Ramza has got a cool new CoD2MP map for us today, which he says was "loosely based" on a Counter Strike map (de_dust2). I don't really know CS, so I have to approach this as an original creation, and hey, I like what I see. ;) He recommends use with 8-18 players, and I could see how this map would go well with a smaller number. It functions in all the gametypes, too, so you really have something to work with here! :) Check it out in the screenshots below to get an idea of how it is in the game, and download Tripoli today! :D
MAP: mp_tripoli Version: Final 1.1 Description: A Call of Duty 2 map loosely based off of the map de_dust2 from the counterstrike series. Gametypes: dm / tdm / ctf / sd / hq (8-18 players recommended) Notes: =========================================================================== - Developed with patch 1.3. - Not tested with any mods other than PAM. =========================================================================== Change Log from Beta (mp_alamein_beta) =========================================================================== Final 1.0 Changed the map name to mp_tripoli Added more space to bombsite A Added alpha blending in areas Added several mantle brushes fixed a leak in the map fixed intermission views Final 1.1 Fixed two leaks in the map Fixed floating Barrels near A =========================================================================== Installation: =========================================================================== Client/Server: Place zzz_mp_tripoli.iwd in your "main" folder. =========================================================================== Credits: =========================================================================== Map ported by: Ramza (RamzaELB@aol.com, xfire: ramzaelb) Help by: www.modsonline.com All Beta Testers :) =========================================================================== You are free to redistribute the map on CD, DVD etc, as long as it is non-profit, not modified, or "plugged" into a mod without notifying me. If you find any bugs, or have any questions/commments contact me via the info above.
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