USS Portsmouth

Here's the USS Portsmouth. Queball brings us a variant of his Kissinger class. This ship features directly fireing aft phasers (something...

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Here's the USS Portsmouth. Queball brings us a variant of his Kissinger class. This ship features directly fireing aft phasers (something I had wished was on the Kissinger), 4 forward facing torpedo launchers, 2 aft launchers, and what Queball calls "high recharge burst phasers". Well, in testing, I felt the phasers might have well been flashlights, but that's to be expected when I was testing it against the CG Sovy. The torpedoes did nicely, and maneuverability was pretty good for a torpedo launch platform. It has 200 photons and 30 quantums. She gave the CG Sovy a few scratches before succumbing to the powerful Sovereign.

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#######################################################################
		USS Portsmouth V1.0
#######################################################################

Ship:		USS Portsmouth
Filename:	Portsmouth
Version:	1.0
Date:		13 January 2004
Author:		Queball	
E-mail:		outsiderart@blueyonder.co.uk

This is the USS Portsmouth - a heavy variant of my Kissinger class model named after the town I was born in & the most famous Royal Navy installation. This vessel is a heavy torpedo cruiser featuring 4 forward torpedo launchers, 2 aft & high recharge burst phasers. She is equiped with 200 standard photon & 30 Quantum torpedos. Also, this ship has directly aft facing phasers which the Kissinger lacked - removing the blindspot from there.
 
The lods are for 'High' only (sorry to those with specs that cant run higher textures) illumination included
Specular maps included

Installation:
//Latest Foundation plug-in needed
1.Unzip contents into a new folder and copy the 'Data', 'Scripts' & 'sfx' folders into your Bridge Commander root directory. If asked to overwrite files, click yes to all. This ship will NOT replace any ship installed.
2.Use Bridge Commander Mod Packager to import the ship.
3.Enjoy.

Bugs:
Some of the phasers fire on the opposite side to the icons, but this should not affect gameplay at all. (STILL cant work this one out yet!)

Credits:
-Thanks to Rick Knox (a.k.a - pneumonic81) for use with parts of his mesh & textures from the New Orleans & Galaxy class
-All other aspects of the model by me including the upper weapons pod / roll-bar
-Hardpointsby myself
-Thanks to Jim2469 for Beta testing
-Thanks to all the BCFiles staff
-Thanks to all the peeps on the forums
-(If you feel you have been left out of these credits & should be included please let me   know & I'll amend them.)

[Copyright]

THIS MODEL(S) IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY Activision TM & (C) INTERPLAY & PARAMOUNT PICTURES.

Star Trek, Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager
and related properties are Registered Trademarks of Paramount Pictures
registered in the United States Patent and Trademark Office.
All original designs are copyright © Paramount Pictures.
No infringement of Paramount's copyrights is intended.

[Distribution]

All files in this zip are for personal use only and cannot be bought or sold. They also cannot be modified without author's permission.
They can be uploaded in any site but credits MUST be given.

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Queball


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Registered 13th June 2003

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