1689960452-WC's Enterprise J (KM and Remastered Versions) v1_1.7z —
Wiley Coyote's Enterprise J is now in BC Remastered v1.2!
This mod has been updated per the notes below:
Updated 2023-07-18 by MSR1701 with the following changes:
- Updated Projectile Script for compatibility with REv1.2
- Removed Removed Ablative Armor scripting to work in RE v1.2
- Plugin updated to load ship under "Future Ships"
- Removed NanoFX Scripting for compatibility with REv1.2
No other changes were effected to the model, textures and scripts on this update.
I can be reached on Discord @ MSR1701
To Install:
Copy the folders for the version you wish to install (KM or Remastered Version) into the root install folder of your game install (the folders "Data," "Scripts," and/or "SFX" (the latter may not always be in a given mod). Then run the game, and your ships should load in QuickBattle!
USS Enterprise-J Version: 1.0 Date: 12/24/08 Author: WileyCoyote Contact: PM me at Bridge Commander Central or my email at dmctrek AT yahoo DOT com __________________________________ Discription: This 26th century ship is featured in the Ships of the Line Calender. Only one view was shown ever of this ship, so I guessed on the rest. There could be so many variations of this ship. __________________________________ Credits: Doug Drexler for the Enterprise-J design JB06 - HP, tweaking Zambie Zan for the photon textures Limey_98 - mesh conversion Genty- bussard textures Also the BCC Community for giving me all of the positive comments and feedback. __________________________________ Requirements: foundation (for any mod to work) NanoFx 2.0 beta (for blinkers) __________________________________ Installation Instructions: 1. After installing BC v1.1, and the foundation mod, NanoFx 2.0 beta, unzip this mod into a temporary directory. 2. Copy files (data, scripts, and sfx) into your Bridge Commander folder. Click "Yes" to overwrite. 3. Once ingame, you should see a ship selection called U.S.S. Enterprise J. Select it and enjoy! Copyrights and Distribution Permissions __________________________________ THIS MODEL(S) IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY Activision TM & (C) INTERPLAY & PARAMOUNT PICTURES. Copyright notices: Star Trek, Bridge Commander, Star Trek: Deep Space Nine, Star Trek: The Next generation, Star Trek: Voyager (and various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sounds from the productions. Do not distribute modified versions of these files without attaining permission from the Author. This includes mesh changes, textures, HP's, conversions, and any other modifications. To request permission, see contact information above. Updated 2023-07-18 by MSR1701 with the following changes: - Updated Projectile Script for compatibility with REv1.2 - Removed Removed Ablative Armor scripting to work in RE v1.2 - Plugin updated to load ship under "Future Ships" - Removed NanoFX Scripting for compatibility with REv1.2 No other changes were effected to the model, textures and scripts on this update. I can be reached on Discord @ MSR1701 To Install: Copy the folders for the version you wish to install (KM or Remastered Version) into the root install folder of your game install (the folders "Data," "Scripts," and/or "SFX" (the latter may not always be in a given mod). Then run the game, and your ships should load in QuickBattle! This program is not made or supported by Activision. You may distribute this program freely as long as the original archive is distributed and no part of it, including this document, is modified or missing. Star Trek, Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager and related properties are Registered Trademarks of Paramount Pictures registered in the United States Patent and Trademark Office.
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