nn_skinl
nn_lb1
nn_mobile_lb1

WC's Enterprise J (KM and Remastered Versions)

1689960452-WC's Enterprise J (KM and Remastered Versions) v1_1.7z

Description

Wiley Coyote's Enterprise J is now in BC Remastered v1.2!


This mod has been updated per the notes below:


Updated 2023-07-18 by MSR1701 with the following changes:

- Updated Projectile Script for compatibility with REv1.2

- Removed Removed Ablative Armor scripting to work in RE v1.2

- Plugin updated to load ship under "Future Ships"

- Removed NanoFX Scripting for compatibility with REv1.2

No other changes were effected to the model, textures and scripts on this update.

I can be reached on Discord @ MSR1701


To Install:

Copy the folders for the version you wish to install (KM or Remastered Version) into the root install folder of your game install (the folders "Data," "Scripts," and/or "SFX" (the latter may not always be in a given mod). Then run the game, and your ships should load in QuickBattle!


nn_lb2

README

USS Enterprise-J
Version: 1.0
Date: 12/24/08
Author: WileyCoyote
Contact: PM me at Bridge Commander Central or my email at dmctrek AT yahoo DOT com
__________________________________

Discription:

This 26th century ship is featured in the Ships of the Line Calender.  Only one view was shown ever of this ship, so I guessed on the rest.  There could be so many variations of this ship.

__________________________________

Credits:

Doug Drexler for the Enterprise-J design

JB06 - HP, tweaking

Zambie Zan for the photon textures

Limey_98 - mesh conversion

Genty- bussard textures

Also the BCC Community for giving me all of the positive comments and feedback.
__________________________________

Requirements:

foundation (for any mod to work)

NanoFx 2.0 beta (for blinkers) 


__________________________________
Installation Instructions:

1. After installing BC v1.1, and the foundation mod, NanoFx 2.0 beta, unzip this mod into a temporary directory.

2. Copy files (data, scripts, and sfx) into your Bridge Commander folder. Click "Yes" to overwrite.  

3. Once ingame, you should see a ship selection called U.S.S. Enterprise J.  Select it and enjoy!


Copyrights and Distribution Permissions
__________________________________
THIS MODEL(S) IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY Activision
TM & (C) INTERPLAY & PARAMOUNT PICTURES.

Copyright notices:

Star Trek, Bridge Commander, Star Trek: Deep Space Nine, Star Trek: The Next
generation, Star Trek: Voyager (and various logo devices used in them) are
copyright Paramount Pictures, as are the characters, related images, and sounds
from the productions.

Do not distribute modified versions of these files without attaining permission from the
Author. This includes mesh changes, textures, HP's, conversions, and any other
modifications. To request permission, see contact information above.


Updated 2023-07-18 by MSR1701 with the following changes:
- Updated Projectile Script for compatibility with REv1.2
- Removed Removed Ablative Armor scripting to work in RE v1.2
- Plugin updated to load ship under "Future Ships"
- Removed NanoFX Scripting for compatibility with REv1.2
No other changes were effected to the model, textures and scripts on this update.
I can be reached on Discord @ MSR1701

To Install:
Copy the folders for the version you wish to install (KM or Remastered Version) into the root install folder of your game install (the folders "Data," "Scripts," and/or "SFX" (the latter may not always be in a given mod).  Then run the game, and your ships should load in QuickBattle!


This program is not made or supported by Activision. You may distribute this program freely as long as the original archive is distributed and no part of it, including this document, is modified or missing.

Star Trek, Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager and related properties are Registered Trademarks of Paramount Pictures registered in the United States Patent and Trademark Office.

There are no comments yet. Be the first!

nn_skinr