Camillo CoD2SP Realism Mod

Here's a quick update for Camillo's CoD2SP Realism Mod, which features just a few fixes to the recently released v2. In case you didn't alr...

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Here's a quick update for Camillo's CoD2SP Realism Mod, which features just a few fixes to the recently released v2. In case you didn't already know, version 2 of the mod had lots of tweaks in gameplay; this one features slightly more aesthetic updates. :) Read the details on the new stuff below, and download this excellent single-player realism mod now! :thumbsup:

  1. Reduced size of muzzle flashes for rifles
  2. Added a slight tracer to the heavy machine guns (e.g. MG42 and .30 cal)

Version 2:

  1. Removed crosshairs for MG42 and .30 cal machine guns
  2. Increased accuracy of Allied soldiers
  3. German and Russian grenades have longer throw distances than American and British grenades
  4. Increased grenade explosion damage radius
  5. Heavy weapons have a little more sway when aiming down the sight while moving
  6. Every weapon has only a little zoom effect while aiming down the sight, except pistols and Panzershreck, which don't have this effect at all
  7. Removed partial reloading on all rifles like Kar98k or Mosin Nagant -- you can still partially reload all other weapons like the Thomspon and PPSh
  8. Realistic weapon rates of fire
  9. Realistic weapon damages
  10. Realistic weapon names

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Readme
INSTALLATION

1. After unpaking the file copy "ZZZ_Camillo_COD2SP_Realism_Mod_v2.1" file into "main" folder located in Your Call of Duty 2 folder.
2. Make a backup copy of Your "config" file located in "main / players / (player profile name)" folder inside Your Call of Duty 2 folder and place it in a safe location in a case You would like to eventually find it in the future.
3. Copy "config" file located in unpacked folder with my mod into "main / players / (player profile name)" folder inside Your Call of Duty 2 folder, overwriting existing file.
4. Launch Call of Duty 2.
5. After launching You may be asked if You want to load the game using default settings and You have to select "NO".
6. When the game is loaded set Your sounds, graphics settings and key bindings with Your own preferences.
7. Now You can play but the mod will work only when You start any mission from the beginning.


UNINSTALLATION

1. Detete "ZZZ_Camillo_COD2SP_Realism_Mod_v2.1" file from "main" folder located in Your Call of Duty 2 folder.
2. Delete "config" file from "main / players / (player profile name)" folder located in Your Call of Duty 2 folder.
3. Find Your backup copy of "config" file and copy it into "main / players / (player profile name)" folder located in Your Call of Duty 2 folder.
4. Now You can play and Your Call of Duty 2 is just like it was before installing the mod.


INFO ABOUT THE MOD

In fact I created this mod for myself with my own preferences and needs. However, I decided to share it with the other Call of Duty 2 players. The mission of this mod is basicly to deliver higher level of realism in the game. Every change it brings is thinked over, realistic as much as it can be and is based on authentic sources. Below You can find the list of modifications.

WEAPONS

1. The damage level of every weapon was increased and changed into realistic as much as it can be, i.e. Kar98k, Lee Enfield or Mosin Nagant kills afer one shot in most cases, while PPSh or MP40 usually not.
2. One shot in the head, neck or upper torso kills immediately, no matter which weapon was used, which is realistic now.
3. All types of grenades have their real parameters, i.e. german and russian grenades have cook timer and they explode after few seconds after pulling out the pin, while american and british grenades have safety clip, so they can explode only after throwing them.
4. You cannot throw grenades as far as it was originally in the game, which wasn't very realistic. Throwing range for grenades was therefore lowered a bit. German and russian grenades have higher throw distance than american and british grenades. Also increased damage radius when grenades explode.
5. You won't see any kind of gun tracers anymore, which was totally unrealistic. No more stupid tracers, You will see them only on heavy machine guns like MG42 or 30cal. Partially the "WCPTracer" mod was used to get rid of those tracers - big thanks to it's author.
6. You won't see any zoom effect anymore while aiming down the sight of Your weapon, which was very unrealistic. Now when You aim down the sight with any weapon You don't have any zoom efect, but it is much harder to aim at the enemy.
7. The maximum amount of ammunition You can carry was lowered, cause You can carry two heavy weapons, not one weapon like most of the soldiers, and therefore You don't have so much room for additional ammo as You would have when carrying only one heavy weapon. Also the maximum amount of ammunition now depends on the size of the clip, because it was totally unrealistic when You could carry i.e. five ammo clips for PPSh, cause they are huge. Now You can carry only one rocket for Panzershreck, two ammo clips for PPSh, four clips for Bren and MP44, six clips for Thompson and Sten, eight clips for PPS42, MP40, BAR, SVT and G43, ten clips for Carbine and Garand, and twelve clips for Luger, Colt, TT30, Mosin, Enfield, Kar98k and sniper rifles. Also You can carry only two frag grenades and one smoke grenade.
8. The amount of ammunition which is dropped by dead soldiers is now more variable, i.e. one time when You pick up an enemy MP40 You get only two ammo clips while the other time You get six clips.
9. Sniper rifles have bigger zoom effect when aiming with the scope.
10. Removed partial reloading on all rifles like Kar98k or Mosin Nagant. You can still partially reload all other weapons like Thomspon or PPSh.
11. Heavy weapons have a little more sway when aiming down the sight while moving.
12. Every weapon has only a little zoom effect while aiming down the sight, except pistols and Panzershreck, which don't have this effect at all.
13. Muzzleflashes for rifles like Kar98k or Enfield lowered in size.

