedo with a link to www.ufpfleet.org as requested.

Legacy (LC) (for the amazing Excalibur model) & DarkFallen Shipyards for their re textures, which I modified.

Whoever made the Type XV Phaser sound in the CG Sovereign Pack V2 (CaptainRussel? Zambie Zan?)

Thanks to Chronocidal Guy (CG) for his photon torpedoes which mine are based on and his sovereign
phaser sounds.

Creators of the common weapons pack, and Durandal for his phaser texture (included).

MleoDallder for his invaluable Skinning & Damaging Tool and submenu mod.

Folks at BCC for their help in getting this ships speculars to work and their compliments ;)

I created the hardpoint for this ship and the speculars (I also got them to work with help from the folks
over at BCC- cheers guys).

Also thanks to Intrepid90 over at BCC who tested it before release!

And thanks to all the modders that made this mod possible with their own invaluable mods.

Finally more credit to CG for his excellent CG Sovereign which is shown in some of the
screenshots (not included in this mod).

////////////////////////////////////////////////////////////////////////////////////////////////

Installation Instructions:

1. Extract the scripts, data, ShipTGLs and sfx folders to your BC directory

2. You may have to disable the -fix bright glow bug- in the NanoFX -Explosions- options (in-game)
to see the speculars.

3. If the ships names show up in the menu and in-game as -???- then open up the
-scripts/Custom/Ships/SBExcaliburName- files and then change -...hasTGLName = 1- to -...hasTGLName = 0-
and it should work thereafter.

////////////////////////////////////////////////////////////////////////////////////////////////

Copyrights:

THIS MODEL(S) IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY Activision
TM & (C) INTERPLAY & PARAMOUNT PICTURES.

Copyright notices:

Star Trek, Bridge Commander, Star Trek: Deep Space Nine, Star Trek: The Next
generation, Star Trek: Voyager (and various logo devices used in them) are
copyright Paramount Pictures, as are the characters, related images, and sounds
from the productions.

////////////////////////////////////////////////////////////////////////////////////////////////

Distribution:

I have no qualms about you having releasing your own version of this mod, as long as you
credit the original authors mentioned in the credits above and gain permission from them; no
need to ask me, although I would like credit if you modify any of my work.

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The_undertone


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needs deleation


Registered 9th April 2006

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