WCP CoD2 Reality



Here's the latest version of WiCoPP's CoD2 Reality mod, and it's still got more fixes and features added to the already enormous list. :) In this version, WiCoPP has concentrated more on aesthetic changes, but he's also fixed a minor bug and added a new AI grenade type (the concussion grenade). Read the list of updates below for the full details, check out the screenshots further down, and download this new version now! :D

  • Removed vehicle names
  • Toned down machine gun tracers (version 3, smaller and less intense)
  • Added pain animations for Allied forces (not 100% perfect but fully functional)
  • Modified weapon names
  • Created an Allied concussion grenade using smoke grenade model (does less damage than frag grenades for close combat)
  • Fixed a bug that made it possible to have more than four grenades in your inventory while having four (max) or less throwable rockets


--WCP V2.4.--
!Version 2.4 will be released as a full version alone!
To use separate mods of this bigger mod download my WCP_ModPack.
*2.1_to_2.4 Patch info at bottom of this readme file.


Extract the files  Z_WCP2.4.iwd and other WCP .iwd files you desire to your Call of Duty 2/main folder.
The file Z_WCPsounds.iwd is a non-essential soundpack and is Not needed to run the mod.It simply is a compilation of my favorite weapon sounds.


Delete the WCP .iwd files from your Call of duty 2/main folder.

-Alternate way of installing mods(Advanced):

Create a new folder in your activision/call of duty 2 folder,name it say WCP2 or mymods.
You will have 4 folders in your CoD2 folder after that:Main,Docs,Miles and WCP2 or mymods.
Extract the .iwd mod files into the new folder.
Enter the Main folder and copy the Players folder.
Paste the Players folder into the new folder.
Create a new shortcut to your CoD2 single player.
Go to its properties,right-click on shortcut,bottom phrase.
In the target section you will see:drivefolders\CoD2SP_s.exe.
Behind .exe you must paste this:
 +set fs_game WCP2 or  +set fs_game mymods
!Dont forget the space between .exe,+ set,fs_game,WCP2/mymods.Just copy the exact phrase seen here above and you should be ok!
Run the game through this new shortcut and the SP game will run on the mod alone.

-Uninstalling the Advanced mod install is simple:Remove the folder and shortcut...

Just start a new(already finished)mission/game...

-V2.1 Changes:

-AI:Allies and Germans have been tweaked.More accurate,faster aiming friends and foes.Your friends will fight and die as easy as your foes.
-Friendly fire has been disabled for when you shoot a friendly,so the game will continue when you accidentaly shoot or frag a friend.If you shoot an Officer or any other person who the game needs to give you info,the game will end as normal.
-Taking out an enemy Officer in wartime usually is a great price and a useful advantage to you.Not that it gives you an advantage in this game but it might give you a good feeling knowing you took out an enemy Officer.That said,you can now spot the winter Wehrmacht Officers,because they have their officers caps on.
-Greasegun was not?inserted into single player,the tommy guys in your US outfit will use a Tommy or Greaser at random choice.You can pick it up and use it!(No,I have not inserted the Shotgun into SP because it doesnt really function properly in SP(yet?)).
-Grenades have their own surface explosion sounds,26 explosion sounds instead of the 4 default ones.
-Loadout in levels(weapon you start with)slightly tweaked.
-Names of Allies have been removed,adds to chaos and improves view of the battlefield.Names still show up now and then but not in the full action moments,usually the scripted events.
-Weapons:Weapons have been tweaked,in case of strength and ammo ammounts.
Again,bolt action rifles which have a full clip reload animation only!,are not partial reloadable.The Enfield has 10 rounds in two clips,so after 5 shots you can insert one more clip.
Frag grenades are cookable,russian nade timer,3.5 seconds(real),UK and US nades 5 seconds(real),german nade 5.5 seconds(unreal,should be 6,thats tooo slow).
-It is a historic fact that the Wehrmacht forces loved and commonly used the PPSH smg in Russia.The Wehrmacht MP40 soldiers will use an MP40 or a PPSH at random choice.

-Just remember when you start to play this mod for the first time you can start a new game or select a(already finished)mission from the mission selection menu.So thats Not using your last autosave(resume) at the main menu from before placing the mod in your game.

About the non-essential soundpack:
It simply is a compilation of my favorite weapon sounds,some from other mods/games,some I have edited,some are original.So I do Not credit myself for these!I Do credit myself for a few sounds,which I have taken and edited myself from the Band of Brothers series:MG42,.30Cal,M1Carbine and Tommy.

Good luck and have fun!

*V2.2 Changes:

-Blood Mod created by b@STARd added(Lighter version).-THX!!!
-smoke nade error in first level fixed.-THX Veteran Gamer,Oldschool.
-thompson latewar(30rnds)damage corrected.-THX Oddball_E8.
-Player movement sounds,etc fixed.-THX snowcrashed54. 
-Rocket explosion sounds have been set to have different explosion sounds instead of the 3 default ones.
Note:The explosion sounds are the same as the nade sounds,the default were also the same.

*V2.3 Changes:

-Weapons have a bit more sway.-THX Tally Ho!
-Added Antare`s Waffen SS skins.-THX Antare!!!
-The default Wehrmacht officer has been replaced by the SS camo skin and therefore you will encounter an camo SS officer.
-Added about 90 more pain/death sounds.
-Tweaked the blood a little more.
-Removed the tracer on all handarms and created a heavy mg tracer that has sparking impact effects.
-Created a random NCO amongst the Normandy/Winter Germans using an smg(resulting in more officers).
-AfricaKorp and Normandy fat guys a bit decreased(note:this is randomly so you might still encounter them in large numbers,on occasion).
-Same goes for German winter guys using the ppsh,decreased.
-Smoke grenade is now also cookable(5 seconds),only issue is that it kills you when it goes off in your hand,you should get injured a bit but not killed so...
-New weapon,lol:Seen the movie Saving Private Ryan?You now start on the US "defend levels" with rocket projectiles usable as grenades.Just toss and duck cause these explode on impact,given to you for some tight fragging events!You got 4 of these babies so use them well because once they`re finished you wont get new ones.

*V2.4 Changes:
-Also removed vehicle names.
-Toned down the mg tracers(smaller and lesser,version3).
-Added pain animations for Allied forces(not a 100% perfect but fully functional).
-Given the hand weapons a bit more different names.
-Created an allied concussion grenade using one smoke grenade model,its used by allied soldiers using an smg(close combat loadout).It does lesser damage than frag grenades but certainly has the potential to hurt and kill.
-Fixed a bug that made it possible to have more than 4 grenades in your inventory while having 4(max) or less throwable rockets.Max has been fixed to be 4,as in the original game. 

About the separate WCP mod files(Note:These are to be used together with the WCP2.4 mod alone!):
-NoFatGuys_WCP:Put this in your folder along side your WCP2.4 to remove the fat guys totally.
-NoGermanPPSh_WCP:Put this in your folder along side your WCP2.4 to remove the germans using the PPSh.
-NoThrowRockets:Put this in your folder along side your WCP2.4 to remove the throwable rockets to start with at the U.S. defend levels.

You guys please keep reporting errors if you find any,even after finding more after the patch has been released!
I do not take responsibility for crashes occuring during the usage of the console and its wide range of commands.This is at your own risk,as is in runnning it in the original game.

See you @ version 2.5!

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