Grassville, France

Here's a fun (and funny... it's got a giant teddy bear!) new map by JSlavenburg and two friends, Peter Robinson and Will Dudley. Besides...

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Here's a fun (and funny... it's got a giant teddy bear!) new map by JSlavenburg and two friends, Peter Robinson and Will Dudley. Besides being fairly large, compatible in all gametypes, and just plain good-looking, the map features all kinds of mechanics and quirks that will certainly pique your curiosity. For example, you have a fully functional elevator, a tunnel system with toggleable alarms, and even, as I said, a teddy bear to play with! :P There's much more to see, though, so don't just take my word for it; read the list below for a more comprehensive look at what this map has to offer, check out the screenshots below, and download Grassville today! :thumbsup:

  • Working elevator with protective gates
  • Complex tunnel system
  • Custom mortar bomb site
  • Custom buildings - no prefab structures used!
  • Oversized teddy bear
  • Weapon room with respawning weapons (can be disabled)
  • Tunnel alarm system with on/off switches (can be disabled)
  • Lots of grass!

-xXezekielXx

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Download 'zzz_mp_grassville.zip' (16.68MB)

Screenshots
Readme
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Map Title : mp_grassville
Map Version : Final
Authors : Joshua Slavenburg, Peter Robinson, Will Dudley

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Supported Gametypes:

- Deathmatch
- Team Deathmatch
- Headquarters
- Capture the Flag
- Search and Destroy

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Max players: 32 (64 SD spawns - untested)

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Notes:

Map features:

- Working Elevator with protective gates
- Significant tunnel system
- Customised mortar bombsite
- Custom buildings - no prefab buildings used!
- Oversized teddy bear
- Weapon Room with respawning weapons (can be disabled)
- Tunnel alarm system with on/off switches (can be disabled)
- Lots of grass!

Known Bugs/glitches

- none at the present time.

Construction time:

- 150+ hours

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For Server Admins

- 3 cvars have been added for extra Admin control

sv_alarm

sv_weapon_respawn

sv_weapon_room

Description:

-  sv_alarm 0 disables the tunnel alarm system, and sv_alarm 1 enables it.

-  sv_weapon_respawn <value> is the delay until the weapons in the weapon room respawn. Higher values give a higher delay.
   Please set this value fairly high (recommend 200) or the weapons will respawn almost immediately.

-  sv_weapon_room 0 hides the weapon room and sv_weapon_room 1 gives the players access to it.

Please note, on local servers, the weapon room and alarm system is unavailable.

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Contact Details

Joshua Slavenburg:

Xfire - jslavenburg
PM on the modsonline forums - jslavenburg
E-mail - joshua.slavenburg@gmail.com

Peter Robinson:

Xfire - tee699
PM on the modsonline forums - pedro699
E-mail - peter.peterrobinson@gmail.com

Will Dudley:

Xfire - kaptinkaboom
PM on the modsonline forums - duders
E-mail - willdudley@hotmail.com  

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If you have any ideas, suggestions or modifications you want to see in the map,
please contact me!

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Thanks to those who helped bug fix, test and provide suggestions.

- Rob Leggatt
- Joe Leggatt
- Adam Rootes
- Russel Heydon
- Mathias Ellmeier
- Gustav Daggenfelt
- Rik Vervoort  

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Special Thanks:

- www.codfiles.com for making it possible to upload this file
- The guys at modsonline - www.modsonline.com
- Members of the [6thALB], [50th] and |69thCD| for providing ideas and testing.
- Thanks to Sentchy for the respawning weapon script, and to LordBlank and 
  Sgt. Skywalker for the elevator script.
- Rob Leggatt for making the custom texture images.
- Russel Heydon for server side help and scripting.

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JSlavenburg


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Registered 19th January 2006

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