This is ironic that we're receiving so many v1.2 CoD2 mod updates. What's cool is that they include much more new stuff than just the compatibility with the new CoD2 patch. :) This is the updated version of Filbertish's Switch Mod, which greatly increases the customization options of your CoD2 game (at least for those in charge of servers). The mod comes with lots of new CVars and things for you to look up in the ReadMe, but I've put a quick briefing below on what's new for this version. Once you've read that, you've got nothing else to do but look at the screenshot and download this helpful mod now! :thumbsup:
- Made compatible with the CoD2 1.2 patch
- Added ability to switch score, clock, and gametype HUD elements on and off
- Added ability to enable slightly randomized fuse times with cookable grenades
- Fixed the problem with the wrong skins being used in the game after overriding .gsc settings
______________________________________________________________________ Switch Mod beta Author: Philip A. Mecozzi "Filbert" E-mail: Filbertish (at) yahoo.com ______________________________________________________________________ For: Call of Duty 2 v1.2 ______________________________________________________________________ Description: This mod adds a number of commands for customizing quite a few things about Call of Duty 2's Multiplayer all of which are also accessible from the in-game menus. The added options are: New in this version: Compatibility with the CoD2 1.2 patch. The ability to switch the score, clock, and gametype HUD elements on and off. The ability to enable slightly randomized fuse times with cookable grenades. Also I fixed the problem with the wrong skins being used in the game after overriding .gsc settings. Old: The option to switch cookable frag grenades on and off. The option to switch grenade icons and death icons on and off. The option to switch spawning with pistols on and off. The option to switch whether a player's deaths count against his or her score on or off. The option to override the allied team and allied or axis soldiertype. In SD: The option to switch whether axis or allies are attacking or defending and which sides they spawn on. In CTF: The option to switch which sides the axis and allies flags are on as well as which side they spawn on. The option to set the respawn delay time. In HQ: The option to set the respawn delay time. The option to set the radio respawn delay time. The option to set the maximum radio hold time. For a list of the commands and which options they control see "commands.txt" ______________________________________________________________________ Installation Instructions: To run the mod either put the "zzz_Switch_Mod_beta1.2.iwd" file inside your "Call of Duty 2\main" folder or place the .iwd inside a folder called "Switch Mod" (or something along those lines), put it in your "Call of Duty 2" folder, and then load it through the mods menu (if you have the mod for that) or by the fs_game method. ______________________________________________________________________ Switch Mod copyright March 10 - April 30, 2006 Philip A. Mecozzi A Riverfront mod. In association with the Other Fronts Mod. For questions or comments regarding OFM contact: kantorek (at) twmod.com If you want to use, modify, or convert any part or whole of this mod outside of using it as mentioned in the Installation Instructions I'd just ask that you ask for permission and give credit. ______________________________________________________________________
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