The Brothers in Arms Earned in Blood Software Development Kit was created to give mod-makers the ability to modify and create content for BIA. Now let's see some cool maps!
NOTE: Only install if your Brothers in Arms Earned in Blood disk didn't come with the SDK.
=============================================== readme.txt BIA EIB SDK Release Notes =============================================== 09-08-2005 === Table of Contents === Introduction I Additional Information II BIA EIB SDK Features III SDK Sample Content IV Feedback V (I) Introduction This SDK release includes BIA tools (UnrealEd BIA Edition, MIG, etc), source script code for making BIA modifications, and Work in Progress documentation. These tools allow creation of Brothers in Arms maps, models, and materials. The source script code allows modifications for Brothers in Arms: Earned In Blood. (II) Additional Information 1. Mutator language files (.int, .est, .dst etc) use “Mutator=” instead of the way the Unreal Tournament games “Object=”. 2. Added .dds texture exporter for exporting DXT compressed textures. This gives the ability to export textures from packages. This texture exporter doesn't support BiA cubemaps. 3. IMPORTANT: If you are ever prompted from UCC to overwrite any *classes.h file, it means you have changed an UnrealScript dependency on native (C++) code. To avoid this, never make changes to anything relating to native code! If you must, you may modify classes in some cases. (III) BIA EIB SDK Features 1. UnrealEd - Brothers in Arms Earned In Blood. 2. BIA EIB: SDK Documentation. WARNING: These documents were created using MS Word 2003. Some older versions may have trouble opening/viewing content in these files. - BIA_SDK_Vol1.0.doc SDK Overview This volume contains a high-level overview of Gearbox specific changes to the Unreal Editor. It also contains some additional information about Gearbox specific actors. - BIA_SDK_Vol2.0.doc Basic BIA Level Creation /w Combat See http://biasdk.gearboxsoftware.com This volume will be used in conjunction with Sample_SI_Combat.gbxmap to learn how to build a basic level with SI (Situational Intelligence) combat. - BIA_SDK_Vol3.0.doc Dedicated Servers This volume includes information and setup steps for creating and using dedicated servers. - BIA_SDK_Vol4.0.doc Tools This volume includes additional information about the tools included with this SDK. - BIA_SDK_Vol6.0.doc Single-player and Skirmish Actors & Standards This volume describes the use and functions of various actors, as well as the standards used by Gearbox to create Single-player and Skirmish levels. 3. MIG (Multipurpose Information Generator) – A program used to create language files which are used by BIA to load Single & Multiplayer maps. 4. Unreal Script code. 5. Sample Art. 6. Sample maps. (IV) SDK Sample Content - SDK_Art This folder contains both sample source-2d art, as well as source 3D and Animation art. - Sample_SI_Combat.gbxmap See http://biasdk.gearboxsoftware.com This map gives a very specific example of how to set up BIA SI combat. Please see the document BIA_SDK_Vol2.0.doc for more info. - Sample_AI_Construct.gbxmap This map helps test the AI in a controlled environment to plan single-player level creation. - Sample_WeaponsTest.gbxmap This map helps test all the weapons and their damage values, and accuracy at three ranges. It’s also useful for benchmarking modifications to suppression levels of enemy AI. - Sample_MaterialSurface.gbxmap This map is good to test the surface effects available to set to materials. The surface effect marked in green, all have BIA sounds and emitters, the ones in red are default with the Unreal Engine. (V) Feedback Please visit the SDK Home page to provide feedback and find out any news about the SDK. http://biasdk.gearboxsoftware.com _______________________________________________ © 2005 Gearbox Software, LLC. All Rights Reserved. Published and distributed by Ubisoft Entertainment under license form Gearbox Software, LLC. Brothers In Arms Road to Hill 30 is a trademark of Gearbox Software and used license. Ubisoft, Ubi.com, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries. Gearbox Software and the Gearbox logo are registered trademarks of Gearbox Software, LLC.
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