WiCoPP has stretched the limits of the game once again with the fifth release here of his WCP CoD2 Reality mod (now in version 2.5). This one has an astounding amount of new features -- way, way too many to list here -- and each one is significant in its own special way. I particularly like all the added things on the characters and making them more lifelike and realistic; this includes things like fixed wounded animations for Allies, varied uniforms for Germans, and much, much more. As I said, the list is too long to even summarize in this description, so you'll just have to check out the ReadMe below for the full scoop. :) I don't know about you guys, but this is probably the one mod around that will get me to replay those intense single-player campaigns... and well, I just can't wait! ;)
*************************************************** Remove all previous versions of the WCP mod from your folders! This mod most likely does not function properly along side other(SP)mods! --WCP V2.5.-- Version 2.5 will be released as a full version alone. To use separate mods of this bigger mod download my WCP_ModPack(Based on version 2.4 alone,for now). *2.1_to_2.5 Patch info at bottom of this readme file. Contact:WCP_75@wanadoo.nl -Installation: Remove all previous versions of the WCP mod from your folders! This mod most likely does not function properly along side other(SP)mods! Extract the files Z_WCP2.5.iwd and other WCP.iwd files you desire to your Call of Duty 2/main folder. The file Z_WCPsounds.iwd is a non-essential soundpack and is Not needed to run the mod.It simply is a compilation of my favorite weapon sounds. -Uninstalling: Delete the WCP .iwd files from your Call of duty 2/main folder. -Alternate way of installing mods(Advanced): Create a new folder in your activision/call of duty 2 folder,name it say WCP2 or mymod. You will have 4 folders in your CoD2 folder after that:Main,Docs,Miles and WCP2 or mymod. Extract the .iwd mod files into the new folder(WCP2 or mymod,that is). Enter the Main folder and copy the Players folder. Paste the Players folder into the new folder. Create a new shortcut to your CoD2 single player. Go to its properties,right-click on shortcut,bottom phrase. In the target section you will see:drivefolders\CoD2SP_s.exe. Behind .exe you must paste this: +set fs_game WCP2 or +set fs_game mymod !Dont forget the spaces in between.Just copy on of the exact phrases as seen above and you should be ok! Run the game through this new shortcut and the SP game will run on the mod. -Uninstalling the Advanced mod install is simple:Remove the folder and shortcut... Important! !TO CONTINUE A (AUTO)SAVE GAME FROM BEFORE YOU UN-/INSTALLED THE MOD WILL NOT WORK! Just start a new(already finished)mission/game... *V2.5 Changes: -First of all,thanks to German Front Mod`s Gamalucker for letting me in on some really good stuff,a BIG Thanks! Check out the beautiful German Front Mod: www.germanfrontmod.de -Done more blood tweaking,tried to make the blood fx as compact as possible for a more realistic feel. Edited and imported 1 dust and 8 blood textures,taken from Call of Duty,FarCry and Soldier of Fortune II. For some really interesting blood coming to CoD2 check out The cool gory Merciless Mod: www.mercilessmod.com -Found the real mortar round models and changed the rocket throwing into mortar throwing. It`s only present as a starting grenade weapon in the level where you are defending Hill 400 against the german counter attack.Four rounds,then its done. I also changed the mortar skin from rusted brown into a dark blue-ish green item and dont worry or complain,the throwable projectile also is still ingame. And yes I know the holding animations suck a little but no official modding tools = no correct animation(yet). -Decreased the volume of the 90 pain/death sounds I added,they were a bit loud. -Added the M39 german frag grenade(a black painted german grenade that looks a bit like the allied frag nades),it uses its own skin.The model is not a 100% historically accurate but it does the job. -Added a new pistol for the Germans and British,the Browning 9mm,13 round clip semi automatic pistol. It also uses its own skin.The model is not a 100% historically accurate but it does the job. It was used by the germans and British and some other nations.It uses the Colt45 model because it looks a lot like it but it has its own skin.You can find it amongst German officers and medics and British bren gunners. -Added a