X Y Z Torpedoes

These are new torpedoes each with it's own "hit to damage" ratio. The X Type torpedo has the faster speed, but no noticable improved damage....

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These are new torpedoes each with it's own "hit to damage" ratio. The X Type torpedo has the faster speed, but no noticable improved damage. The Y Type torpedo has a normal speed, and a noticable damage yield. And the Z Type torpedo is the superior of prior X and Y types. The textures on the the different torpedoes are different in color, So in a heated dogfight you can tell what's being fired off in the maylay. So check out the new torpedoes,

And see if they are worthy to be placed in your arsenal?

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Download 'xyz-torpedos.zip' (14KB)

Readme
     <<<<<<<<<Okt.31.02>>>>>>>>>
    <<<<<<<<<Hary74565>>>>>>>>>


XYZ Torpedo MOD

I have created some new Torpedoes for Bridge Commander.

The following Types:

XYZ Torpedoes:

                       ______________________
                        -X is a fast type
                      ______________________

                      ______________________
                      -Y  is a far have more power
                      like the (Positron Torpedo)
                      ______________________

                     ______________________
                     -Z is the best, it has speed 
                     and power.
                    ______________________

Install:

Copy the files in the BC root directory and the files will be placed for you.


Open the BC Model property editor to add to add the torpedoes to a ship.


Or install it directly to the hardpoint .py file of the ship you want to add the torpedoes.

For example:
__________

Torpedoes.SetMaxTorpedoes(0, 350)
Torpedoes.SetTorpedoScript(0,"Tactical.Projectiles.PhotonTorpedo")
Torpedoes.SetMaxTorpedoes(1, 150)
Torpedoes.SetTorpedoScript(0,"Tactical.Projectiles.Quantum")
Torpedoes.Set MaxTorpedoes(2, 4)
Torpedoes.SetTorpedoScript(0,"Tactical.Projectile.PositronTorpedo")
Torpedoes.SetNumAmmoTypes(3)

____________
Change this to:
____________

Torpedoes.SetMaxTorpedoes(0, 350)
Torpedoes.SetTorpedoScript(0,"Tactical.Projectiles.X")
Torpedoes.SetMaxTorpedoes(1, 150)
Torpedoes.SetTorpedoScript(0,"Tactical.Projectiles.Y")
Torpedoes.SetMaxTorpedoes(2, 50)
Torpedoes.SetTorpedoScript(0,"Tactical.Projectiles.Z")
Torpedoes.SetNumAmmoTypes(3)

__________
Hope my readme is exact, but should work...

Have fun with it!

Created by Hary74565

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Hary74656


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Registered 2nd November 2002

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