Pipeline

We're having loads and loads of new developers in the database come out with some high-quality work, this next map being no exception. :)...

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We're having loads and loads of new developers in the database come out with some high-quality work, this next map being no exception. :) This is a "vague rebuild" (as the author says) of the Pipeline map from the acclaimed America's Army game and quite a good one at that, from my experiences with AAO. If you're not familiar with the game and this map, it features both open and closed areas for varied styles of combat, as well as difficult indoor lighting that really tests players in quickly distinguishing friend or foe. This remake is versatile in the selection of gametypes (DM, TDM, CTF, and SD), has interactive opening and closing vents, and even offers servers the option to adjust the fog levels via the "pipeline_fog" CVar, to name but a few quirks of this excellent release. See the full ReadMe below for the full list of features, check out the screenshots, and download this awesome new map now! :thumbsup:

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Screenshots
Readme
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//mp_pipeline//
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/////Intro/////
 This is a vague rebuild of the America's Army map, just because the map is great :D
 Its capable or running Dm, tdm, ctf, and sd.

////Install////
 Install the map by putting the mp_pipeline.iwd file in your call of duty 2/main directory.
 So the total path becomes Call of Duty 2/main/mp_pipeline.iwd

///Functions///
 I've integrated some functions into the map.
 Doors & vents open & close by pressing the red button next to them with your usekey.

///Commands///
 Note that you have to have rcon to the server to use these commands:

 Also, the visibility or fog in this map is controllable by hand.
 The command for this feature is: /pipeline_fog <value> (or if your connected to a remote server /rcon pipeline_fog <value)
 Values vary from 1-18. Where 1 is complete visibility, and 18 is complete darkness.

 A possibility to disable the panzershreck in the external building also exists,
 the command for this feature is: /superweapon 0 (or remote: /rcon superweapon 0)
 By default this one is enabled. (/superweapon 1)

 /pipeline_welcome_message 0 disables the welcome / recruiting message I inplanted.
 (use seta if u never want those commands to be forgotten overtime)

///Fun mode///
 Note that you have to have rcon to the server to use these commands:

 I've integrated a mode to screw around with, an admin can enable fun mode for the remaining round by
 using the command: /pipeline_fog alarm (or remote: /rcon pipeline_fog alarm)
 Try it, and be surprised ;)

//Loadscreen//
 I haven't taken the trouble to create a loadscreen, for it's not really neccesairy anyway :P

///Trouble///
 Problems while loading the map?
 Try disabeling pure, and then reload the map.
 (console command: /sv_pure 0) (or remote, /rcon sv_pure 0)

 IWD/Checksum mismatch?
 Try disabeling pure, and then reload the map.
 (console command: /sv_pure 0) (or remote, /rcon sv_pure 0)

//Credits
 Mappers: Me
 Feedback: The Modsonline community is really the only & nr1 on this list.
 Beta testers : my clannies from DSD.

///Legal///
You are not allowed to modify anything within this archive without permission
of the auther (me).

///Contact///
 For feedback, tips, or fanmail, email: Notelvis AT gmail D0T com
 
 Have fun with this one,

Notel.

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Notel


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Registered 31st May 2006

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