Another great ship. And yet again another addition to the collection. :)
This is the Destroyer of the four ships. Get all three now! (USS Mako, USS Maximus, USS Rock Island & 1701-G)
Mars station vessel Instructions for install: 1) Unzip files to a temp directory 2) Drag the folders into your root BC directory and overwrite. 3) Mod is compatable with BCMP/foudnation system for adding ships to the game. Instructions vary slightly depending on version, so add like you would any other ship. 4) Blow something up. Questions? [email protected] http://www.ugforums.com/~stgn/vb/index.php?s= find the bridge commander section of that forum if you need additional help. ______________________________________________________________________ Credits: =================================================================== Model and texture=Joker. Joker does not wish his textures altered, so please do not alter them! (He will not give permission) Please ask permission before you use this in your mod. Site url: http://sfcmods.werewolves.org/mars_station/main.html =================================================================== Scripting and debugging: Executioner.de and markallen. beta testing (and excessive nitpicking): starforce2 ______________________________________________________________________ Weapons: 6 large phaser banks, 2 dorsal, 4 ventral. Foreward fire arc allows 4 beams at once. 4 torpeedo tubes. (2 fore, 2 aft) (quantum, enhanced phased plasma) Optional cloaking device (see below) Tactics: This ship has excellent speed and manuverability. You know what to do with this! Destroyer tactics in space are much the same as used in World war 2 naval battles. When attacking a larger target, make quick hit and run passes. Charge at your target,and let him have it, then make sharp turns and zig zag back out for another pass. This ship will evade torpedos unless fired at close range. Remember, you have 2 torpeedo tobes, a tractor beam and up to 4 phaser banks on a forward assult, and no aft phaser. When using cloak: Avoid taking hits to your ventral area. That glowing pod contains your cloak emitters. Tested against 9 of 9's keldon class. insturctions for adding cloak: 1)go to scripts/ships/hardpoints, and find the c2dd.py and pyc. 2) move them to a backup directory or delete them. You may want them if you wish to switch back later 3) Insert the c2dd.py found in the cloak folder when you unzip this model. You know have a cloakable ship. Known bugs: None at this time.
There are no comments yet. Be the first!