This is a hardpoint .py file for Rick Knoxx's re-scaled Akira model. Venzon has modified the ventral saucer phasers, so that the two small arrays that are on the model are correctly used, and has also increased the maximum torp load to 3000, as the Daystrom Institute says it should be. He's also positioned the 15 (yes, 15) torpedo launchers in their correct positions on the ship and in the 2D display, again according to the Daystom Institute. There are four torpedo tubes at the front of the saucer section, and seven in the rollbar weapon pod. When adjacent photon tubes are fired one after another, each individual torpedo comes out of the correct launcher. Firing all seven of the rollbar launchers at once provides a nice spread. Two more impulse engines have been added to match the textures on the model, and the phaser and shiels power settings have been set to the game's power levels. The .py file goes in your bridge commander scriptsshipshardpoints directory.
Star Trek Bridge Commander ======================================================================= Title : Venzon's Weapon Upgrade For Knox's Akira Ver 1.0 Date : 04-23-2002 Files : scripts folder, this readme, screenshots Author : Joe Venzon, Models by knox Email Address : [email protected] Description : Fully functional and accurate weapons for Knox's Akira class. Other Works : None yet Future Works : Modified Hardpoints for all other Knoxx ships Homepage : http://trek.venzon.net ======================================================================= * Description * This is a hardpoint .py file for Rick Knoxx's re-scaled Akira model. I've modified the ventral saucer phasers, so that the two small arrays that are on the model are correctly used, and also increased the maximum torp load to 3000, as the Daystrom Institute says it should be. I've also positioned the 15 (yes, 15) torpedo launchers in their correct positions on the ship and in the 2D display, again according to the Daystom Institute. There are four torpedo tubes at the front of the saucer section, and seven in the rollbar weapon pod. When adjacent photon tubes are fired one after another, each individual torpedo comes out of the correct launcher. Firing all seven of the rollbar launchers at once provides a nice spread. The .py file goes in your bridge commander scripts\ships\hardpoints directory. * Construction * Base : original Bridge Commander files, Knox's Akira. Editor(s) used : SDK Model Editor, UltraEdit32 (text editor) Known Bugs : The phaser flares will occasionally be absent. Also, this Akira might not be properly balanced with the other ships in the game, now. Build Time : about 10 hours * Installation * Back up your old "akira.py" file located in scripts\ships\hardpoints. Extract the scripts folders to your path, where you installed Bridge Commander, and make sure that you have Knox's re-scaled Akira installed or you will have phasers and torps firing from nowhere. * Special Thanks * to Exeter on modding advice to Knox on the Akira to Activision for the best Star Trek game ever to Gene Roddenberry, for the entire Star Trek universe * Copyright / Permissions * This zip-file cannot be distributed without the permission of the authors in all kind of media. The packet must remain as it is without dropping out any files, including this document. The author reserves all rights to ask the distributor to remove the program from distribution. ******** It's not allowed to use this as source [modified or not] in your own work without the explicite permission! ********* * Disclaimer * This zip-file is provided "as is" with no warranties expressed or implied. The author will not be held responsible for any losses incurred, either directly or indirectly by the use of this program.
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