CHARACTERS

1. Health level of every soldier is now equal. Originally in the game friendly soldiers were 50% stronger than german soldiers.
2. Most of friendly and enemy soldiers now carry grenades, so You can expect much more grenade flying in the game, so watch out.
3. German soldiers aim faster, so beware.
4. Allied soldiers accuracy increased.

HUD

1. Stance icon removed.
2. Grenade danger indicator removed.
3. Compass size lowered.
4. Damage icons removed.
5. "Frag" and "Smoke" sings next to grenade icons removed, cause these icons already show the kind of grenade.
6. The compass and ammunition counter are now displayed all the time without dissapearing, cause their dissapearing only deconcentrates, so it's better if they just appear all the time.
7. You won't see those green firendly names anymore, cause it was only screwing up gameplay and was totally annoying. Now if You aim at Your friend You won't see his name. Partially the "WCP2.2" mod was used to get rid of those names - big thanks to the author. Also You won't see the names of firendly tanks.
8. Many of stupid signs like "You're hurt! Get to cover!" or "Explosives planted. Stand back!" were removed.
9. Removed crosshairs for MG42 and 30cal machine guns, so it's not as easy to hit the enemy anymore.

OTHER

1. In "The battle of Pointe du Hoc" mission when You're hit by enemy mortar at the beginning of the mission You lose all Your weapons so You'll have to find something before going into battle.
2. Whizbyz and flesh hit sounds were much too loud, which was very unrealistic and therefore the volume level is now a little lower for whizbys and very much lower for the flesh hit sounds.


ADDITIONAL INFO ABOUT THE MOD

1. This mod is only for Single Player mode of Call of Duty 2.
2. This mod may not work properly with any other realism mods but it should work without any problems when used with any sounds, blood or skin mods.
3. While playing this mod You can expect harder gameplay, i.e. You better watch out for enemy MG42 bursts, cause this weapon is much stronger than oryginally in the game, which is much more realistic.
4. It's possible that I forgot to mention some other small changes this mod brings, so forgive me.
5. For the real best experience it is highly recomended to use together my Camillo_COD2SP_Realism_Mod_v2, Camillo_COD2_Sounds_Volume_Mod and Camillo_COD2_Weapons_Sound_Mod. Those mods can work together without any problems and all of them You may download from www.codfiles.com.


KNOWN BUGS AND CONTACT INFO

I haven't found any bugs so far but however if You find something or if You just like to contact me about this mod than please write me at camillo@plusnet.pl or GG 4736740 - I always reply. If You would like to use this mod for Your own project than of course You may feel free, but please credit me (Camillo) as partially an author. Oh, and please forgive me for my English, I'm from Poland, so Engish is not my primary language.


CHANGES ADDED TO VERSION 2

1. Removed crosshairs for MG42 and 30cal machine guns, so it's not as easy to hit the enemy anymore.
2. Allied soldiers accuracy increased.
3. German and russian grenades have higher throw distance than american and british grenades.
4. Increased damage radius when grenades explode.
5. Heavy weapons have a little more sway when aiming down the sight while moving.
6. Every weapon has only a little zoom effect while aiming down the sight, except pistols and Panzershreck, which don't have this effect at all.
7. Removed partial reloading on all rifles like Kar98k or Mosin Nagant. You can still partially reload all other weapons like Thomspon or PPSh.
8. Weapons rate of fire changed into realistic and tweaked into more realistic damage and also added real names of the weapons.


CHANGES ADDED TO VERSION 2.1

1. Muzzleflashes for rifles like Kar98k or Enfield lowered in size.
2. Added a slight tracer to the heavy machine guns like MG42 or 30cal.

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Camillo


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Registered 8th January 2006

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