Zombies Gametype for CoD2

Here's the final version of PaulusT's Zombies Gametype for CoD2 with the recently added Last Man Standing game mode. It's got all the fu...

Download

Uploading...
Do not refresh or leave this page!

File Description

Here's the final version of PaulusT's Zombies Gametype for CoD2 with the recently added Last Man Standing game mode. It's got all the fun stuff as the original (see the ReadMe for detailed rules) plus tons of new fixes, additions, and CVars for added server customization ability. Check out the full list of V2 Final features below, and put this awesome CoD2 gametype on your server now! ;)

  • Fixed various bugs:
    • no respawning
    • leftover objective pointers
    • leftover compass pointers
    • team balance problems
  • Added CVars:
    • scr_zom_alliesPointsForMoving
    • scr_zom_axisPointsForMoving
    • scr_zom_alliesPointsForKilling
    • scr_zom_axisPointsForKilling (in place of scr_zom_pointsByMoving)
  • All strings are now 'localized' (less spam and less trouble for Linux servers)
  • Gametype Settings Menu is 'in progress' (currently only game mode is on there - 'Last Man Standing' or 'Infection')

Read More

Readme
----------------------------------------------------
---====Zombies Gametype V2 for CoD2 By Paulus====---
----------------------------------------------------
Download from: http://www.codfiles.com/

paulus#cod @ googlemail . com (remove spaces and #)

Note: on CodFiles, I am called PaulusT (not Paulus)

----------------------------------------------------
COMPATIBLE WITH:
	AWE, Worm's Power Server and ecRifles Only.
----------------------------------------------------

I'd just like to thank everyone for gaving me such
positive feedback and reported bugs. I really
appreciate it. To name a few:
 - Jim Bo
 - Nathan
 - Edge ! V3rt (and others from Custom Edge Gaming)

I've just tried to get this released and fix the bugs
so people can enjoy the gametype...I do want to add more
features but they will be in the next release.



v2 final Changes
- Fixed various bugs such as no respawning, left over
  objective pointers/compass points and team balance
  problems

- Added cvars:
	scr_zom_alliesPointsForMoving
	scr_zom_axisPointsForMoving
	scr_zom_alliesPointsForKilling
	scr_zom_axisPointsForKilling

 ...in place of scr_zom_pointsByMoving

- All strings are now 'localized' (less spam and perhaps
  less trouble for linux servers - I heard they can crash
  it)

- Gametype Settings Menu is 'in progress' (currently
  only game mode is on there - 'Last Man Standing'
  or 'Infection')




The 'Last Man Standing' Game mode
=========================================

- Everyone starts as human (Allied), except for one player
  who is a Zombie (axis). When he kills a human, they
  become a zombie also.
  Eventually, there will only be one human left who, 
  once killed, becomes the new Zombie (although you can 
  also set the game to randomly choose the next zombie).
  	'scr_zom_randomZombie'

- By default, the Allied players gain points by killing
  although this can be changed so that they gain points
  by moving:
	scr_zom_alliesPointsForMoving
	scr_zom_axisPointsForMoving
	scr_zom_alliesPointsForKilling
	scr_zom_axisPointsForKilling

- By default, the first zombie has 200% health, but this
  be changed:
	'scr_zom_healthMultiplier'
	(set to 1 for no change)



The gametype now has Last Man Standing enabled by default
and uses normal weapon settings. See 'zom_lastman.cfg' or
'Default Cvar List.txt' for more details.

Known Issue:-
	When the game first starts, everyone will be a Zombie except
	for 1 player.





The Infection Game mode (scr_zom_lastManStanding 0 - or set in Gametype Settings)
===============================================

(similar to BEL from CoD1)

- Allied players (Zombie Killers) must move (by default) or
  kill to gain points.
- Axis players (Zombies) must try and kill a certain number of
  Allied players so that they too can become Allied.
- When Allied players die, they will become Zombies.

By default:
- the level is enveloped in a cloud of pitch black fog
- Zombie Killers only have a Zombie Pistol (colt with more ammo).
- The Zombies can only melee Allied players, but they have twice
  the health (by default)
- The Zombies can see Allied players on their compasses
  and as Objective Points (by default with customisable update
  delay times).


	The ability to force Allies to move to gain points prevents
	camping, which is important when Axis cannot shoot. And, by
	the way, you cannot move in small cirlces to gain points - 
	you must move a certain distance from where you last gained
	a point.



v2 Changes
- Added 'Last Man Standing' mode

v1.1 Changes
- Reduced filename sizes to help prevent "iwd name mismatch" bug.
- Included main and fs_game folder files to minimize client
  downloads and make compatible with AWE3beta2.
- Fixed Gametype Settings menu and the showing of maps in
  'Create Server'.


...more information in the included readme

Contact Me
==========

Feel free to contact me at:

paulus#cod @ googlemail . com (remove spaces and #)

I would be happy to add any music that you think would suit
this gametype, as well as skins/maps (when the time comes).
Also, you may want to tell me about any mods that you think
this should be made compatible with.


Enjoy the gametype!
Paulus

Read More

Comments on this File

There are no comments yet. Be the first!

PaulusT


50 XP


Registered 14th March 2005

4 Files Uploaded

Share This File
Embed File