throwable sticky bomb(cooktime because of fuse). -The allied stun grenade now also uses its own model and skin. -The germans no longer drop grenade bags as ammo pick ups but just a single grenade...which adds to chaos,turning off your grenade warning icon will certainly do that...about every third person killed will drop a single grenade.Depending on what grenade has been subscribed to the character,that grenade will be the ammo pickup item.The allied soldiers will also drop a single grenade when killed. So if you have no grenades,search enemy and friend bodies and amongst dropped weapons for loose grenades. -The (allied)pain animations have been fixed and are fully functional! There was an issue that allied soldiers would not drop their primary weapons properly which made it unable to pick up their weapon or ammo,this has been fixed. Any soldier,American,British,German or Russian will drop and crawl,maybe pull out a pistol at his enemy and about every third person killed(allied and/or german) will drop a single grenade. Nades used by characters and which are pickup-able,depening on the campaign,offcourse: -Americans:MII frag,Stungrenade,Sticky bomb. -British:MKI frag,Stungrenade. -Germans:M39frag,Stielhandgranate. -Russians:Rgd-33 frag,Stungrenade. And if you`re lucky,a throwable projectile of a Panzerschreck using character. -New German characters and helmets along side the original ones,created by Antares and Ferran.Thanks guys! -Removed cooktime on the smoke nades.On detonation it kills you,which is unrealistic,it will give you burns but it wouldnt blow you up. -Some more minor changes to the weapons:names,tweaks,etc. -Some more minor tweaks to the loadout files,starting weapons,etc. -Changed fusetime(& cooktime)of Stielhandgranate,M39 german frag and russian frag.All have been set to 4 seconds on base of new info. -Fixed the bug in which you were able to pick up 20-round thompsons in the US levels while using a 30-round one,all in US levels are 30-round ones now. -The MG42 and .30Cal now also eject shells next to having their personal tracer. -Created a german rifle platoon system in which the germans are more like infantry rifle platoons. At least two guys with an MP40,one guy with an STG44(STG44 not in desert maps)and six rifleman are present in the field.They randomly use different grenades and uniforms. -Introduced the STG44 to the German winter troops,as the weapon was present on the Russian Front. -I have tracked down the Silo map bug in which your friends do not respawn. I believe to have fixed this error.In a script called "_drones" there was an entry to give the drones names,names I offcourse have removed a long time ago,from most of the full action parts of the game,that is.I have played the level several times,in different difficulty settings and taking different routes towards certain objectives.I have not lost my friends again. -Added the accuracy files and a sound script file from the Lt.Speirs realism mod to improve A.I. vs A.I. accuracy and to improve volumes on certain sound effects. Thank you Lt.Speirs! -Barrel damage and damage radius have been increased. -Some more technical stuff but I got too lost in the scripting maze I cant spell out the details... About the separate WCP mod files(Note:These are to be used together with the WCP2.5 mod alone!): -Z_WCP2.5_NoFatWehr.iwd:Put this in your folder along side your WCP2.5.iwd to remove the fat guys. -Z_WCP2.5_NoGerPPSh.iwd:Put this in your folder along side your WCP2.5.iwd to remove the winter germans using the PPSh. About the non-essential soundpack: It simply is a compilation of my favorite weapon sounds,some from other mods/games,some I have edited,some are original.So I do Not credit myself for these!I Do credit myself for a few sounds,which I have taken and edited myself from the Band of Brothers series:MG42,.30Cal,M1Carbine and Tommy. Known bugs and errors: -Enabling the error log will give you errors(LOL),so do not enable the error log while playing this mod. -You guys please keep reporting errors if you find any,even after finding more after this version has been released! Remove all previous versions of the WCP mod from your folders! This mod most likely does not function properly along side other(SP)mods! I,WCP,do not take responsibility for crashes occuring during the usage of the console and its wide range of commands.Neither do I,WCP,take any responsibility for any crash whatsoever.This all is at your own risk,as is in