MP Machine Gun Remover

Here's a "No-Turret" mod by Bruno Gesche and EyeCandyConversions.com that does just...

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File Description

Here's a "No-Turret" mod by Bruno Gesche and EyeCandyConversions.com that does just what it says: remove all the turrets (MG42s) from Call of Duty 2 multi-player. This mod can be used with other mods (although some "assembly" may be required, according to the ReadMe), so if you server admins want that little extra bit of customization available, this might appeal to you. ;) Check out the screenshots below to see it in action, and download it for your server now. :)

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Readme
=====================================================
EyeCandyConversions.com                                                                          2005
=====================================================

  EC NO-TURRET

Stand-alone or fully functional with existing or future mods: some assembly required.

Intended use of this mod:

// enable or disable all turrets:mg42's
// Use of this mod is allowed as long as the readme remains in the mod!

// removes all turrets: all gametypes (can be turned on/off)

----------------------------------------------------

INSTALL:

example: extract archive to your desktop:

// open mod_files folder: open the: "+ to server.cfg"
// add that info to your current server.cfg or custom.cfg
// place zzz_ec_noturret.iwd on your server (unmodded)
// this will work fine with any current mod you may be running:

To add to an existing mod:

Use pakscape to open zzz_ec_noturret.iwd
//open maps/mp/gametypes

select and extract to your desktop:

_ecrifles.gsc
_mapentity.gsc

//Place these two files in the same directory within your current mod

Use pakscape to open your_current_mod.iwd
//open maps/mp/gametypes

select and extract to your desktop:

ctf.gsc
dm.gsc
hq.gsc
sd.gsc
tdm.gsc

You can open these files with wordpad:

All you need to do is copy the following in the: main() thread for each file/gametype
-------------------------------------------------------------
// MG42 Removal
thread maps\mp\gametypes\_ecrifles::ecrifles_Init();
-------------------------------------------------------------

Here is an example:

main()
{
	level.callbackStartGameType = ::Callback_StartGameType;
	level.callbackPlayerConnect = ::Callback_PlayerConnect;
	level.callbackPlayerDisconnect = ::Callback_PlayerDisconnect;
	level.callbackPlayerDamage = ::Callback_PlayerDamage;
	level.callbackPlayerKilled = ::Callback_PlayerKilled;
	maps\mp\gametypes\_callbacksetup::SetupCallbacks();

	level.autoassign = ::menuAutoAssign;
	level.allies = ::menuAllies;
	level.axis = ::menuAxis;
	level.spectator = ::menuSpectator;
	level.weapon = ::menuWeapon;
	level.endgameconfirmed = ::endMap;
        // MG42 Removal
        thread maps\mp\gametypes\_ecrifles::ecrifles_Init();

}



You'll need to scroll down some before you see this section in your .gsc files. Modify each gametype 
this way, overwrite your old files with the modified files you just saved, and update your current mod
with pakscape.

----------------------------------------------------

Known Bugs: none
----------------------------------------------------

         )                     ) (        )         )     )            (   (   (       )     ) (     
      ( /(       (    (     ( /( )\ )  ( /(   (  ( /(  ( /(            )\ ))\ ))\ ) ( /(  ( /( )\ )  
 (    )\())(     )\   )\    )\()|()/(  )\())  )\ )\()) )\())(   (  (  (()/(()/(()/( )\()) )\()|()/(
 )\  ((_)\ )\  (((_|(((_)( ((_)\ /(_))((_)\ (((_|(_)\ ((_)\ )\  )\ )\  /(_))(_))(_)|(_)\ ((_)\ /(_)|
((_)__ ((_|(_) )\___)\ _ )\ _((_|_))___ ((_))\___ ((_) _((_|(_)((_|(_)(_))(_))(_))   ((_) _((_|_)) )
| __\ \ / / __((/ __(_)_\(_) \| ||   \ \ / ((/ __/ _ \| \| \ \ / /| __| _ Y __|_ _| / _ \| \| / __(
| _| \ V /| _| | (__ / _ \ | .` || |) \ V / | (_| (_) | .` |\ V / | _||   |__ \| | | (_) | .` \__ \
|___| |_| |___| \___/_/ \_\|_|\_||___/ |_|   \___\___/|_|\_| \_/  |___|_|_\___/___| \___/|_|\_|___/

email:bruno@eyecandyconversions.com

Disclaimer: 

 I take no responsibility of any malfunctioning of the game after such changes are undertaken, insert 
modifications at your own risk. This mod is free to use as long as you give credit where it is due. 
I highly recommend that if you use this mod on your server that you register at: dfrclan.com for 
support or update info.

// Use of this mod is allowed as long as the readme remains in the mod! Give credit to the 
// contributing authors.

 EyeCandyConversions is a modding site and community devoted to online gaming. This site offers no 
forums just a place to showcase and host mods. When i have the time i'll finish wrapping up the site 
and get the links up for public downloads. I currently have 30,000 mb of hosting space, and will 
continue to do so without registration or ads. Enjoy the mod.


This mod has been made by but not limited to:

// Bruno Gesche: eyecandyconversions.com


=====================================================
author:                                                                                  Bruno Gesche
=====================================================

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Bruno Gesche


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Registered 31st October 2005

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