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Modifying a BSP File (Binary Space Partitioning)

18modifie_a_bsp_3dgame_level.zip

Description

If you download this, please promise me you won't edit other people's maps and make them as your own, ok? Thanks.

Chrissstrahl brings us a new tutorial for CoD1/UO/2 games. This tutorial will show you how to hex a compiled level (.bsp) for all ID-Tech3 based games. Now just to be clear: you can not change the level brushes (i.e. buildings, ground, etc.). You can only edit entities such as models, spawn points, weapon spawns, vehicles, and some nodes. This is some good knowledge to have in case you ever loose your map file and you only have the compiled version available. Check the read-me for all supported games, and if you're interested in learning something new, then download this now! :)

~Cheese

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README

------------------------------------------------
THIS TUTORIAL IS FOR THE GAMES USING BSP AS LEVEL-FILE, LISTED BELLOW
------------------------------------------------
Alien Arena
American McGee's Alice
Call of Duty						//inside the *.pk3[ZIP] Archive
Call of Duty: United Offensive		//inside the *.pk3[ZIP] Archive
Call of Duty 2						//*.d3dbsp inside the *.iwd[ZIP] Archive
Counter-Strike: Source
Day of Defeat: Source
Half-Life
Half-Life: Counter-Strike 
Half-Life 2
Heavy Metal: F.A.K.K.²
Iron Grip: Warlord					//inside the *.pk3[ZIP] Archive
Jedi Knight 2: Jedi Outcast			//inside the *.pk3[ZIP] Archive
Jedi Knight 3: Jedi Academy			//inside the *.pk3[ZIP] Archive
Medal of Honor						//inside the *.pk3[ZIP] Archive
Medal of Honor: Pacific Assault		//inside the *.pk3[ZIP] Archive
OpenArena							//inside the *.pk3[ZIP] Archive
Portal
Quake3 Areana						//inside the *.pk3[ZIP] Archive
Return to Castle Wolfenstein		//inside the *.pk3[ZIP] Archive
Star Trek: Elite Force II			//inside the *.pk3[ZIP] Archive
Star Trek Voyager: Elite Force		//inside the *.pk3[ZIP] Archive
Soldier of Fortune					//inside the *.pk3[ZIP] Archive
Soldier of Fortune 2				//inside the *.pk3[ZIP] Archive
Team Fortress 2
Tremulos							//inside the *.pk3[ZIP] Archive
Wolfenstein: Enemy Territory		//inside the *.pk3[ZIP] Archive
World of Padman						//inside the *.pk3[ZIP] Archive


DOCUMENT STATUS
::::::::::::::::::::::::::::::::::::::::::::::::
VERSION 1.0.1 - Fixed Missing Images


INTRODUCTION
::::::::::::::::::::::::::::::::::::::::::::::::
	This tutorial will show you how to edit a compiled level-file for
	ID-Tech3 based games, using BSP as level.files with a HexEditor
	
	This tutorial is provided as HTML- and PDF-Document.
	For reading the PDF-Document you require Adobe Acrobat Reader or
	similar Programs able to display PDF-Documents.
	
	This technique was used in 2008 by Chrissstrahl for the HaZardModding
	Coop Mod for Star Trek: Elite Force II


SOFTWARE LINKS
::::::::::::::::::::::::::::::::::::::::::::::::
PDF READER:	http://www.adobe.com/de/products/reader/
PDF READER:	http://www.foxitsoftware.com/pdf/reader/
ARCHIVER:	http://www.7-zip.org/
ARCHIVER:	http://www.rarlab.com/
HEX EDITOR:	http://www.chmaas.handshake.de/delphi/freeware/xvi32/xvi32.htm#download
HEX EDITOR:	http://www.gero-net.de/avihex/index.htm


AUTHOR
::::::::::::::::::::::::::::::::::::::::::::::::
Christian Sebastian Strahl aka Chrissstrahl


ADDITIONAL CONTRIBUTORS
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GSIO
Polywog
[SFU]Simi
David //Notified me about the missing images :)


LEGAL
::::::::::::::::::::::::::::::::::::::::::::::::
	You can host this files, as long as the Archive and its contents
	remain in-tact and unmodified. If you use any parts of this Tutorial,
	you should give Credit to the original Author.


CONTACT - SUPPORT
::::::::::::::::::::::::::::::::::::::::::::::::
    Please read first our FAQ before establishing contact,
    the FAQ Document is located at: mod_hzm_co-op/Documents/faq.txt
    If that didn't help, please send a E-Mail containing all
    circumstances of your issue to: chrissstrahl at yahoo dot de

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