Dangerous AI and Command Mod



Two Mods in one package: Dangerous AI and Rendroc's Command Mod.

With the Dangerous AI, the Germans will avoid your flanking maneuvers and attempt to flank you themselves. They will retreat when necessary and may use smoke grenades. Get too close without support, and they will assault you.

The Command Mod adds Smoke Grenades, more Battle Dialogue, and the ability to order your team to Throw Grenades to the previous versions which included Assaulting Tanks, Maneuver Under Cover, Waypoints, Pickup Panzerfaust, and much more.



Rendroc's Command Mod v2.0
Dangerous AI Mod v1.0
Advanced Squad Commands for the Tactical Player

Single Player Mod for Brothers In Arms: Earned In Blood



The Command Mod adds more commands to provide more strategic options
for defeating the enemy.

Rendroc's Enhanced Squad Command Interface for Single Player has a
New Command Ring, Smoke Grenades, Easier Targeting in Authentic Mode, 
Assault Cam, Peek Cam, Fall Back, Widen Formation, Man MG, Pick Up
Panzerfaust, Assault Tank, Waypoints, Maneuver Under Cover, Enhanced
Cover AI, and Order Grenades


v2.02:  Added Dangerous AI Mutator
v2.01:  Startup Shortcut to Preload the Mod and enable use in Skirmish
	Some New Dialogue and Tweaks
	Smoke Grenades ( Affects AI )
	Order Grenades ( Explosive & Smoke )
	Added New Combat Dialogue.  These sounds were recorded but
	      not implemented by the original developers.
	More Intense Grenade Battles
	Return & Dive on Grenades
	Checkpoint For Last Chapter in Authentic Mode

v1.03: Fixed Tank Assault
v1.02: More aggressive MG fire.  Fixed some tank commands.
v1.01: Fixed some MGs not mountable


Using Mutators in Single Player:

Use the Installer to install all CommandMod files to your base 
BrothersInArmsEIB directory.  Do not select the "System" directory,
as you might with some other mods.


There are two ways to use this Mod.  The first is to launch BiA with
the installed Shortcut.  The Mod will be pre-loaded for the first map.
You can play any game (including Skirmish Mode), but if you quit to
return to the Main Menu, the Mutator will no longer be active.  You
can reactivate it by restarting the game using the shortcut, or by
following the instructions below.

The other way is to start EiB, and from the Main Menu, select "Story",
then "Chapters".  Click "Mutators" (at the bottom), then select
"CommandMod", click "Add" and then "Back" (at the bottom), then choose
which map/chapter you want to play.  When you return to the Main Menu,
the Mod is not active anymore and you will have to repeat this step to
activate it again.  Also, you cannot play Skirmish with the Mod using
this method.


Dangerous AI:

This is a separate Mutator that is included in this installation.
Activate Dangerous AI the Mutators menu as above.  It cannot be preloaded.

The Germans will run around a lot.  It's mostly for fun, but provides some
interesting variations in gameplay, and perhaps a few surprises :)
They will attempt to flank and avoid being flanked, and will even assault you
and your squads.  

Using this mod and the Command Mod will enable Germans to use Smoke Grenades.


New Commands:
Since some additional buttons combinations will be used for issuing
orders, you may have to change your key setup so that you can press
the necessary buttons simulaneously.  Also, you may already be used to
pressing certain keys to Cancel the Command Ring.  However, the only
recommended method for cancelling the Command Ring with this mod is
the "Use" key.

Command Ring Button (Tap for Waypoint):
	Release Command Button (Or Tap Again for Waypoint) = Move
	Press Use = Cancel Command or Waypoint Mode
	Press Switch Weapon = Alternate No Target Mode
	If Panzerfaust / MG in Ring = Move, Pickup / Man MG
	Press Melee = Move, Maneuver Under Cover
	Press Fire (No Target) = Move, Widen Formation
	Press Jump = Advance	
	Press Fire (Target) = Assault
	Double Click Fire (Target) = Assault w/ Assault Cam
	Press Grenade = Throw Grenade
	Press and Hold Grenade = Throw Smoke Grenade

Press and Hold Grenade = Throw Smoke Grenade
Hold Fall Out = Fall Back
Hold Fall Out + Press Fire = Widen Formation
Hold Crouch = Peek Cam

(More on these commands can be found below)

New Command Ring:

The Command Ring is now projected onto the surface of whatever object
you are looking at, rather than the ground.  This should make it
easier to see where you are ordering: now, you designate the cover you
want them to use, rather than the ground in front of it.

Alternate Command Mode:

By pressing "Switch Weapon" while the command ring is visible, the
ring will switch to an alternate mode that will not target enemies.
Use this if your Target Icon keeps popping up when you want to issue a
Move Order.  The Alternate Command Ring has a different color.

Targetting with No Suppression Icons:

This mod will make it easier to target enemies from behind cover with
suppression icons turned off.

Enhanced AI Cover Selection:

The AI will try to stick to cover a little more, and has improved
capabilities for searching for better cover and firing locations.


New Camera Mode: Peek Cam

Hold "Crouch" for a few seconds while behind cover, and you will get
an "Over the Helmet" view of Red.  This is so you can watch all of the
action in safety without missing any of the excitement of battle.

