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USS Resurrection NCC-1796 (Remastered Versions)

1685740473-USS Resurrection NCC-1796 (Remastered Versions) v1_2.7z

Description

The USS Resurrection NCC-1796 was an early 25th Century upgrade of the Constitution Class hull type, with advanced weaponry and systems.


This mod has been updated with the changes noted below:


Updated 2023-06-02 by MSR1701 with the following changes:

- script for Torpedoes updated to use "Photon 7" and "Quantum 2" and "Quantum 3" for BC RE v1.2

- Ship Plugin added to load the ship under "Federation Ships"

- sfx updated to use "Sovereign Phaser" sfx for compatibility with BC RE v1.2

- NanoFX Blinkers removed for Remastered for compatibility with RE v1.2

- Thanks to Sci-Fi King for help with a script issue preventing the ship from dying in RE v1.2

No other changes were effected to the model, textures and scripts on this update.


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README

CENTURUS SHIPYARDS

U.S.S. Resurrection – 25th Century Constitution Refit

Ship Class: Early 25th Century Destroyer Cruiser

Race: Federation			Date Completed: January 5, 2012

Original model by Armando Perez (Centurus/Daihak). Contact: [email protected]

Impulse engine design by Angel Hernandez (MeteoraFallen).

Mapping done by Wiley Coyote of the Bridge Commander Community.

Textures and ship specs done by Bones of the Bridge Commander Community.

Porting and scaling done by Baz1701 and Wiley Coyote of the Bridge Commander Community.

MSD by Angel Hernandez (MeteoraFallen), with advise from Dawg81.

Bridge Commander Beta Testing team: Dawg81 (head tester), Bones, and Shepherd.


Permission must be given before this ship (or any parts thereof) is ported to another game/format or used in any kitbashes.

Endnotes:

The U.S.S. Resurrection has always been a dream of mine to make since the first day I learned to kitbash.  Now that she’s actually finished and released, I can’t believe it.  Special thanks goes out to everyone who supported me and helped on this ship.  Without you guys, this wouldn’t be possible.  Thank you very much.




Updated 2023-06-02 by MSR1701 with the following changes:
- script for Torpedoes updated to use "Photon 7" and "Quantum 2" and "Quantum 3" for BC RE v1.2
- Ship Plugin added to load the ship under "Federation Ships"
- sfx updated to use "Sovereign Phaser" sfx for compatibility with BC RE v1.2
- NanoFX Blinkers removed for Remastered for compatibility with RE v1.2
- Thanks to Sci-Fi King for help with a script issue preventing the ship from dying in RE v1.2
No other changes were effected to the model, textures and scripts on this update.

This program is not made or supported by Activision. You may distribute this program freely as long as the original archive is distributed and no part of it, including this document, is modified or missing.

Star Trek, Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager and related properties are Registered Trademarks of Paramount Pictures registered in the United States Patent and Trademark Office.

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