runnning the original game. See you @ version 2.6! *V2.4 Changes: -Also removed vehicle names. -Toned down the mg tracers(smaller and lesser,version3). -Added pain animations for Allied forces(not a 100% perfect but fully functional). -Given the hand weapons a bit more different names. -Created an allied concussion grenade using one smoke grenade model,its used by allied soldiers using an smg(close combat loadout).It does lesser damage than frag grenades but certainly has the potential to hurt and kill. -Fixed a bug that made it possible to have more than 4 grenades in your inventory while having 4(max) or less throwable rockets.Max has been fixed to be 4,as in the original game. *V2.3 Changes: -Weapons have a bit more sway.-THX Tally Ho! -Added Antare`s Waffen SS skins.-THX Antare!!! -The default Wehrmacht officer has been replaced by the SS camo skin and therefore you will encounter an camo SS officer. -Added about 90 more pain/death sounds. -Tweaked the blood a little more. -Removed the tracer on all handarms and created a heavy mg tracer that has sparking impact effects. -Created a random NCO amongst the Normandy/Winter Germans using an smg(resulting in more officers). -AfricaKorp and Normandy fat guys a bit decreased(note:this is randomly so you might still encounter them in large numbers,on occasion). -Same goes for German winter guys using the ppsh,decreased. -Smoke grenade is now also cookable(5 seconds),only issue is that it kills you when it goes off in your hand,you should get injured a bit but not killed so... -New weapon,lol:Seen the movie Saving Private Ryan?You now start on the US "defend levels" with rocket projectiles usable as grenades.Just toss and duck cause these explode on impact,given to you for some tight fragging events!You got 4 of these babies so use them well because once they`re finished you wont get new ones. *V2.2 Changes: -Blood Mod created by b@STARd added(Lighter version).-THX!!! -smoke nade error in first level fixed.-THX Veteran Gamer,Oldschool. -thompson latewar(30rnds)damage corrected.-THX Oddball_E8. -Player movement sounds,etc fixed.-THX snowcrashed54. -Rocket explosion sounds have been set to have different explosion sounds instead of the 3 default ones. Note:The explosion sounds are the same as the nade sounds,the default were also the same. -V2.1 Changes: -AI:Allies and Germans have been tweaked.More accurate,faster aiming friends and foes.Your friends will fight and die as easy as your foes. -Friendly fire has been disabled for when you shoot a friendly,so the game will continue when you accidentaly shoot or frag a friend.If you shoot an Officer or any other person who the game needs to give you info,the game will end as normal. -Taking out an enemy Officer in wartime usually is a great price and a useful advantage to you.Not that it gives you an advantage in this game but it might give you a good feeling knowing you took out an enemy Officer.That said,you can now spot the winter Wehrmacht Officers,because they have their officers caps on. -Greasegun was not?inserted into single player,the tommy guys in your US outfit will use a Tommy or Greaser at random choice.You can pick it up and use it!(No,I have not inserted the Shotgun into SP because it doesnt really function properly in SP(yet?)). -Grenades have their own surface explosion sounds,26 explosion sounds instead of the 4 default ones. -Loadout in levels(weapon you start with)slightly tweaked. -Names of Allies have been removed,adds to chaos and improves view of the battlefield.Names still show up now and then but not in the full action moments,usually the scripted events. -Weapons:Weapons have been tweaked,in case of strength and ammo ammounts. Again,bolt action rifles which have a full clip reload animation only!,are not partial reloadable.The Enfield has 10 rounds in two clips,so after 5 shots you can insert one more clip. Frag grenades are cookable,russian nade timer,3.5 seconds(real),UK and US nades 5 seconds(real),german nade 5.5 seconds(unreal,should be 6,thats tooo slow).Also when you throw a nade and it hits an allied/german soldier,he will react in pain,because its like getting hit by say a weight similar to a stone of that size. -It is a historic fact that the Wehrmacht forces loved and commonly used the PPSH smg in Russia.The Wehrmacht MP40 soldiers will use an MP40 or a PPSH at random choice. ***************************************************
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