These are new torpedoes each with it's own "hit to damage" ratio. The X Type torpedo has the faster speed, but no noticable improved damage. The Y Type torpedo has a normal speed, and a noticable damage yield. And the Z Type torpedo is the superior of prior X and Y types. The textures on the the different torpedoes are different in color, So in a heated dogfight you can tell what's being fired off in the maylay. So check out the new torpedoes,
And see if they are worthy to be placed in your arsenal?
<<<<<<<<<Okt.31.02>>>>>>>>> <<<<<<<<<Hary74565>>>>>>>>> XYZ Torpedo MOD I have created some new Torpedoes for Bridge Commander. The following Types: XYZ Torpedoes: ______________________ -X is a fast type ______________________ ______________________ -Y is a far have more power like the (Positron Torpedo) ______________________ ______________________ -Z is the best, it has speed and power. ______________________ Install: Copy the files in the BC root directory and the files will be placed for you. Open the BC Model property editor to add to add the torpedoes to a ship. Or install it directly to the hardpoint .py file of the ship you want to add the torpedoes. For example: __________ Torpedoes.SetMaxTorpedoes(0, 350) Torpedoes.SetTorpedoScript(0,"Tactical.Projectiles.PhotonTorpedo") Torpedoes.SetMaxTorpedoes(1, 150) Torpedoes.SetTorpedoScript(0,"Tactical.Projectiles.Quantum") Torpedoes.Set MaxTorpedoes(2, 4) Torpedoes.SetTorpedoScript(0,"Tactical.Projectile.PositronTorpedo") Torpedoes.SetNumAmmoTypes(3) ____________ Change this to: ____________ Torpedoes.SetMaxTorpedoes(0, 350) Torpedoes.SetTorpedoScript(0,"Tactical.Projectiles.X") Torpedoes.SetMaxTorpedoes(1, 150) Torpedoes.SetTorpedoScript(0,"Tactical.Projectiles.Y") Torpedoes.SetMaxTorpedoes(2, 50) Torpedoes.SetTorpedoScript(0,"Tactical.Projectiles.Z") Torpedoes.SetNumAmmoTypes(3) __________ Hope my readme is exact, but should work... Have fun with it! Created by Hary74565
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