Here's an updated version of Emily's CoD2 multi-player map, Highside, NZ. This map features an immensely complex layout and compatibility in all the gametypes, so I'm sure it'll never get old provided that you have enough players to keep the game going and fill the map's many corridors. :) This new version has some significant updates, too, so don't overlook the listing of those below. I still rate it an '8' in quality because I'd like to see the interiors of buildings with better lightning and more detailed furnishings. In any case, I highly recommend the download, so check out the screenshots below and get Highside, NZ now! :D
- Added two new structures, the auditorium and the administration block
- Revamped underground network to allow access to new structures as well as different entry points to the existing blocks
- Redeveloped areas to the side of each block, extending them out and creating larger areas for players to traverse as well as increasing the relevance of the windows on the sides of the blocks
- Added windows to the ends of the upper rooms in the block to increase viewing efficiency to lower points of the map
- Added several new ladders and doorways to allow easier access to the roof areas
- Added several new spawn points and moved the A bomb site into the auditorium
- Added 4 new radio positions for HQ
-xXezekielXx
================ HIGHSIDE,NZ ================ Mapped by SKyN aka lesbianemily. ================ File Info ================ CoD2 map - mp_highside_v2.iwd Mapname - Highside, NZ Version - 2.0 Release Date - 6 July 07 Players - Suited to medium to large scale servers, 12 - 60 players. ================ Updates ================ I have had a lot of feedback from various sources about the features of this map and this version is aimed at addressing these points. What follows is a list of the main updates over the previous version. *Added two new structures, the auditorium and the administration block. *Revamped underground network to allow access to new structures as well as different entry points to the blocks *Redeveloped Areas to the side of each block, extending them out and creating larger areas for players to travers as well as increasing the relevance of the windows in the sides of the blocks. *Added windows to the ends of the upper rooms in the block to increase viewing efficiency to lower points of the map. *Added several new ladders/doorways to allow easier access to the roof areas. *Added several new spawn points and moved the A bombsite into the auditorium. *Added 4 new radio positions for HQ. ================ Features ================ 32 DM Spawns 32 TDM Spawns 24 CTF spawns (12 per team) 24 SD Spawns (12 per team) 10 Radio positions for HQ gametype ================ Description ================ This map was created for the codnz community. My aim was to create a multipurpose map for largescale servers, the emphasis being on providing a map layout in which good teamwork will provide a foundation for ones team to dominate the opposition. From the snipers nest on the roof to the constricted routes through the various indoor corridors, this map provides a wide variety of areas in which to do battle and should satisfy from the beginner to the pro. ================ Installation ================ Place the .iwd file into the games "main" folder. ================ Gametypes ================ dm tdm ctf sd hq ================ Contact Details ================ xfire - lesbianemily email - lesbianemily AT gmail DOT com ================ Credits ================ Dante for help with ambient audio and for providing an excellent loadscreen. Seriously the map is nothing compared to the effort that went into that loadscreen. Also thanks to the boys at MCA, TOG, and POTW for giving the map a chance and running it on the servers. You are free to redistribute the map on CD, DVD etc, as long as it is non-profit, not modified, or "plugged" into a mod without notifying me. If you find any bugs, contact me via the info above.
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