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USS Spirit (Remastered Version) v2_2

1701532863-USS Spirit (Remastered Version) v2_2.zip

Description

This mod contains the USS Spirit, updated for BC Remastered v1.2!


This mod has been updated per the notes below:


Updated 2023-10-02 by MSR1701 with the following changes:

- Updated Projectile Script for compatibility with REv1.2

- used SFX script "Sovereign Phaser" for compatibility with RE v1.2

- Removed NanoFX Scripting for compatibility with REv1.2

- Removed Ablative Armor scripting for compatibility with REv1.2

- Plugin created to load ship under "Future Ships"

No other changes were effected to the model, textures and scripts on this update.

I can be reached on Discord @ MSR1701 at the REP server @ https://discord.gg/TTGyDyYY6T


To Install:

Copy the folders for the version you wish to install (KM or Remastered Version) into the root install folder of your game install (the folders "Data," "Scripts," and/or "SFX" (the latter may not always be in a given mod). Then run the game, and your ships should load in QuickBattle!


This program is not made or supported by Activision. You may distribute this program freely as long as the original archive is distributed and no part of it, including this document, is modified or missing.

Star Trek, Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager and related properties are Registered Trademarks of Paramount Pictures registered in the United States Patent and Trademark Office.

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README

Author: Cinqnic/GMunoz
E-mail: [email protected]

Installation:

Unzip contents into a new folder and copy the 'Data', 'Scripts' & 'sfx' folders into your Bridge Commander root directory. If asked to overwrite files, click yes to all. 

Bugs:
None I know of/ fine anythink email me 

Credits:

-cliperkins/cinqnic for remodeling/new mesh
-cliperkins/cinqnic for  retextures
-A BIG credit to GMunoz  for hard pointing

Ship information 

"USS Spirit NX-79995, Late 24th century Long Range Scout class ship.  The Spirit class ship was developed specifically for long range Pathfinder missions in the Delta and Omega quadrants. Due to the inherent danger associated with this type of directive, the Spirit class is equipped with advanced defensive systems and offensive weaponry as well as Slipstream propulsion and powerful sensor equipment.  On her shake down cruise, the prototype ship USS Spirit, made a successful round trip of the Alpha quadrant in eight days."

 
A big thank you to who the 1st design of this ship comes from, ie Star trek ships of the line 2009 calendar, the design who i think is Mark Rademaker check his web site out http://mark-rademaker.blogspot.com/2008/08/quick-update.html     for more pictures

More Credits:
A big thank you to the the people who made these mods
These are need for the ship

For the Ablative Armour, Regenerative Shields and Breen Drainer Immunity:
http://bridgecommander.filefront.com/file/FTech_Foundation_Technologies_;84343
For Shuttle Launching:
http://bridgecommander.filefront.com/file/Shuttle_Launch_Framework;39370
For NanoFX Lights:
http://bridgecommander.filefront.com/file/NanoFX;23469
For the Slipstream:
http://bridgecommander.filefront.com/file/Slipstream_Framework;82703


By downloading this You agree that I will not be held responsible if this file causes any problems to your machine, game, life and/or your state of mind.
So there.

[Copyright]

THIS MODEL(S) IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY Activision TM & (C) INTERPLAY & PARAMOUNT PICTURES.

Star Trek, Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager
and related properties are Registered Trademarks of Paramount Pictures
registered in the United States Patent and Trademark Office.
All original designs are copyright   Paramount Pictures.
No infringement of Paramount's copyrights is intended.

[Distribution]

All files in this zip are for personal use only and cannot be bought or sold. 

Permission must be sought from both cliperkins/cinqnic and GMunoz before modification and subsequent publication of the Spirit class model, texture sets and any other related file in the archive.




Updated 2023-10-02 by MSR1701 with the following changes:
- Updated Projectile Script for compatibility with REv1.2
- used SFX script "Sovereign Phaser" for compatibility with RE v1.2
- Removed NanoFX Scripting for compatibility with REv1.2
- Removed Ablative Armor scripting for compatibility with REv1.2
- Plugin created to load ship under "Future Ships"
No other changes were effected to the model, textures and scripts on this update.
I can be reached on Discord @ MSR1701 at the REP server @ https://discord.gg/TTGyDyYY6T

To Install:
Copy the folders for the version you wish to install (KM or Remastered Version) into the root install folder of your game install (the folders "Data," "Scripts," and/or "SFX" (the latter may not always be in a given mod).  Then run the game, and your ships should load in QuickBattle!


This program is not made or supported by Activision. You may distribute this program freely as long as the original archive is distributed and no part of it, including this document, is modified or missing.

Star Trek, Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager and related properties are Registered Trademarks of Paramount Pictures registered in the United States Patent and Trademark Office.

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