Here's a very appropriate "final" version of the map Africorps vs. Desertrats by Echsenschnitter. If you enjoyed either of the other two earlier releases, it is highly recommended that you update to this one because there are loads of fixes and a few changes you might appreciate as well. ;) Most importantly, though, the background track from v1.2 has been removed to coincide with copyright laws -- you don't want to get the cops on you for a CoD2 map, now do you? :P Whatever the case, read the list below for an idea of what you get with this final version, check out the screenshots, and download Africorps vs. Desertrats now! :D
- Changed song for copyright reasons (file v1.2 removed —xXezekielXx)
- Made changes to the indoor lighting, some textures and objects
- Fixed DX9 sound bug
- Fixed various minor graphic bugs
README mp_africorps (FINAL) "Africorps vs. Desertrats" Note: Should you already have a previous version of this map installed, be sure to remove it first, before playing this version ! 1. Map info 2. Version info 3. Copyright warning 4. Contact information 5. Thanks to 6. Known bugs 7. Facts -= 1st =- "mp_africorps" is a medium sized multiplayer map. This map currently supports the following game modes: + Deathmatch + Team Deathmatch + Search & Destroy + Capture the Flag + Headquarters -= 2nd =- Version Final -Changed song due to german law forbidding use of the former one -Made some changes to the indoor lighting, some textures and objects -Fixed sound bug in Direct X 9 mode -Fixed some tiny graphic bugs Version 1.2 -Made various gameplay-related changes to the environment -Updated grid file for better player model lighting -Added a nice german song to the map ;) Version 1.1 -Added support for Search & Destroy mode -Changed environment at some places a bit -Removed some of the bigger ugly looking shadows -Added MG (30cal) to sniper tower (dm only), MG42 near tower in dm mode not available anymore (only tdm, hq & sd) -Compressed the iwd file so that the size is now 10.0MB and not 28.8MB anymore -Changed flag spawn points in ctf mode -Fixed some graphic bugs -= 3rd =- You're not allowed to alter the map and/ or associated files in any way. If you want to copy the map and give it to your friends without any charge - no problem, as long as it's ALL files including this "readme". All original files remain property of the respective owners. "mp_africorps" was build by Kai Effelsberg alias Echsenschnitter. (c) 2006 -= 4th =- Contact: ICQ: 239 825 650 Xfire: Echsenschnitter -= 5th =- Thanks to the folks at modsonline.com for helping me with some stuff and to the guys and girls at codutility.com and soldiersinchrist.us for testing the map (v1.0, v1.1). -= 6th =- Known bugs: -Shadows with stair effects. Impossible to fix. This is an engine related problem. -No bug, but i haven't added any portals to the map. To be honest, i don't get them to work. That's why my map could run poorly on some machines, especially if there are many players in the map. I'm sorry for that, but i'm a beginner with the Radiant Ed. -= 7th =- Facts: This is my first map made with the Radiant Ed and my first mp map ever. Looks best in DirectX 9 mode :) I hope you'll have some fun while playing the map. Cheers. (Date: September 19.2006 Koenigswinter/ Germany)
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