USS Victory 1.1 NO NanoFX Blinker Hardpoint

Adds blinkers to USS Victory

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USS Victory 1.1 NO NanoFX Blinker Hardpoint
Made by: Delta007_Sev 11/9/05

Instructions: Install the origional Ship from file "ussvictoryv1.1.rar", then copy/paste the new hardpoint in the \scripts\ships\hardpoints folder.

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Origional ReadMe:
#######################################################################
		USS Victory V1.0
#######################################################################

Ship:		USS Victory
Filename:	Victory
Version:	1.1
Date:		23 March 2004
Author:		Queball	
E-mail:		outsiderart@blueyonder.co.uk

After a year in the making, this is the USS Victory. This started life as a sketch I drew this time last year and after a horrible learning process in Max and Milkshape it is finally realised. It's named after one of the most famous battleships of all time - HMS Victory - still moored in Portsmouth Harbour and still the Flagship of the Royal Naval Admiralty. It is designed to compliment the Sovereign class and is approximately the same strength as the afore mentioned.
The weapons fit is as follows:
4 forward Quantum launchers (Fires with the G key or middle mouse button)
4 forward Photon lanuchers & 4 aft
23 Type 12 burst phaser arrays (which uses my medium phaser sound pack)
(update - 6/02/04) I have also just included Ablative Armour asthe hull was rather weak when hit
(update - 23/03/04) I have given the model running lights for use with NanoFX2 - Also the shields are now stronger)

I would like to stress that even-though the textures borrow about 5% of Rick Knox's own & the weapons are based on CG's Sovereign, this is not a kitbash and is a totally unique model.

The lods are for 'High' only (sorry to those with specs that cant run higher textures) illumination included
Specular maps included
Model weighs in at 6,618 polys. Textures measure 512x512.

Installation:
//Latest Foundation plug-in needed
//NanoFX2 needed for running lights
//You will also need the Advanced Technologies Pack
1.Unzip contents into a new folder and copy the 'Data', 'Scripts' & 'sfx' folders into your Bridge Commander root directory. If asked to overwrite files, click yes to all. This ship will NOT replace any ship installed (unless you already have one called 'Victory'!).
2.Use Bridge Commander Mod Packager to import the ship.
3.Enjoy.

Bugs:
None I know of

Credits:
-Thanks to Rick Knox (a.k.a - pneumonic81) for the use of a few texture bits and ideas
-Thanks to Chronicodal Guy for allowing the modification of his hardpoints
-Thanks to USS Apollo for the ATP
-All other aspects of the model by me
-Thanks to all the BCFiles staff (especially Starforce2)
-Thanks to Jim2469 & Darkthunder for Beta testing
-Thanks to all the guys and gals on the BCU forums especially the following:(in no specific order)
 jwattsjr, Chris Jones, Mars, Thunder, Nebula, Admiral Firedrake, Pegasus104,
 Laurelin, Omniscaper, USS Phoenix, Cpt. LC Amaral, Dark Fox, Nosehole, Zero_Saiyaman,
 cpt.Eagleeye & anybody else I missed.
-(If you feel you have been left out of these credits & should be included, please let me know.)

By downloading this You agree that I will not be held responsible if this file causes any problems to your machine, game, life and/or your state of mind.
So there.

[Copyright]

THIS MODEL(S) IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY Activision TM & (C) INTERPLAY & PARAMOUNT PICTURES.

Star Trek, Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager
and related properties are Registered Trademarks of Paramount Pictures
registered in the United States Patent and Trademark Office.
All original designs are copyright © Paramount Pictures.
No infringement of Paramount's copyrights is intended.

[Distribution]

All files in this zip are for personal use only and cannot be bought or sold. They also cannot be modified without author's permission.
They can be uploaded in any site but credits MUST be given.

Right, now its done I'm off out to binge-drink.....Heavily! 
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Delta007_Sev


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Registered 14th November 2005

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