WARNING: The following mod contains extreme amounts of blood and gore and is not recommended for players under 18 years of age.
NOTE: Be sure to download the latest patch for this mod here!
Mr. Ifafudafi is back from his two-month-long break from Bloodlust CoD2SP modding to bring you the latest installment of the mod, now "Beta 8." There's a handful of significant new features in this update, as well as numerous minor alterations and fixes, but I'm just going to have to refer you to the ReadMe below for the details! :P Check that out, see the screenshots, and download the mod if you like this sort of thing.
----------------------------------------------------------- Bloodlust Call of Duty 2 Single-Player Mod (Beta 8) Copyright © Mr. Ifafudafi (Currently site-less... D:) Official Readme-type-thing ----------------------------------------------------------- /////////////// Contents! \\\\\\\\ -Contents -Ifafudafi's Notes -Udpates -Installation -Legal junk -Contact info -Credits OFFICIAL DISCLAIMER: This mod has what some would consider mature material, (blowing people's heads off and watching a bunch of blood and guts come out) and neither Mr. Ifafudafi or any related persons thereof can be held responsible for any mental or physical alterations, damages, or other negative effects that come as a result of the downloading, using, or witnessing of the content in this this mod. ///////////////////////// Ifafudafi's Notes! \\\\\\\\\\\\\ I've added this section so that I can say a few words, should I need to. Anyway, it's great to be back. Halo PC has been consuming my life (let's just say I already modded a working energy sword into it... >_>), and, of course, my purposeful vacation took some time. Good thing is, that's given me relaxation, so I can come back to CoD2 with a fresh look. The good news (and reason I've released this already) is that it looks like the only new blood mod being released lately is Massacre/Modder's Hell, and frankly, that came way after mine did, and simply added a few splatters and overlays. Let's see if I can pave the way for more new stuff. (Oh, and haarde... Leave my weapon/gore menu scripts alone. You like the idea, make your own. From scratch. I did. I don't want to have to start encrypting stuff.) Secondly, the site's down. Why? The only people coming are adbots, and that's not exactly ideal. If y'all need to contact me, you can do so through e-mail or a comment on CoDFiles. Sorry for any of you who still visited, but it had to be done. Anyway, enjoy the original CoD2 Single-Player Blood and Gore mod! ////////////// Updates! \\\\\\\ New in beta 8: -Here's the biggie: A gore menu. You'll be able to: 1. Tweak blood amount 2. Enable/disable decapitation 3. Enable/disable body explosions 4. Enable/disable the new (yet non-intrusive! :D) low health overlay 5. Enable/disable barf effects (yes, I've got 'em back in.) -But wait, there's more! We've got a weapon menu too! You can choose between any gun from your nation, or a random weapon... For both weapon slots! Thanks to this, we've now got our Sten back, as well as a Grease Gun for the Americans. Wonderful, no? -Body explosions now chunky chunky, with trails that go WEEEEEEeeeee.... (horrible grammar intended) -Barfing effects re-added (kind of given.) -Barf now has sound -New (optional) low damage overlay (also given. >_>) -You'll see more Russians with PPS42s, Americans with Grease Guns, and British with Stens -30-round Thomposn no longer named Thompson MKII. Instead, it'll have that little triple bullet symbol that used to be on the PPS42 name -General weapon tweaks -General blood tweaks -General bug fixes -More comments added From beta 7: -Decapitated models! When you blow someone's head off, there won't be an empty hole in space anymore. You'll actually see the remnants of their neck. A huge, and I mean HUGE thanks to WCP for letting me use his decapitated models; Merciless' didn't work right -Some more weapon tweaks -Fixed distortion effect -Decapitating/exploding scripts changed to be damage based. We don't want a Colt blowing someone's head off -Some more blood effects, including a squirt or two for powerful attacks, and a good bit of chunks for body explosions -Yet more general glitch fixes -Some more blood tweaks and modifications -Some comments added in the script files for those of you who like messing around with that kind of stuff From beta 6 updates & fixes: -BIG FAT NOTICE: I've moved the mod to http://ifafudaficod2.freephpnuke.org, so make sure you go there instead. -Small normal-weighted notice: Many of y'all have asked about the lack of a Shotgun, Grease Gun, or Sten. I've taken these out due to conflicts with the mod or just general glitches, so you probably won't see them for a while. -Obligatory blood tweaks -Replaced old blood decals with the ones from Dark Messiah of Might & Magic (definitely a huge improvement) -Added a distortion effect to the muzzle flash of rifles (only shows in DX9, though) -General glitch fixes -General weapon tweaks From beta 6: -In-game deactivation. If you turn blood off in the Options menu, you won't see any more blood until you turn it back on. Handy for nosy parents -Weapons tweaked slightly, most notably a decreased BAR/Bren zoom, and less sway and time to recenter sights -Blood effects tweaked; barf is more visible, more animations actually play, body explosions actually create blood splatters, among many, many other tweaks -Grenades do a small amount of damage if thrown on somebody -Weapon tweaks and blood effects seperated into two different IWDs -Various glitches fixed From beta 5: -PRECACHING! This fixes Du Hoc Assault and other levels in which some effects wouldn't play or would screw up -Weapon sway a bunch more -Damage tables updated -Melee damage drastically decreased, as I'm pretty sure you can't kill someone in two whacks... >_> -On many missions, you'll randomly spawn with either a pistol or a submachine gun, instead of always one of those -Grenade cooking -Brain effects fixed so that they actually show up now From beta 4: -Location-based blood pooling fine-tuned -Body explosions and head pops tweaked to be more realistic From beta 3: -Shotgun issues fixed, still need to aim for the most part though -Full body explosion when killed by explosive weapons -"Bloody Barf" fx when shot in the chest From beta 2: -Blood fx tweaked to be more intense -Fixed some coding issues From beta 1: -Head popping -Blood splatters, -Blood squirting from decapped heads. Thanks to Team Merciless from http://www.mercilessmod.com for these. Hopeful updates in beta 9 -Damaged body and head models -Dead body shoo... Need I say it again? >_> ////////////////// Installation! \\\\\\\\\ Just stick the IWDs inside your Call of Duty 2/main directory. Don't worry, it won't interfere with multiplayer. I've tried it out. To remove, just put the IWDs somewhere else. ///////////////// Legal junk! \\\\\\\\\ I've been having some issues with usage of the mod's content, so I'll make it a bit clearer. If you want to use anything in this mod that's not owned by Merciless or anyone else, ask me for permission first. If you want to use anything in this mod that is owned by Merciless or anyone else, ask them. All gore models and a few images are made/taken by Team Merciless from www.mercilessmod.com, and most of the scripts in the FX folder are created by them as well. Decals are taken from Dark Messiah of Might and Magic (© Ubisoft & Arkane Studios) /////////////////// Contact info! \\\\\\\\\\ Simply contact me at phazonflakesAThotmailDOTcom. Of course, make sure to replace the AT and DOT with the proper symbols. As said earlier, the site's down. //////////// Credits! \\\\\\ A big, fat, whoppin' thanks to WCP for letting me use his decap models. A very special thanks to Bloodlust of http://www.bloodlustmods.com for kicking off the mod and giving me a start on what it is today. Thanks to Team Merciless from http://www.mercilessmod.com for inspiration and the material to build upon it, CoDFiles for secondary hosting, all the fans of the mod for their support, and thanks to you for checking out the mod.
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