New Camera Mode: Assault Cam

When ordering an Assault, Double Click on the enemy (instead of single
click) and you will be able to view the Assault up close and
personal.  Make sure you have cover when initiating this (Red will
duck while the Assault Cam is active).


Waypoints / Waypoint Mode:
Tap the Command button (do not hold it) and you will enter Waypoint
Mode.  The Command Ring will stay visible while you tap the command
button for each location you want the team to pass through.  You can
also create waypoints using any combination including Alternate Command
Mode, Maneuver Under Cover, or Pickup Panzerfaust.  

Waypoint Mode ends when you order to Man an MG, Widen Formation, Target an 
Enemy, or Assault, or when you press the "Use" button.

Fall Back: Hold "Fall Out" until the order is given.  Your team will
fall back to its previous position.

Widen Formation: Press "Fire" while holding "Fall Out".  Your team
will widen its search for suitable cover and vantage locations ,possibly splitting up.

Fall Out:  Members fall out in place, dismounting any MGs and
disregarding any ordered Panzerfausts pickups, and tighten their
formation to standard.

New Commands Using Command Ring:
Mount MG: 
Issue a Move Order at an MG42 or M1919 (a new icon
should appear) and one of your members will mount it.

Pick Up Panzerfaust: 
Issue a Move Order at a box of Panzerfausts or
one that is lying on the ground and one of your members will pick it
up.  You can also "Waypoint" a pickup; the team will pickup up the
Panzerfaust before moving on to the next waypoint.

Maneuver Under Cover: 
Press "Melee" while the Command Ring is shown,
and the team will move in the crouched position and hold their fire
until they reach the ordered destination or they are shot at.  This
may increase your chances of surprising and flanking the enemy.

Move and Widen Formation: 
Press "Fire" while the Command Ring is
shown, and the team will move to the ordered destination and widen its
formation as described above.

Press "Jump" while the Command Ring is shown, and your team will
advance beyond the ordered location.  Use this if you want to order
your team to an area beyond an obstruction, or to occupy a

Throw Grenade / Throw Smoke Grenade:
Press "Grenade" while the Command Ring is shown, and your team will 
try to throw a grenade at the spot or enemy you designate.  
Press and Hold "Grenade" to have them throw a Smoke Grenade instead.

Assault Tank:
Your Assault Team now has the capability to Assault Tanks.  They must
have a strategic advantage or they will refuse the order.  At minimum,
you need two soldiers still alive with at least one grenade, and
either the tank must already be seriously damaged or the team must
have a Panzerfaust.  If the assault fails, the team will attempt to
flee to their previous location.


Intense Grenade Battles:

The Grenade settings have been fixed.  Neither the US Troops nor the
Germans are shy about throwing explosives around.  Also, they are more
likely to pick up a grenade and throw it back at you than ever
before.  Close Range battles will be extremely dangerous for both sides,
even if they are behind cover.  Remember to Suppress and Flank.

If you order an Assault and your team is in a good position, they will
now throw a grenade at the enemy before they rush in.


Smoke Grenades:

You now have Smoke Grenades as part of your standard equipment,
depending on the chapter.  Press and Hold the "Grenade" key to throw a 
Smoke Grenade instead of the usual Explosive variety.  The number
of grenades you have left appear next to the normal grenade counter.

All AI Bots (US and German, Infantry, Tanks, and AT Guns) will fire
erratically into the smoke to try to hit their opponents.  A lucky
shot here and there will still hit.  Also, Suppression will be more
difficult since your team will not be able to focus your fire as well
as when they have perfect visibility.

Your Fire Teams will be issued Smoke Grenades as well.  Press and Hold
"Grenade" while ordering to have them throw smoke into the designated


New Combat Dialogue:

Gearbox had the charactor actors record a bit more than is actually
implemented in the game.  I tried to use as much of this as possible
to create a richer gaming experience.  If you play this game a lot,
you will notice a few new phrases during combat.  These are: 
Post Melee trash talk, Enemy Movement, In Position, Falling In, Retreat,
Adjusting Position, Horror, Suppressing Enemy, Allied Tank Killed,
See Allied Tank, Close Explosion, Distant Artillery, and more of the 
"Colorful Dialogue" unique to each character.  

Incidentally, the Germans also speak some of these phrases (in their
own language, of course).  I tweaked the frequency of some of the
phrases and tried to prevent the same person from talking over and
over, which can happen in the unmodded version.

A few more gestures used by the Team Leaders were also implemented.  
These are: Get Down, Cease Fire, Fall In, and Point Out Enemy.


Checkpoint for Last Chapter in Authentic Mode:

I enjoy a challenge as much as most of you, but the last chapter in the
game has a long and emotional cinematic in the middle.  Watching it too 
many times can lessen its impact, so I have enabled only the one Checkpoint
immediately afterwards.  If you disagree with this, you don't have to 
"Reload from Checkpoint" if you don't want to!


Thanks to Gearbox for providing the SDK and creating a wonderful
game, and to Botman and the other Gearbox Forum members for keeping
the BiA Mod Forum alive.

See included CommandMod_EULA.txt
Please ask me first if you wish to utilize any of my code for your own use. 

CommandMod by Rendroc 07/24/08 
Email me any questions or feedback:
mjc1975 [at] gmail [dot] com

There are no comments yet. Be the first!