Here's a fun (and funny... it's got a giant teddy bear!) new map by JSlavenburg and two friends, Peter Robinson and Will Dudley. Besides being fairly large, compatible in all gametypes, and just plain good-looking, the map features all kinds of mechanics and quirks that will certainly pique your curiosity. For example, you have a fully functional elevator, a tunnel system with toggleable alarms, and even, as I said, a teddy bear to play with! :P There's much more to see, though, so don't just take my word for it; read the list below for a more comprehensive look at what this map has to offer, check out the screenshots below, and download Grassville today! :thumbsup:
- Working elevator with protective gates
- Complex tunnel system
- Custom mortar bomb site
- Custom buildings - no prefab structures used!
- Oversized teddy bear
- Weapon room with respawning weapons (can be disabled)
- Tunnel alarm system with on/off switches (can be disabled)
- Lots of grass!
=========================================================== Map Title : mp_grassville Map Version : Final Authors : Joshua Slavenburg, Peter Robinson, Will Dudley =========================================================== Supported Gametypes: - Deathmatch - Team Deathmatch - Headquarters - Capture the Flag - Search and Destroy ========================================================== Max players: 32 (64 SD spawns - untested) ========================================================== Notes: Map features: - Working Elevator with protective gates - Significant tunnel system - Customised mortar bombsite - Custom buildings - no prefab buildings used! - Oversized teddy bear - Weapon Room with respawning weapons (can be disabled) - Tunnel alarm system with on/off switches (can be disabled) - Lots of grass! Known Bugs/glitches - none at the present time. Construction time: - 150+ hours ========================================================== For Server Admins - 3 cvars have been added for extra Admin control sv_alarm sv_weapon_respawn sv_weapon_room Description: - sv_alarm 0 disables the tunnel alarm system, and sv_alarm 1 enables it. - sv_weapon_respawn <value> is the delay until the weapons in the weapon room respawn. Higher values give a higher delay. Please set this value fairly high (recommend 200) or the weapons will respawn almost immediately. - sv_weapon_room 0 hides the weapon room and sv_weapon_room 1 gives the players access to it. Please note, on local servers, the weapon room and alarm system is unavailable. =========================================================== Contact Details Joshua Slavenburg: Xfire - jslavenburg PM on the modsonline forums - jslavenburg E-mail - firstname.lastname@example.org Peter Robinson: Xfire - tee699 PM on the modsonline forums - pedro699 E-mail - email@example.com Will Dudley: Xfire - kaptinkaboom PM on the modsonline forums - duders E-mail - firstname.lastname@example.org ========================================================== If you have any ideas, suggestions or modifications you want to see in the map, please contact me! ========================================================== Thanks to those who helped bug fix, test and provide suggestions. - Rob Leggatt - Joe Leggatt - Adam Rootes - Russel Heydon - Mathias Ellmeier - Gustav Daggenfelt - Rik Vervoort ========================================================= Special Thanks: - www.codfiles.com for making it possible to upload this file - The guys at modsonline - www.modsonline.com - Members of the [6thALB], [50th] and |69thCD| for providing ideas and testing. - Thanks to Sentchy for the respawning weapon script, and to LordBlank and Sgt. Skywalker for the elevator script. - Rob Leggatt for making the custom texture images. - Russel Heydon for server side help and scripting.
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